BftP Armaments

Tier 1 Armaments
'''

{| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Bomb Arrow {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Strap {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Lucky Charm {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Blast Hammer
 * Arms
 * Arms
 * Action
 * 2
 * 0-2
 * Effect
 * colspan="4" | Blast Attack 1, maneuvers that increase the damage of Unarmed Maneuvers can increase the damage of this attack.
 * Description
 * colspan="5" | A small blast launched by your own strength, perhaps it can achieve greater heights than it appears?
 * Description
 * colspan="5" | A small blast launched by your own strength, perhaps it can achieve greater heights than it appears?
 * Any
 * Any
 * Check
 * 1
 * Self
 * Effect
 * colspan="4" | Negate a single hinder maneuver made against an attack check. This may be used multiple times per round but only once per attack
 * Description
 * colspan="5" |Keep steady, do not let your attacks be knocked aside. Even a simple strip can help with this
 * Description
 * colspan="5" |Keep steady, do not let your attacks be knocked aside. Even a simple strip can help with this
 * Any
 * Any
 * Check
 * 0
 * 0-2
 * Effect
 * colspan="4" | When you make a critical hit on an attack roll with a Range or Blast Weapon, you may make a mutual conversation check with a sister in range.
 * Description
 * colspan="5" | Others might think it nothing, but you know that this enables your success.
 * Description
 * colspan="5" | Others might think it nothing, but you know that this enables your success.
 * Arms
 * Arms
 * Actions
 * 2
 * 0
 * Effect
 * colspan="4" | Blast Attack 3, on a critical it gains explosive. This weapon does not gain additional damage from critical hits, only explosive.
 * Description
 * colspan="5" | A brute force tool of removing obstacles. There is no art or care, only the blast.
 * Description
 * colspan="5" | A brute force tool of removing obstacles. There is no art or care, only the blast.

Tier 2 Armaments
'''

{| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Focus {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Rocket Racks {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Grenade Launcher
 * Head
 * Head
 * Damage
 * 0
 * Self
 * Effect
 * colspan="4" | When inflicting damage on a single enemy with a Melee Attack, you may mark them as the subject of your focus. While this is in effect, you get a +1 to attack checks against this target. The effect is lost if you move beyond range 1 from the target or attack another target, including via area attacks.
 * Description
 * colspan="5" |The ability to focus exclusively on a single enemy can pay off, though it is a state that is easy to lose.
 * Description
 * colspan="5" |The ability to focus exclusively on a single enemy can pay off, though it is a state that is easy to lose.
 * Arms
 * Arms
 * Action
 * 3
 * 2-3
 * Effect
 * colspan="4" | Blast Attack 1+Explosive+Chain 2
 * Description
 * colspan="5" |Racks of missiles ready to be unloaded upon an enemy, each volley is an impressive display.
 * Description
 * colspan="5" |Racks of missiles ready to be unloaded upon an enemy, each volley is an impressive display.
 * Arms
 * Arms
 * Action
 * 3
 * 1-2
 * Effect
 * colspan="4" | Blast Attack 2+Explosive
 * Description
 * colspan="5" |A simple weapon that is quite destructive even now.
 * Description
 * colspan="5" |A simple weapon that is quite destructive even now.

{| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Mortar
 * Body
 * Body
 * Action
 * 3
 * 2-3
 * Effect
 * colspan="4" | Blast Attack 3+Area
 * Description
 * colspan="5" |A humble tube that lobs a bomb capable of devastating anything in an area.
 * Description
 * colspan="5" |A humble tube that lobs a bomb capable of devastating anything in an area.

Tier 3 Armaments
'''

{| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Sticky Grenade {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Nailgun {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Charger
 * Arms
 * Arms
 * Action
 * 3
 * 1
 * Effect
 * colspan="4" | Blast Attack 2+Explosive, defends are ineffective against this maneuver.
 * Description
 * colspan="5" |A shaped charge intended to defeat armor. No defense is capable of stopping its detonation.
 * Description
 * colspan="5" |A shaped charge intended to defeat armor. No defense is capable of stopping its detonation.
 * Arms
 * Arms
 * Action
 * 2
 * 0-1
 * Effect
 * colspan="4" | Ranged Attack 1, +1 to the attack check Defend maneuvers are ineffective against this attack
 * Description
 * colspan="5" |A semi-automatic rifle that fires large nails that punch straight through armor. Not the most damaging, but its rate of fire and unstoppable nature is something to be respected.
 * Description
 * colspan="5" |A semi-automatic rifle that fires large nails that punch straight through armor. Not the most damaging, but its rate of fire and unstoppable nature is something to be respected.
 * Any
 * Any
 * Action
 * 3
 * 0-1
 * Effect
 * colspan="4" | Ranged Attack 3
 * colspan="4" | Ranged Attack 3

For a 1 AP cost action, apply +2 damage to the next attack with this weapon. A second 1 AP cost action may be done to apply explosive to the next attack with this weapon. {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! ADS {| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Six Shooter
 * Description
 * colspan="5" |Electricity is an unorthodox weapon to use, and the way this weapon functions even more so. It is quite powerful but the act of charging it is very noticable.
 * colspan="5" |Electricity is an unorthodox weapon to use, and the way this weapon functions even more so. It is quite powerful but the act of charging it is very noticable.
 * Any
 * Any
 * Damage
 * 2
 * 0-1
 * Effect
 * colspan="4" | Defend 1 on target. The target may choose to have the attack hit a location one higher or lower. (Ex: If the attack will hit the body, it can be made to hit the arms or legs instead). This can be used multiple times per round but only once per attack.
 * Description
 * colspan="5" |Too weak to harm foes, this rapid fire weapon is able to react to, weaken, and redirect enemy attacks.
 * Description
 * colspan="5" |Too weak to harm foes, this rapid fire weapon is able to react to, weaken, and redirect enemy attacks.
 * Any
 * Any
 * Rapid
 * 2
 * 0-1
 * Effect
 * colspan="4" | Ranged Attack 2 + Chain 2
 * Description
 * colspan="5" |A mythical weapon of recent legend. Those who used it were famed for quick reflexes.
 * Description
 * colspan="5" |A mythical weapon of recent legend. Those who used it were famed for quick reflexes.