Armaments

Tier 1 Armaments
'''Japanese Order

'''English Order {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range

! Location ! Name ! Timing ! Cost ! Range ! Axe
 * Arms
 * Arms
 * Action
 * 3
 * 0
 * Effect
 * colspan="4" | Melee Attack 3
 * colspan="4" | Melee Attack 3

! Location ! Name ! Timing ! Cost ! Range ! Chainsaw
 * Arms
 * Arms
 * Action
 * 3
 * 0
 * Effect
 * colspan="4" | Melee Attack 2 + Dismember
 * colspan="4" | Melee Attack 2 + Dismember

! Location ! Name ! Timing ! Cost ! Range ! First Aid Kit
 * Torso
 * Torso
 * Auto
 * None
 * See Below
 * Effect
 * colspan="4" | At the end of the Battle Phase, if this Part is not damaged, you may choose three Basic Parts belonging to your Sisters other than yourself to regenerate.
 * colspan="4" | At the end of the Battle Phase, if this Part is not damaged, you may choose three Basic Parts belonging to your Sisters other than yourself to regenerate.

! Location ! Name ! Timing ! Cost ! Range ! Handcannon
 * Arms
 * Arms
 * Action
 * 2
 * 0~1
 * Effect
 * colspan="4" | Ranged Attack 1
 * colspan="4" | Ranged Attack 1

! Location ! Name ! Timing ! Cost ! Range ! Katana
 * Arms
 * Arms
 * Action
 * 2
 * 0
 * Effect
 * colspan="4" | Melee Attack 1 + Dismember
 * colspan="4" | Melee Attack 1 + Dismember

! Location ! Name ! Timing ! Cost ! Range ! Kung Fu
 * Head
 * Head
 * Auto
 * None
 * Self
 * Effect
 * colspan="4" | Maximum Action Points +1
 * colspan="4" | Maximum Action Points +1

! Location ! Name ! Timing ! Cost ! Range ! Meat Cleaver
 * Arms
 * Arms
 * Action
 * 2
 * 0
 * Effect
 * colspan="4" | Melee Attack 2
 * colspan="4" | Melee Attack 2

! Location ! Name ! Timing ! Cost ! Range ! Metal Bar
 * Arms
 * Arms
 * Action
 * 3
 * 0
 * Effect
 * colspan="4" | Melee Attack 2. Add +1 to the die roll of the Attack Check.
 * colspan="4" | Melee Attack 2. Add +1 to the die roll of the Attack Check.

! Location ! Name ! Timing ! Cost ! Range ! Molotov Cocktail
 * Any
 * Any
 * Action
 * 2
 * 0~1
 * Effect
 * colspan="4" | Blast Attack 1 + Explosive + Chain Attack 1. The Attack Check receives a penalty of -1.
 * colspan="4" | Blast Attack 1 + Explosive + Chain Attack 1. The Attack Check receives a penalty of -1.

! Location ! Name ! Timing ! Cost ! Range ! Nail Bat
 * Arms
 * Arms
 * Action
 * 2
 * 0
 * Effect
 * colspan="4" | Melee Attack 1 + Explosive
 * colspan="4" | Melee Attack 1 + Explosive

! Location ! Name ! Timing ! Cost ! Range ! Shovel
 * Arm
 * Arm
 * Action
 * 2
 * 0
 * Effect
 * colspan="4" | Melee Attack 1 + Dismember (Enemies get +2 to the Dismember Check.) Defend Maneuvers cannot reduce the damage of this attack.
 * colspan="4" | Melee Attack 1 + Dismember (Enemies get +2 to the Dismember Check.) Defend Maneuvers cannot reduce the damage of this attack.

! Location ! Name ! Timing ! Cost ! Range ! Sniper Rifle
 * Arms
 * Arms
 * Action
 * 2
 * 2~3
 * Effect
 * colspan="4" | Ranged Attack 1. Add +1 to the die roll of the Attack Check.
 * colspan="4" | Ranged Attack 1. Add +1 to the die roll of the Attack Check.