Difference between revisions of "To Prosperous Electronica"

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{| class="wikitable"
 
{| class="wikitable"
  +
 
|-
 
|-
 
! Location
 
! Location
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! Range
 
! Range
 
|-
 
|-
| Torso
+
| Legs
 
! Blade Skating
! Transistor
 
| Auto
+
| Action
| None
+
| 2
| Self
+
| 0
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | As long as the parts "Limiter" and "Portable Battery" are not damaged, this part grants +2 Action Points.
+
| colspan="4" | Upon declaration, choose one effect: "Melee Attack 1 + Dismember" or "Move 1 (in this case, the range becomes "self")". Resolve that maneuver.
 
|-
 
|-
 
| Description
 
| Description
  +
| colspan="5" |Skate shoes with round blades rotating at high speed. Good for movement and attacking.
| colspan="5" | A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
 
 
|-
 
|-
 
   
 
|-
 
|-
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! Range
 
! Range
 
|-
 
|-
| Torso
+
| Any
  +
! Bolt Strike
! Portable Battery
 
| Auto
+
| Damage
| None
+
| 0
 
| Self
 
| Self
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" |At the start of the Round you can damage this part, granting yourself +2 Action Points only during that Round.
+
| colspan="4" | You may only use this when you inflict damage. Gain the Explosive effect.
 
|-
 
|-
 
| Description
 
| Description
  +
| colspan="5" |
| colspan="5" |A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
 
 
|-
 
|-
 
   
 
|-
 
|-
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! Range
 
! Range
 
|-
 
|-
| Legs
+
| Any
 
! Coating
! Blade Skating
 
| Action
+
| Auto
| 2
+
| None
| 0
+
| Self
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | "Melee Attack 1 + Dismember" or "Move 1, target self"
+
| colspan="4" | During the Damage timing, you gain Defend 1 to the equipped location.
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" |Skate shoes with round blades rotating at high speed. Good for movement and attacking.
+
| colspan="5" | Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
 
|-
 
|-
   
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! Range
 
! Range
 
|-
 
|-
| Arms
+
| Legs
! Laser Spray
+
! Drive Shaft
| Action
+
| Auto
| 2
+
| None
| 0-2
+
| Self
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | Ranged attack 2 + Explosive. For each zone beyond where the attack originated, -1 to the attack roll.
+
| colspan="4" | You can add +1 to Attack Checks for Legs location Attack maneuvers.
 
|-
 
|-
 
| Description
 
| Description
  +
| colspan="5" |
| colspan="5" | A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
 
 
|-
 
|-
 
   
 
|-
 
|-
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! Range
 
! Range
 
|-
 
|-
| Torso
+
| Arms
  +
! Electromagnetic Pulse
! Voltage
 
| Action
+
| Check
| 1
+
| 0
| Self
+
| 0~1
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | Reuse one "Rapid" or "Check" Maneuver with the range of "Self"
+
| colspan="4" | Cannot be used on yourself. The target re-rolls the die for the Check.
 
|-
 
|-
 
| Description
 
| Description
  +
| colspan="5" |
| colspan="5" | The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!
 
 
|-
 
|-
 
   
 
|-
 
|-
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! Range
 
! Range
 
|-
 
|-
| Any
+
| Arms
  +
! Laser Spray
! Reactor
 
 
| Action
 
| Action
| 0
+
| 2
| Self
+
| 0-2
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | Can be used only once per count. For this count you may use one "Rapid" attack maneuver you wish as an "Action"
+
| colspan="4" | Ranged Attack 2 + Explosive. For each zone of distance from you to the target, -1 to the Attack Check.
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" | A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
+
| colspan="5" | A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
 
|-
 
|-
   
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! Range
 
! Range
 
|-
 
|-
| Any
+
| Head
 
! Mechanical Guide
! Coating
 
 
| Auto
 
| Auto
 
| None
 
| None
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|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | Damage timing, you get "defense 1" only for the location where this part is installed.
+
| colspan="4" | Increase the value of your Support by +1.
 
|-
 
|-
 
| Description
 
| Description
  +
| colspan="5" | Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
| colspan="5" | Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
 
 
|-
 
|-
   
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! Range
 
! Range
 
|-
 
|-
| Head
+
| Torso
 
! Portable Battery
! Mechanical Guide
 
 
| Auto
 
| Auto
 
| None
 
| None
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|-
 
|-
 
| Effect
 
| Effect
  +
| colspan="4" | At the start of the Round, you can damage this part. Only for that Round, your maximum AP +2.
| colspan="4" | +1 to any "Support" Maneuver.
 
