Romanesque as a class lacked its own niche beyond “What you pick for more enhancements.” Despite being a class fluffed as being about mobility, it had no real mobility-centric skills. This is an attempt to bring its supposed mobility to the forefront while keeping their “dancing doll” theme.
Both you and a target in range are affected by this maneuver. You may not use this maneuver on yourself.
You may only use this once per round.
Description
Take the hand of your sister and dance away or tango with the enemy instead.
Name
Timing
Cost
Range
Encore
Check
0
Self
Effect
After rolling a check, you may declare this skill. On the next maneuver, instead of rolling, you may apply the previously rolled dice. Supports and bonuses from the previous check are not carried over, but applicable bonuses or skills for the current check can still apply. If your next maneuver does not require rolling, the use of this skill is lost. Auto timing maneuvers can be used without affecting Encore.
Description
The crowd demands more and you must comply. The danger in preparing for a repeat performance is worth the result.
Name
Timing
Cost
Range
Battle Maiden
Action
None
Self
Effect
+1 AP
Description
Your dance is as fast as the dead. The surroundings are all so late that this blur can barely be seen.
Name
Timing
Cost
Range
Improv
Auto
1
Self
Effect
Once per round, you may use this skill for free. You may use Supports as Hinders and Hinders as Supports
Description
A true performer has the ability to improvise. Now is your chance to demonstrate that.
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