Wake Up Locations: The Great Drama

=Wake Up Table= The Wake Up Location Table is used to assist at the start of the game. The content of the script in the player's mind often depends on their first impression. For the story, it is the scene and the atmosphere the Dolls first encounter. The scene of the blood drenched operating room, the forest, the ruined city and the like are similar to the style of this dead age. Players who come into contact with different styles of opening will have corresponding emotional feelings.

=Use With Existing Scripts= Depending on the choice of scene, the words used in the given script will be different. For example, if a script states that the Dolls originally awakened in a pile of flesh is designated as a battle, then the Dolls can begin their story in a battle with monsters. After victory, the original monsters will be the starting point, now the piles of flesh referenced in the text. According to different choices, the same set of scripts can produce an array of results. For players who have already experienced the same script before, this can provoke new experiences for them.

=Relationship With Others= It is possible to combine the Post Mortem experience and the Wake Up Location Table. This way, you can give a deeper impression of the Doll when you create them at the beginning of the game. If there is enough time, it is also possible to let each Doll have a different introduction, which may add atmosphere. If the Dolls are scattered across different scenes, it may be time consuming. If you all wake up in the same place, you can start with the introductions and let everyone do something. If you are using the former, it is better to have full interactions begin once all the Dolls have met up.

=Madness When Awakening= If where they wake up has an impact upon the Doll, it can make the Doll mad at the moment of their awakening. Such horror can be very significant if it is their very first impression of the new world. However, in this case, it is necessary to consider the increase and decrease of Madness Points. Thus, it is very important to create opportunities for Conversation Checks.