Court

SKILLS
Advice [Check/0/0~2]

Effect: Support 1 or Hinder 1.

Anticipate [Rapid/0/0~3]

Effect: You may negate a single Maneuver of the target's with the timing "Check", "Damage" or "Rapid." Note: Needs errata/changing

Composure [Auto/None/Self]

Effect: You gain +1 to the die roll on Action Checks.

Foresight [Action/1/0~1]

Effect: The Cost of the target's next Action decreases by 1 (minimum 0.)

Restraint [Auto/See Below/Self]

Effect: When you fail (or critically fail) a Madness Check, you may change the result to a Success. As the cost of this Skill, damage one of your Basic Parts of your choice.

Scapegoat [Auto/See Below/Self]

Effect: When one of your Sisters fails (or critically fails) a Madness Check, you may change the result to a Success. As the cost of this Skill, add a Madness Point to one of your Fetters of your choice.

Tactics [Auto/None/See Below]

Effect: At the beginning of the Battle Phase, you may observe the arrangement of enemies and move a Doll of your choice to any Area other than Tartarus.