Dance of Distortion - Skills and Parts

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New Skills

Positions

Alice

Automaton

Foes are Foes - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
If a Spirit Attack is made against you, the Attack Check must have a result of 7 or higher to hit.
I will have compassion later. I will someday apologize. But for now, everyone will be broken.
Tears of Blood- Dance of Distortion
Timing: Auto Cost: See Effect Range: Self
Effect
When you are hit by a Spirit Attack, you may ignore the Madness Points incurred.

For each Madness Point ignored, one of your Basic Parts of your choice is damaged.

If you have no Basic Parts remaining, this Skill is no longer effective.
All right, nothing is painful. I will not bother anything. No matter how much of me breaks in the fight.

Court

Restraint - Dance of Distortion
Timing: Auto Cost: See Effect Range: Self
Effect
When you fail (or critically fail) a Madness Check, you may change the result to a Success.
As the cost of this Skill, damage one of your Basic Parts of your choice.
Loss of, distortion of mind. Let's cheat. With loss of body and distortion of the body. Pain is proof of sanity...even such a distorted philosophy is useful for regulating you now.
Scapegoat - Dance of Distortion
Timing: Auto Cost: See Below Range: Self
Effect
When one of your Sisters fails (or critically fails) a Madness Check, you may change the result to a Success.
As the cost of this Skill, add a Madness Point to one of your Fetters of your choice.
You are sensitive to look at the world. Not only in battle, but in human relationships. I know what I should do. Brutally. Firmly.

Holic

Fall Into Hades - Dance of Distortion
Timing: Action Cost: See Effect Range: Self
Effect
As the Cost of this Skill, add a Madness Point to a Fetter of your choice.

You are instantly transported from your current position on the map to Hades.

(This is not considered a Movement Maneuver.)
The place where the broken girl was born. It must surely be Hell.
Limit of Madness - Dance of Distortion
Timing: Damage Cost: 0 Range: Self
Effect
You may remove a Madness Point from a Fetter of your choice.
However, if any of your Sisters are in the same Area as you, they must add a Madness Point to a Fetter of their choice.
I will not suppress my madness. Do not mind the staring eyes around you. Spit it out! You do not have to approach it if you do not wish to see it!

Junk

Defender of Eden - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
When you are in Eden or Elysium, all Maneuvers used by enemies which are in Eden have their Action Point cost increased by 1.
This Skill remains in effect even if you are completely Annihilated.
These defiled men cannot be allowed to trample this place. I will not let them.
Lame Beast - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
For every Hit Location of yours in which all Parts have been damaged, you gain +1 to Attack Checks you make.
What is broken is nothing but a shackle. The harvest for replacements is now.

Sorority

Sister's Kiss - Dance of Distortion
Timing: Rapid Cost: 1 Range: 0
Effect
This Skill is only usable against Savants.
The target Savant loses 4 Action Points.
A distorted girl standing in front of you may also be a sister. Let me cuddle and let me down the swinged fist...
Tough Love - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
When one of your Sisters has a Part damaged by an Attack Maneuver you used, she may remove a Madness Point from a Fetter she has which is in a state of Madness.
If you have a weak heart, you will break. You have to become a demon. A scar is better than ruin.

Classes

Baroque

Crystallization - Dance of Distortion
Timing: Damage Cost: 1 Range: Self
Effect
You may ignore any "Dismember", "Explosive", and "Move" properties associated with an attack you've been hit by.
This Maneuver can be used any number of times per Round.
Unusual body fluid flowing in a heteromorphic body. If it touches the outside air it will crystallize and harden. It will be cut and it will absorb the explosion. Indeed the body of a monster, but it is a useful body
Instrument of Evil - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
When you declare an Attack Maneuver, you may declare the use of this Skill to increase the damage by 1.
However, the "Dismember", "Explosive", "Chain Attack" and "Area Attack" properties are all lost.
Imitate and reinforce your body with the original weapon attack organs and express it as a more violent weapon. The power of destruction would have increased, but its awkwardness is not an essential ratio.