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" | Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
+
| colspan="5" |A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
 
|-
 
|-
 
 
   
 
|-
 
|-
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|-
 
|-
 
| Any
 
| Any
 
! Reactor
! Overdrive
 
| Damage
+
| Action
| None
+
| 0
 
| Self
 
| Self
 
|-
 
|-
 
| Effect
 
| Effect
| colspan="4" | Damage this part. Can only be used when damaging itself. +3 damage to a Melee or Unarmed attack.
+
| colspan="4" | Only usable once per Count. You may use a single Timing: Rapid Attack maneuver as Timing: Action.
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" | The explosive power that electricity produces is the power that will blow away if it is an undead soldier. A blow killing ultra-fire attack.
+
| colspan="5" | A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
 
|-
 
|-
   
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|-
 
|-
 
| Any
 
| Any
  +
! Stun Grenade
! Overclocking
 
 
| Rapid
 
| Rapid
| None
+
| 2
  +
| See Below
| Self
 
 
|-
 
|-
 
| Effect
 
| Effect
  +
| colspan="4" | Only this Count, all participants on the Stage of Battle have a -2 penalty to Attack Checks. This effect cannot apply multiple times to the same calculation.
| colspan="4" | Damage this part. Use one maneuver of desired "action" or "rapid" at "rapid" timing. You cannot use this maneuver with another Rapid at the same time. This does not expend a "Rapid" Maneuver and can be used on "Rapid"s that have already been spent.
 
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" | Super fast operation. It is impossible for anyone to stop it.
+
| colspan="5" |
 
|-
 
|-
 
 
   
 
|-
 
|-
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! Range
 
! Range
 
|-
 
|-
| Any
+
| Torso
 
! Transistor
! Synthesizer
 
| Rapid
+
| Auto
| 3
+
| None
| 0-1
+
| Self
 
|-
 
|-
 
| Effect
 
| Effect
  +
| colspan="4" | Only while your Torso has an undamaged Part with a Maneuver that increases maximum AP (excluding Portable Battery and Limiter), you gain a +2 to maximum AP.
| colspan="4" | Roll a conversation check with all Sisters within range.
 
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" | An instrument that plays an electronic voice, or an electronic sound such as a guitar. The timbre will heal the sisters' hearts.
+
| colspan="5" | A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
 
|-
 
|-
 
   
 
|-
 
|-
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! Range
 
! Range
 
|-
 
|-
| Arm
+
| Torso
 
! Voltage
! Plasma Sword
 
 
| Action
 
| Action
| 4
+
| 1
| 1-3
+
| Self
 
|-
 
|-
 
| Effect
 
| Effect
  +
| colspan="4" | Enable the re-use of a single Range: Self maneuver of Timing: Rapid or Timing: Check.
| colspan="4" | Melee attack 3. From your point of view, it deals damage to all target objects in the direction in which the selected target exists and within range(this effect is also treated as "Area attack"). It can be used only once per battle phase.
 
 
 
|-
 
|-
 
| Description
 
| Description
| colspan="5" | A sword is a weapon that emits a huge beam blades. It boasts the range of attack, but its size can also be an enemy.
+
| colspan="5" | The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!
 
|-
 
|-
 
 
 
   
 
|}
 
|}

Revision as of 00:17, 2 August 2017

This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress.

What follows is the "Electrode" fanmade Reinforcement tree.


