Romanesque Rework

From Nechronica Wiki Translation Project

Romanesque as a class lacked its own niche beyond “What you pick for more enhancements.” Despite being a class fluffed as being about mobility, it had no real mobility-centric skills. This is an attempt to bring its supposed mobility to the forefront while keeping their “dancing doll” theme.

Special Skill[edit]

Name Timing Cost Range
Dancer Auto None Self
Effect Increase the potential value of all move maneuvers by 1.
Description Supreme grace and mobility is what guides your limbs. The sluggish movements of everyone else cannot hope to keep pace.


Name Timing Cost Range
Two to Tango Action 3 0
Effect Move 1

Both you and a target in range are affected by this maneuver. You may not use this maneuver on yourself. You may only use this once per round.

Description Take the hand of your sister and dance away or tango with the enemy instead.
Name Timing Cost Range
Encore Check 0 Self
Effect After rolling a check, you may declare this skill. On the next maneuver, instead of rolling, you may apply the previously rolled dice. Supports and bonuses from the previous check are not carried over, but applicable bonuses or skills for the current check can still apply. If your next maneuver does not require rolling, the use of this skill is lost. Auto timing maneuvers can be used without affecting Encore.
Description The crowd demands more and you must comply. The danger in preparing for a repeat performance is worth the result.
Name Timing Cost Range
Battle Maiden Action None Self
Effect +1 AP
Description Your dance is as fast as the dead. The surroundings are all so late that this blur can barely be seen.
Name Timing Cost Range
Improv Auto 1 Self
Effect Once per round, you may use this skill for free. You may use Supports as Hinders and Hinders as Supports
Description A true performer has the ability to improvise. Now is your chance to demonstrate that.