Entombed

Description
Mechanized Dolls. Bodies ravaged beyond repair. Interred in steel coffins. Fragile hearts bearing colossal strength. The specialty of this Class is sheer size. Their powerful presence demands attention and punishes those that ignore them. No matter how weak the girl within, her tomb towers above the battlefield.

Skills
'''

{| class="wikitable" ! Location ! Name ! Timing ! Cost ! Range ! Grappler Arms
 * Arms
 * Arms
 * Action
 * 3
 * 0
 * Effect
 * colspan="4" | Unarmed Attack 3, if this attack hits, the enemy is grappled. While grappled, the enemy has a -2 to all attack checks unless it is a melee or unarmed attack directed at you. If either target is moved, both move together unless you choose to move away. A grapple ends if you grapple another target, the turn ends, this part is broken, you are in a different zone from the target or you choose to end it in response to your own maneuvers for 0 AP at rapid timing.
 * Description
 * colspan="5" | Arms built for an inescapable embrace. Those you hold dear can do little more than return your affection.
 * Description
 * colspan="5" | Arms built for an inescapable embrace. Those you hold dear can do little more than return your affection.

Changelog
06.06.2020 -Self Repair reworded. -Grappler Arms now clarifies that the effect ends at the end of the round as well. 08.17.2020 -Changed Lock-on to persist until it is used on another target. Lock on was too costly for its benefit unless the entombed had High AP, a 1-2 AP action attack, and had something tough enough to survive multiple hits. This change makes it so that relatively low AP builds can use it with less regret and that it isn't a constant 1-2 AP tax every time the round ends, just when the target dies or is switched. -Removed the -1 penalty to action checks on heavy weapons. While thematically appropriate for big cannon hands to get in the way of doing things, mechanically it felt arbitrary and the skills effect wasn't quite strong enough to justify it. It also meant cannon hands might get in the way of noticing or remembering something, which is silly as large cannons are great memory aids. -Clarified that Grappler arms is specifically an enhancement reinforcement part for repair purposes as opposed to a "generic" reinforcement part. -Grapple arms changed to make its conditions for ending a grapple more sensible, but not less verbose. -The challenge to reword Challenge has been met. -Behemoth reworded to make it clear it functions in a manner similar to Auto-Separate. 8.19.2020 -New description for the class and skills. -Mentions of round replaced with turn because inferior minds have made poor decisions.