Monster

The monster is a defensive pet. They have many defensive parts such as [Cyborg], [Armor Skin] and [Steel bones], and their bodies of [Reinforced skeleton] (equivalent to Auto Separate) do not allow cutting. In addition, the [Meat shield] can cancel out any disadvantages. The [Monster arm] means of attack is simple, yet powerful and reassuring. If you destroy the [Limiter] by attacking the enemy, you can almost eliminate the slowness of the disadvantage. This undead should be placed in the vanguard, where it is more likely to be attacked than in the back.

Monster Threat 15 AP 12 Total parts 18

Monster arm Action/3/0 Melee attack 4, +1 to the attack check

Bone Action/2/self Move 1

Shoulder Action/4/self Move 1

Bolt head Check/1/self Support 2

Meat shield Damage/0/0-1 If the damage received by the target is caused by an Attack Maneuver, you may negate any number and combination of effects other than damage of your choosing of an attack (Area, Chain, Dismemberment, Explosive, Stagger, and more specific effects are included).

Cyborg Damage/0/self Defend 2

Armor skin Damage/0/self Defend 1 Steel bones Damage/0/self Defend 1 + Negate Dismember

Reinforced skeleton Auto/0/self Negate Dismember effects

Brain Auto/0/self +2 Action points

Eyes Auto/0/self +1 Action point

Killer instinct Auto/0/self +1 Action point

Adrenaline Auto/0/self +1 Action point

Reflexes Auto/0/self +1 Action point

Limiter Auto/0/self When this Part becomes damaged, you may gain +2 to your Maximum Action Points. This effect lasts until the end of the Battle Phase. This Part may not be repaired or regenerated while this effect is active.

Entrails Auto/none/nil None

Entrails Auto/none/nil None

Entrails Auto/none/nil None