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Remnants of an altered time. The power of necromancy brings back techniques and powers that never existed.

Reinforcement Points

Armament Mutation Enhancement
1 0 1

Special Skill

Name Timing Cost Range
Iron Curtain Action 1 Self
Effect You are immune to damage, hinder moves, and moves for the next 2 count. This can only be used once per round. You cannot use damage timing maneuvers with range other than self while under the effect.
Description Unstoppable, untouchable, at least for a very short time.


Name Timing Cost Range
Chronoshift Rapid 1 Self
Effect When you declare this maneuver, go back to the zone you started the round in. This does not count as a move maneuver.
Description Out of place and out of time, but what position is real?
Name Timing Cost Range
Rhino Rush Auto None Self
Effect Once per round, you can increase the value of your own move maneuver by 1; or make an unarmed attack 3 at an enemy in the destination of your move maneuver. The attack occurs at the same timing as your move maneuver.
Description The strength and speed of an unstoppable beast that allows you to charge straight through.
Name Timing Cost Range
Grinder Auto None Self
Effect When you move into, out of, or through a zone, reduce the size of all legions in the zone by 2+the value of the maneuver that moved you.
Description Lesser creatures can't even hope to stand in the way of your movement. Grind them to dust.
Name Timing Cost Range
Green Crystals Damage 1 Self
Effect Defend 2, for the next 5 count, the attacker suffers -1 to their attack checks. If the attack is beyond range 1, they do not suffer a penalty.
Description Radiant green crystals adorn your body. They tough enough to stop attacks and the dust harms those who'd strike you.
Name Timing Cost Range
Tesla Coil Rapid 1 0-1
Effect Ranged Attack 2 + Explosive, +1 to the attack check. This can only be used when you are the target of an attack maneuver or someone moves into your zone.
Description Your body produces an electrical charge, striking those who dare to approach.
Name Timing Cost Range
Stealth Mirage Auto None Self
Effect At the start of the battle phase, you cannot be targeted by legions or Horrors until you either make an attack, move maneuver, or are hit by an attack maneuver. If you make an attack while this effect is active, gain +2 to damage for that attack only. If there are no enemies in the same zone as you when the round ends, you get the effect again at the start of the round.
Description The ability to hide can be very useful, especially when you're waiting for the right moment to strike.
Name Timing Cost Range
Power Sabotage Damage 1 Self
Effect This can only be used when your attack maneuver deals damage. If this attack deals damage, the target cannot declare check or damage timing maneuvers until their next action timing. Parts that negate stagger also negate this effect.
Description A special technique to shut down an opponent's defenses. It doesn't work on all foes, unfortunately.