Remnants of an altered time. The power of necromancy brings back techniques and powers that never existed.
Reinforcement Points
Armament
Mutation
Enhancement
1
0
1
Special Skill
Name
Timing
Cost
Range
Iron Curtain
Action
1
Self
Effect
You are immune to damage, hinder moves, and moves for the next 2 count. This can only be used once per round. You cannot use damage timing maneuvers with range other than self while under the effect.
Description
Unstoppable, untouchable, at least for a very short time.
Skills
Name
Timing
Cost
Range
Chronoshift
Rapid
1
Self
Effect
When you declare this maneuver, go back to the zone you started the round in. This does not count as a move maneuver.
Description
Out of place and out of time, but what position is real?
Name
Timing
Cost
Range
Rhino Rush
Auto
None
Self
Effect
Once per round, you can increase the value of your own move maneuver by 1; or make an unarmed attack 3 at an enemy in the destination of your move maneuver. The attack occurs at the same timing as your move maneuver.
Description
The strength and speed of an unstoppable beast that allows you to charge straight through.
Name
Timing
Cost
Range
Grinder
Auto
None
Self
Effect
When you move into, out of, or through a zone, reduce the size of all legions in the zone by 2+the value of the maneuver that moved you.
Description
Lesser creatures can't even hope to stand in the way of your movement. Grind them to dust.
Name
Timing
Cost
Range
Green Crystals
Damage
1
Self
Effect
Defend 2, for the next 5 count, the attacker suffers -1 to their attack checks. If the attack is beyond range 1, they do not suffer a penalty.
Description
Radiant green crystals adorn your body. They're tough enough to stop attacks and the dust harms those who'd strike you.
Name
Timing
Cost
Range
Tesla Coil
Rapid
1
0-1
Effect
Ranged Attack 2 + Explosive, +1 to the attack check. This can only be used when you are the target of an attack maneuver or someone moves into your zone.
Description
Your body produces an electrical charge, striking those who dare to approach.
Name
Timing
Cost
Range
Stealth Mirage
Auto
None
Self
Effect
At the start of the battle phase, you cannot be targeted by legions or Horrors until you either make an attack, move maneuver, or are hit by an attack maneuver. If you make an attack while this effect is active, gain +2 to damage for that attack only. If there are no enemies in the same zone as you when the round ends, you get the effect again at the start of the round.
Description
The ability to hide can be very useful, especially when you're waiting for the right moment to strike.
Name
Timing
Cost
Range
Power Sabotage
Damage
1
Self
Effect
This can only be used when your attack maneuver deals damage. If this attack deals damage, the target cannot declare check or damage timing maneuvers until their next action timing. Parts that negate stagger also negate this effect.
Description
A special technique to shut down an opponent's defenses. It doesn't work on all foes, unfortunately.
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