Gothic

Rip and Tear - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
The effect of your Jaws and Fists changes to "Unarmed Attack 1 + Dismember."
Your body specialized in predation is a body to capture the prey, to rip it, to eat it. Not to strengthen but have a deadly effect.
Ultimate Predator - Dance of Distortion
Timing: Auto Cost: None Range: 0
Effect
When you succeed with a Range 0 Unarmed Attack, if the number of Parts the target has remaining is no greater than the result of the Attack Check minus five, all of the target's Parts are instantly broken (however, Legions are not affected.)
Regardless of size, eating that can crush the swallowed body inside. Sometimes digestion can not catch up, but it is not a big deal.

Requiem

Rear Guard's Pride - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
When you roll a Critical Failure on a Shooting or Blast Attack, treat it as if it were a normal failure.
Shoot enemies from behind a friend. Because I believe in you, I can concentrate on the spirit of the Rear Guard. I cannot disapprove such trust with just a mistake.
Trusted Companion - Dance of Distortion
Timing: Rapid Cost: 1 Range: Self
Effect
You may regenerate a single damaged Part that can perform a Melee Attack or Shooting Attack Maneuver. (However, this does not recover Maneuvers that were used up or are not repeatable.)
There is a weapon that you believe in. No matter how it breaks or bends, it can not betray you, it will respond to you.

Romanesque

Deranged Gears - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
All enemies that roll a Critical Failure within the same Area as you in have their damage of the resulting attack increased by 1.
Unbelievable dance is an appropriate comedy. We can not forgive halfway abominations. I have to change it to the clown of clown that can be laughed at least.
One's Many Charms - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
The cost of your Basic Parts "Forearm" and "Foot" decreases by 1 (to a minimum of 0.)
Your limbs dance swiftly. IF you are ready to dance together, you will have a polite ball in the middle of battle.

Stacy

Corpse Style - Dance of Distortion
Timing: Check Cost: See Below Range: 0~1
Effect
As the Cost of this Skill, break one of your Basic Parts.
Support 2 or Hinder 2.
Grab the opponent with his own arms. If you are dead and throw your jaw to bite people from afar, it's a natural tactic.
Organ Donor - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
At the end of the Battle Phase, you and all of your Sisters can regenerate their damaged "Entrails" parts.
I do not want to imagine what kind of body this is. Your body will regenerate only the organs in a short time. Even if it hollowed out, baked or eaten.

Thanatos

Judgment - Dance of Distortion
Timing: Check Cost: 0 Range: Self
Effect
Use this Skill only during your own Melee Attack Maneuver's Attack Check. The die result of the Attack Check becomes 6, and no effect can change this result.
There is a blow that cannot be stopped. Liberated from bad luck, it will bring an ending.
Queen of the Underworld - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
'Hinder Move' Maneuvers used by Legions have no effect on you.
Furthermore, Legions must roll a 7 or higher on Attack Checks made against you to hit.
No matter how many they arrange, their dead fingers cannot even touch you.

New Parts

Armaments

Tier 1

Torso
First Aid Kit - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
At the end of the Battle Phase, if this Part is not damaged, you may choose three Basic Parts belonging to your Sisters other than yourself to regenerate.
With sewing needles and organic fibres, the soft repair tool for humans is still a repair tool for the undead.
Arms
Shovel - Dance of Distortion
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 1 + Dismember (Enemies get +2 to the Dismember Check.)
Defend Maneuvers cannot reduce the damage of this attack.
You need a shovel to bury the dead. If it still continues to move I will stab, slash, crush and kill it.

Tier 2

Torso
Coffin - Dance of Distortion
Timing: Damage Cost: 2 Range: 0
Effect
Defend 2. At the end of the Battle Phase, if this Part is not damaged, you may choose two of your own Parts to regenerate.
With a coffin on the back or dragging or a special storage device system, you can store spare parts.
Arm
Net Gun - Dance of Distortion
Timing: Action Cost: 3 Range: 1
Effect
Shooting Attack 1 + Stagger. If this attack hits, until the end of the Round, Move Maneuvers performed by the target on themselves cost them an additional 2 AP (this effect does not stack if multiple attacks are made.)
Metal net with iron balls on top. I can collapse my opponents below it.

