Conductor

Description
Dolls who direct. Those who make the world their stage. Puppeteers with broken strings. Imaginary play things, now made reality. The specialty of this class is imagination. Whether they were playwrights of the past or made music in their past lives, their stage knowledge knows no bounds. And now, in the afterlife, they shall cast new performers under their baton.

Special Rules
Dolls of other classes cannot acquire Skills from the Conductor Class using Favor Points. In the beginning of the round, you may summon your [Puppet]. Your puppet takes damage as if it were a Horror, and starts with the following parts: [Bone], [Fist], [Entrails], [Entrails]. Your puppet is treated like any other Doll. Your [Puppet] may recover like any normal Doll. Your [Puppet] has a number of Reinforcement Points equal to your current Reinforcement Points, divided by three (rounded down). Your [Puppet] starts with 0 Reinforcement Points assigned in no locations. Your [Puppet] cannot exceed you in Maximum Action Points. If your [Puppet] exceeds you in more Maximum Action Points, it's Maximum Action Points will be set to yours. If your [Puppet] is annihilated, you may summon it for 3 Action Points. Additionally, you must add one Madness Point to your treasure's Fetter. Your puppet must regenerate with its base parts ([Bone, [Fist], [Entrails], [Entrails]), plus all of its Reinforcement Points must be reassigned.

Skills
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