Post-Mortem Experience: The Great Drama

=Post Mortem Experience Table=

Post Mortem Experience is an option addition to the expansion rules. It represents the player's journey after waking up undead, until it is written into the story and joins with the other sisters (a backstory before joining the group proper.) This field is not only for dolls that have already run several sessions, but also can be used for newly created characters, which can also be used as a form of introduction if the players agree. In this way, it is not just a group of dolls who wake up somewhere, but they have experiences before meeting each other. Players are free to choose or fill in. If the player wants their doll to be active before encountering the other dolls, you can use this table. Otherwise, if you only want to awaken, then there is no need to use the table. In the post apocalyse world, if the dolls are already awake before encountering each other, they will probably have gained a lot of experience. Such a doll may be sensible, or locked in a paranoid frenzy. In any case, these are personal background stories that are used to construct the doll's thoughts and previous encounters. This kind of experience, the sisters may know, but can also be kept a secret from them. This post mortem experience is not part of the memory fragment table and does not provide an increase to the madness point cap. This experience reflects what the doll has encountered during their unlife. After understanding this, please only write 1 post mortem experience. Write only one. If a doll has existed for a long time, after countless times of destruction and rebirth, there must be all kinds of possible and different experiences. However, as previously mentioned, too much experience becomes excessive and is bound to cause bother. Of course, if you understand the risks and think you can deal with them, then do so. Otherwise, it is advised to not let dolls have multiple post mortem experiences. If the doll is a long-lasting character, it may indeed be in the position of various experiences. It's not impossible to have opposing experiences that clash with what the group is currently trying to do. Therefore, in the current group, please try to write the most impressive, most urgent and most influential experience, the most desired goal that the doll will try to pursue, that way the group will understand the doll's motivations better. Since the post mortem experience represents the activities of the dolls before the group was formed, the doll with post mortem experience must be stronger than a doll who just woke up. If the participants are all new characters, it is recommended that the dolls with post mortem experience be as many as one or two, so NC is morely likely to control the group.

=Description of The Experience After Death=

Post-Mortem Experience is a reference for the Necromancer as a service to the group. The narrative can be specific or the players can make it their own. It doesn't matter. Dolls with Post-Mortem Experience should have a good performance when they first appear, act and use their recalled experience to survive. Talking to your sisters about the events, times and even choosing to retain secrets, you'll be able to develop many unexpected and interesting stories. Again, the Post-Mortem Experience itself is a condition that could cause the Doll and Sisters to oppose each other. If in the group, such experience is unveiled, under the permission of the Necromancers other Sisters can directly change their Fetter towards the Doll. If it is an experience that will result in conflict, be sure to keep it confidential between the Necromancers and the experienced Doll before exposing it. It is not necessary to make a confrontation: when the Sisters feel threatened, or the experience is enough to exclude the Doll from normal relations, if there is no special situation, the fetter is basically changed to "Hateful".

=Post-Mortem Experience in The Game=

In the first place, not all Dolls remember what they experienced after death. The Necromancer can design a story that will make the doll remember what exactly they did back then. This way, not only can the experience be combined with Memory Fragments, it is possible to do so that the Doll has missing memories before and after death, so that you can create a more brilliant plot. The Sisters who have fought together so far, if they find out in their adventures that they have memories of being a Necromancer or Savant... how will their sisters react? What will they do? The reaction of the Sisters can be used as an indicator for the ending of the plot. When designing the script, NC may wish to consider the interaction between the Sisters to have a better impact on the script. In addition, if it is because of the awakening experienced after death, the Memory Fragments obtained also count towards the goal of gathering Memory Fragments.

=Favor for Post-Mortem Characters=

Without affecting the balance of the game, the Necromancers can give extra Favor points to dolls with Post-Mortem Experience during the Character Creation phase. This kind of Favor gain represents the personal experience of the Doll before the game begins. However, at this time, in order to seek fairness, please give consideration towards the other Players. Similarly, a Doll with Post-Mortem experience can start with up to three Memory Fragments. However, these special offers of Favor and Memory Fragments, etc, please consult with the Players before creating the character.

=Starting as a Strengthened Doll=

Although the original Doll is powerful...I want to be stronger! This is the time for Post-Mortem Experience to come in handy. If you want to start with a specially enhanced Doll, it is better to have a Post-Mortem experience at this time. This means that the Sisters who are now together have already experienced considerable tragedy and struggles. In this case, it is not a problem to give corresponding favor at the creation stage. In this way, these Post-Mortem experiences are not just pure background settings, but they can also be intertwined with the plot. However, it should be noted that these should respect the free will of the player and not be mandatory. Of course, if the group has extra Favor at the beginning, please be sure to explain this clearly before starting.