Entombed

Description
Scraps of a doll stored in a great metal body. Enclosed in steel, she towers over her sisters. Her tomb is her weapon. A child's heart wielding a giant's strength.

Skills
'''

{| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Grappler Arms
 * Arms
 * Arms
 * Action
 * 3
 * 0
 * Effect
 * colspan="4" | Unarmed Attack 3, if this attack hits, the enemy is grappled. While grappled, the enemy has a -2 to all attack checks unless it is a melee or unarmed attack directed at you. If either target is moved, both move together unless you choose to move away. This ends if you grapple another target, move into a different from the target, the round ends, this part is broken, or choosing to end it in response to your own action timing maneuvers for 0 AP at rapid timing.
 * Description
 * colspan="5" | Your shell has been modified with powerful arms uniquely suited for grappling foes.
 * Description
 * colspan="5" | Your shell has been modified with powerful arms uniquely suited for grappling foes.

Changelog
06.06.2020 -Self Repair reworded. -Grappler Arms now clarifies that the effect ends at the end of the round as well. 08.17.2020 -Changed Lock-on to persist until it is used on another target. Lock on was too costly for its benefit unless the entombed had High AP, a 1-2 AP action attack, and had something tough enough to survive multiple hits. This change makes it so that relatively low AP builds can use it with less regret and that it isn't a constant 1-2 AP tax every time the round ends, just when the target dies or is switched. -Removed the -1 penalty to action checks on heavy weapons. While thematically appropriate for big cannon hands to get in the way of doing things, mechanically it felt arbitrary and the skills effect wasn't quite strong enough to justify it. It also meant cannon hands might get in the way of noticing or remembering something, which is silly as large cannons are great memory aids. -Clarified that Grappler arms is specifically an enhancement reinforcement part for repair purposes as opposed to a "generic" reinforcement part.