Tier 1 Electrodes

Location Name Timing Cost Range
Any Circuits Auto None Self
Effect +1 Action Point. When this part is damaged, destroy another part.
Description Electronic circuit to help body move and speed up. Short Electricity flows in the body
Location Name Timing Cost Range
Arms Blitz Shell Action 3 0-1
Effect Range Attack 1 + Explosive
Description Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
Location Name Timing Cost Range
Arms Paralyzer Action 3 0-1
Effect Range Attack 1. +2 to the attack check. If this attack hits, the target is staggered. This attack cannot critically hit.
Description A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
Location Name Timing Cost Range
Any Spark Bomb Action 2 0
Effect Blast Attack 2 + Explosive. At the damage timing, damage one of your own parts.
Description An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
Location Name Timing Cost Range
Any Large Mine Rapid 2 0
Effect Can only be used against a target that has taken an Action Manuever. Check result 7 Blast Attack 2 + Explosive. 'Check' and 'Rapid' timings do not occur.
Description Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
Location Name Timing Cost Range
Torso Recovery Rapid 0 Self
Effect Damage this part. Other than [Recovery] Repair any electrode or enhancement part.
Description Unit for repairing machinery. If electricity passes through it, you can restore most of it.
Location Name Timing Cost Range
Head Electronic Drag Auto None Self
Effect For madness checks, you can gain +1 to the roll. When this part is damaged, you make a madness check.
Description An electronic drag that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
Location Name Timing Cost Range
Head Accelerator Auto None Self
Effect The cost of Rapid maneuvers decreases by 1 to a minimum of 1.
Description Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
Location Name Timing Cost Range
Head Stabilizer Check 0 Self
Effect Support 2. Attacks supported by this part cannot critically hit.
Description Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements
Location Name Timing Cost Range
Head Sensor Check 0 0-1
Effect Can only be used for attack determination. Hinder 1
Description An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
Location Name Timing Cost Range
Any Electric Coil Damage 1 Self
Effect Can only be used when you take damage. Change the Location damaged to the location of the Electric Coil and assign the damage there. Can be used any number of times per turn.
Description An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
Location Name Timing Cost Range
Any Electric Bond Rapid 0 Self
Effect Can be used only when this part is damaged. Repair this part
Description Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.


Tier 2 Electrodes

Location Name Timing Cost Range
Legs Blade Skating Action 2 0
Effect Upon declaration, choose one effect: "Melee Attack 1 + Dismember" or "Move 1 (in this case, the range becomes "self")". Resolve that maneuver.
Description Skate shoes with round blades rotating at high speed. Good for movement and attacking.
Location Name Timing Cost Range
Any Bolt Strike Damage 0 Self
Effect You may only use this when you inflict damage. Gain the Explosive effect.
Description
Location Name Timing Cost Range
Any Coating Auto None Self
Effect During the Damage timing, you gain Defend 1 to the equipped location.
Description Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
Location Name Timing Cost Range
Legs Drive Shaft Auto None Self
Effect You can add +1 to Attack Checks for Legs location Attack maneuvers.
Description
Location Name Timing Cost Range
Arms Electromagnetic Pulse Check 0 0~1
Effect Cannot be used on yourself. The target re-rolls the die for the Check.
Description
Location Name Timing Cost Range
Arms Laser Spray Action 2 0-2
Effect Ranged Attack 2 + Explosive. For each zone of distance from you to the target, -1 to the Attack Check.
Description A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
Location Name Timing Cost Range
Head Mechanical Guide Auto None Self
Effect Increase the value of your Support by +1.
Description Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
Location Name Timing Cost Range
Torso Portable Battery Auto None Self
Effect At the start of the Round, you can damage this part. Only for that Round, your maximum AP +2.
Description A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
Location Name Timing Cost Range
Any Reactor Action 0 Self
Effect Only usable once per Count. You may use a single Timing: Rapid Attack maneuver as Timing: Action.
Description A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
Location Name Timing Cost Range
Any Stun Grenade Rapid 2 See Below
Effect Only this Count, all participants on the Stage of Battle have a -2 penalty to Attack Checks. This effect cannot apply multiple times to the same calculation.
Description
Location Name Timing Cost Range
Torso Transistor Auto None Self
Effect Only while your Torso has an undamaged Part with a Maneuver that increases maximum AP (excluding Portable Battery and Limiter), you gain a +2 to maximum AP.
Description A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
Location Name Timing Cost Range
Torso Voltage Action 1 Self
Effect Enable the re-use of a single Range: Self maneuver of Timing: Rapid or Timing: Check.
Description The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!


Tier 3 Electrodes

Location Name Timing Cost Range
Arm African Throwing Knife Action 3 0~2
Effect At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
Description A weapon of incredibly evil design. You can fight using many blades, throw it and use it.