Stuffed with odd weapons and hideous mutations seemingly haphazardly, whether they are intentional experiments or practical jokes is impossible to determine.
Reinforcement Points
Armament
Mutation
Enhancement
1
1
0
Special Skill
Name
Timing
Cost
Range
Surprise Entrance
Action
0
1-3
Effect
You may only use this once per round. Declare this maneuver on a target. Your token is removed from the battle map for 3 count. At the end of the 3rd count, you appear out of the target making an Unarmed Attack 3 that negates defend with a check result of 8. Your current AP will be set for the count after your reappearance.
Description
Using the strange things you were given, you can disappear and then reappear in the most unexpected places.
Skills
Name
Timing
Cost
Range
Land Mine
Action
2
0
Effect
Place a land mine in the target zone. When a character moves into or out of that zone, you may choose to activate the mine, dealing Blast 2 with a check result of 7 and applying a Hinder Move.
Description
Stuffed with random explosives, some of them can be used as land mines to make moving around unpleasant for others.
Name
Timing
Cost
Range
Corrosive Vomit
Rapid
1
0-1
Effect
The target automatically fails their next dismember check.
Description
It may be disgusting, but it makes it easy to remove an enemy's limbs.
Name
Timing
Cost
Range
Hidden Weapon
Rapid
2
0
Effect
You may use declare this maneuver to make either
Unarmed 3+Move 1 at Range 0 or Ranged Attack 3 + Stagger at Range 1-2
Description
A multitude of situationally useful weapons have been crammed into you.
Name
Timing
Cost
Range
Out of a Hat
Auto
None
Self
Effect
At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round.
Description
You're gifted with endless possibilities within, but some are less of a gift than others.
Name
Timing
Cost
Range
Gas Spewer
Rapid
1
Self
Effect
For the rest of the round, all allies in the same zone as you have a -1 to attack checks made against them, however all attack checks against you receive a +1. If hit with an area attack, the +1 only applies to the result for you.
Description
Not the most pleasant feature, but it can help hide your friends.
Name
Timing
Cost
Range
Change of Scenery
Auto
None
Self
Effect
Once per round, you receive a +1 to attack checks for the rest of the round after you are in a different zone from the one you were in at the start of the round.
Description
You hate being in the same place for too long, a change of scenery really motivates you.
Name
Timing
Cost
Range
Disproportionate
Auto
None
Self
Effect
Add the "Oversized" part to one location.
Oversized [Auto/None/Self]- When you take damage, you may choose to have the attack hit this location unless it is a critical hit.
Description
A part of your body is comically oversized compared to the rest of you. It's easy to hit compared to the rest of you.
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