Tier 3

Arms
African Throwing Knife - Dance of Distortion
Timing: Action Cost: 3 Range: 0~2
Effect
At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
A weapon of incredibly evil design. You can fight using many blades, throw it and use it.
Arms
Giant Scissors - Dance of Distortion
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 2 + Dismember (Enemies get -2 to the Dismember Check.)
An incomparable heinous weapon made to just to break up an enemy's body and slice it apart. It is hard to walk around, but the effect is terrible.

Mutations

Tier 1

Torso
Slippery - Dance of Distortion
Timing: Check Cost: 1 Range: 0
Effect
You may only use this Maneuver when an Attack Check is made against you.

Hinder 1.

You may use this Maneuver any number of times per Round, but only once per Attack.
The mucus that covers your skin is extremely uncomfortable, but it is not uncommon that enemy attacks slip off it.
Torso
Slime - Dance of Distortion
Timing: Damage Cost: 1 Range: 0~1
Effect
You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage.
Unarmed Attack 2.
Body fluid of strong acid flows inside you. It splatters over the enemy who hurt you and melts their body.

Tier 2

Any
Cold Light - Dance of Distortion
Timing: Action Cost: 1 Range: Self
Effect
Until the end of the Round or until this Part is damaged, all Horrors and Legions on the Stage of Battle receive a -1 to Attack Checks made against targets other than you. This effect does not stack.
You can freely release pale light that blinks from the body. It seems to be a signal that attracts lower form of undead.
Any
Horn - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
When you make a Critical Hit against an enemy with a Range 0 Unarmed Attack, you may add either the Chain Attack 1 (if the attack already has it, increase the number of Chain Attacks) or the Stagger (if the attack already has it, you cannot Stagger twice) properties to the attack. Horn works once per Count. Attacks affected by Instrument of Evil may still activate Horn's Chain effect.
A huge and brutal horn grows from your body. It is a weapon that can easily pierce the enemy and throw them.

Tier 3

Torso
Chameleon - Dance of Distortion
Timing: Action Cost: 2 Range: Self
Effect
Until the end of the Round or until you use an Attack Maneuver, Horrors and Legions cannot make you the target of Attack Maneuvers.
An unnatural mimicry. You change to be almost transparent and melt into the surroundings.
Any
Meat Snake - Dance of Distortion
Timing: Action Cost: 3 Range: 0
Effect
Unarmed Attack 2 + Chain Attack 2. During the Attack Checks (from the declaration of the attack to the end of the action) you may reroll a single die.
Countless ugly horrors are hiding inside you! Even if you attack the enemy by yourself, they devour it.

Enhancements

Tier 1

Any
Junk Part - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
At the end of the Battle Phase, if this Part is not damaged, you may regenerate all damaged Basic Parts in the same Location as this Part.
Iron pipes and simple scrap. A body made from such debris is easily repaired.
Any
Karma Processor - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
When you receive a Madness Point, you may break this Part in order to ignore it.
An attack to the ego is an emergency. In order to protect mental health a little excessive stress will be taken upon the body.

Tier 2

Head
Antenna - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, once per Round, you may reduce the Madness Point cost of your Maneuver by 1.
It is a reminder that you are receiving a spirit stabilized radio that is transmitted from somewhere with noticiable antenna attached to your head.
Any
Energy Tube - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
Maximum Action Points +2. When the Location this part is equipped in takes damage, you must choose any one of your Basic Parts and damage it as well.
A bold tube attached to the body. Always circulating a lot of power, this will abnormally activate the flesh of the doll.

Tier 3

Any
Psycho Blaster - Dance of Distortion
Timing: Rapid Cost: See Effect Range: 0~2
Effect
As the Cost of this Maneuver, pay 1 AP, then add a Madness Point to a Fetter of your choice.
Shooting Attack 4.
By-product of ESP development forcibly interferes with the user's ego and activates some kind of supernatural power and blasts apart enemies.
Torso
Rocket Pack - Dance of Distortion
Timing: Action Cost: 0 Range: Self
Effect
Move 1~2.
You may use this Maneuver only once per Battle.
In conjunction with the slime mold community in the body, the military gear that burns the saved energy can grant flight for a short time.