Nechronica for two

This is a Japanese fanmade sourcebook created by trpg_mikan. Nechronica for two contains rules for games of Nechronica with only two people. One as the Necromancer and the other as a Doll with a pet companion. There are also rules for the use and the creation of pets who will assist dolls on their adventures.

= Introduction = Even in the post-apocalyptic world without end, the end is near. The buildings have become finely ground ceramic tiles, the tiles have become sand, and the former city has become a wilderness. The undead that used to walk the streets are slowly being eliminated, and even enemies that point guns at you are becoming scarce. ...... The depletion of resources was not limited to the physical. The number of egos that can be used for necromancy is gradually decreasing, and necromancers are suffering from an unprecedented shortage of people.

Even if only one doll could be brought back to life, if the sisters couldn't do it, playing with multiple dolls wouldn't become a reality. The puzzled necromancers searched and searched, and eventually came up with the idea of having something other than a person imitate the sisters. A dog as big as a bear, a bird, a military undead with a docile ego embedded in it, or something else in human form. The Necromancers looked down on them as if they were beasts, and the beloved dolls were brought into actual contact with them. It was supposed to be a stopgap measure, but it turned out to be a new and exciting game. A new way of playing was born in the Necromancer's way of thinking, at the end of the apocalypse…

Nechronica for Two, the unofficial Nechronica supplement, is a supplement that expands the rules to allow just two people, one player and one NC, to play a Nechronica two-in-one scenario. By adding a horror equivalent pet in place of the sisters, you can create a two-person journey with one doll and one pet.

The doll will gain a fetter for the pet, and will be able to make conversation checks with the pet, allowing her to enjoy the later world without going insane from loneliness. In order to keep the balance of the game similar to that of a two-sister game, the sisters will also gain the ability to search for things in addition to their pets. In order to keep the balance of the game similar to that of a two-sister game, the sisters will be able to gain fetters for things they are looking for in addition to fetters for their pets, such as their favorite person or their immediate family.

The pet is created as a horror worth 15 points of threat. In addition, you can let the player choose one of the five skills to give the pet a personality, and let the player choose their own sidekick.

Note: It is possible to play with more than one doll. Two dolls with a pet each should be able to undertake scenarios that are designed to challenge four dolls.

= Fetters towards pets = Note: Pets cannot end up Broken Hearts. It’s not that they have no feelings. They just do not understand what it means to be hopeless.

Pets follow the doll. Like intelligent creatures, they do whatever you want when you tell them to, and sometimes they even show their emotions. It’s not known if it's because the Necromancer made them that way, or if it's because the Necromancer made them that way that they feel for the undead, who are unusual, powerful, and you never know when they might turn on you.

The doll should acquire the pets' fetters in the same way as she normally acquires the fetters for her sisters (the fetter should be chosen from the fetters for sisters table). The doll can make conversation checks with the pet, and if she succeeds, she loses madness points as usual. If the pet is completely destroyed, the doll loses the pet and you must add the madness points to the fetter for the pet.

= Fetters towards what you seek = A fragment of memory that remains faintly beyond the brain. A warm feeling that is different from that, as if it is engraved in the soul. The warmth of a mother that is not remembered (or maybe it is), the unquenchable desire for someone you loved, the hope for someone you have yet to see, or the hatred for an enemy. All of these things lie dormant in the heart of a doll. When they are alone, these things are even more mixed in with loneliness, and the pet fills that loneliness by giving a gentle hug and comforting them.

The doll should acquire additional fetters towards what they are seeking in addition to the fetters for the pet. This is similar to the nostalgia and desire that a doll feels when she is alone. If you realize that you will never find what you are looking for (for example, you will never see the person you are looking for again), you will have to erase your fetter for the target. Please refer to the following table for the contents of your search. You can choose any content from the list of your favorite things you are looking for.

= Choice of pets =

Note: These are example pets, similar to the example dolls. There are six different types of pet, each with their own personality. You can change their names and appearances as you wish.

The Necromancer can create undead as he pleases. No matter what they look like, no matter how they perform, no matter what kind of personality they have. However, if you make a new undead every time, you will have less time to spend on your doll. For this reason, several types of undead are prepared beforehand, and they are selected from among them when they are actually used. The same applies to the pets that are the doll's companions.

Cerberus, Giant Bird, Monster, Stuffed toy, Arachne and Dryad. The player can choose any of the six pets to be the doll's sister. Also, when doing so, please choose one of the five skills to be acquired by the pet. These skills are not treated as parts, but can be used until they are completely destroyed.

Note: Five kinds of skills The same pet can have different skills. For example, some pets are good at fighting together, while others are better at running into enemy territory and fighting alone. You can choose the nature of your pet in advance and use it to work well with your doll.

= Rules =

Session in general Pets are not treated as pawns, but as sisters. The doll gains a fetter for the pet and a fetter for what they are seeking. The doll can make conversation checks with the pet. Also, if the pet disappears, add 1 madness point to the fetter for the pet. The pet does not have any fetters, cannot reassign Madness Points or make Madness or conversation checks. The pet cannot make any action decisions. However, it can make a flee decision during battle. In principle, the NC will roleplay the pet, and the player will make the action decisions. However, this point may be changed depending on the situation. Be sure to discuss and decide before the session. For the purposes of the rules, the pet will treat the doll as it’s “master”.

During the adventure phase At the time of the action check, the "master" can increase the number of dice for the action decision by one (the number of dice that can be increased remains the same) if he had received help from the pet. (The number of dice that can be increased remains the same.) A major failure in this action test will damage any part of the pet.

During the battle phase Pet skills, like doll skills, are treated as non-parts. Therefore, they can be used until they are completely dismantled. If a pet is completely destroyed, it is up to the NC to decide if it can be revived with repair parts after the battle.

Pet data A pet can use a maneuver that contains a "stagger" effect among the parts that a pawn cannot own. Skills that are effective at the end of battle or in the adventure part of the game, or that belong to the doll's position (The cost of these skills in Threat points are worth 1.5) can be acquired and used. However, those related to madness checks and action checks are not allowed. If the NC and PL agree, you may create your own pet. In that case, the total threat points must be 15 or less for horror.

Growing pet Pets do not gain favor by going through the session. All favor points earned in a session must be received by the doll.

Note: Who controls the pet? It depends on the situation. For example, if the player wants to roleplay pets, he can do that. If they not used to working with horrors, they might want the NC to control the pet. It is preferable to decide according to what both parties want to do and what they are good at or not good at.

=Pet skills= A doll cannot acquire skills for a pet. It is not possible for a doll to acquire skills for pets.

Preparing Your Pet The biggest difference between wildlife and pets is whether or not they harm people. The pets created by the necromancer look much the same as the undead that the dolls usually fight.

The reason why pets are able to work with their sisters as opposed to mere undead is not only because they don't harm them, but also because their actions and eyes make us feel the same kind of emotions as humans.

Sometimes they protect the wounded master, sometimes they get angry for her, sometimes they comfort her, and sometimes they play the role of a good friend. As made so by the Necromancer.

= Example pets =
 * Cerberus
 * Giant bird
 * Monster
 * Stuffed toy
 * Arachne
 * Dryad