Difference between revisions of "To Prosperous Electronica"

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(Created page with "This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress. What follows is the "Electrode" fanmade Reinforcement tree....")
 
 
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This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress.
+
This is a Japanese fanmade sourcebook created by the people over at [http://nechlog.blog.fc2.com/blog-entry-37.html Nechlog].
   
  +
*'''Classes
What follows is the "Electrode" fanmade Reinforcement tree.
 
  +
:*[[Altruist]]
 
  +
:*[[Jacker]]
 
  +
:*[[Lone Wolf]]
 
  +
:*[[Striker]]
== Tier 1 Electrodes ==
 
  +
*'''Reinforcement Parts
 
  +
:*[[Electrodes]]
'''
 
{| class="wikitable"
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Circuits
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 Action Point. When this part is damaged, destroy another part.
 
|-
 
| Description
 
| colspan="5" | Electronic circuit to help body move and speed up. Short Electricity flows in the body
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Blitz Shell
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Range Attack 1 + Explosive
 
|-
 
| Description
 
| colspan="5" |Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Paralyzer
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Range Attack 1. +2 to the attack check. If this attack hits, the target is staggered. This attack cannot critically hit.
 
|-
 
| Description
 
| colspan="5" | A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Spark Bomb
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Blast Attack 2 + Explosive. At the damage timing, damage one of your own parts.
 
|-
 
| Description
 
| colspan="5" | An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Large Mine
 
| Rapid
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Can only be used against a target that has taken an Action Manuever. Check result 7 Blast Attack 2 + Explosive. 'Check' and 'Rapid' timings do not occur.
 
|-
 
| Description
 
| colspan="5" | Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Recovery
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this part. Other than [Recovery] Repair any electrode or enhancement part.
 
|-
 
| Description
 
| colspan="5" | Unit for repairing machinery. If electricity passes through it, you can restore most of it.
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Electronic Drag
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | For madness checks, you can gain +1 to the roll. When this part is damaged, you make a madness check.
 
|-
 
| Description
 
| colspan="5" | An electronic drag that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Accelerator
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | The cost of Rapid maneuvers decreases by 1 to a minimum of 1.
 
|-
 
| Description
 
| colspan="5" | Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Stabilizer
 
| Check
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Support 2. Attacks supported by this part cannot critically hit.
 
|-
 
| Description
 
| colspan="5" | Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Sensor
 
| Check
 
| 0
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Can only be used for attack determination. Hinder 1
 
|-
 
| Description
 
| colspan="5" | An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Coil
 
| Damage
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can only be used when you take damage. Change the Location damaged to the location of the Electric Coil and assign the damage there. Can be used any number of times per turn.
 
|-
 
| Description
 
| colspan="5" | An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Bond
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can be used only when this part is damaged. Repair this part
 
|-
 
| Description
 
| colspan="5" | Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.
 
|-
 
 
|}
 
<br />
 
 
== Tier 2 Electrodes ==
 
 
'''
 
 
{| class="wikitable"
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Armor Plating
 
| Damage
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Defend 1 + Negate "Explosive"
 
|-
 
| Description
 
| colspan="5" | Reinforced armour that can be used as a shield against explosions. You can have guitar cases and umbrellas, etc, depending on your preference.
 
|-
 
 
|}
 
<br />
 
 
== Tier 3 Electrodes ==
 
 
'''
 
{| class="wikitable"
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! African Throwing Knife
 
| Action
 
| 3
 
| 0~2
 
|-
 
| Effect
 
| colspan="4" | At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
 
|-
 
| Description
 
| colspan="5" | A weapon of incredibly evil design. You can fight using many blades, throw it and use it.
 
|-
 
 
|}
 
<br />
 

Latest revision as of 20:31, 8 May 2018

This is a Japanese fanmade sourcebook created by the people over at Nechlog.

  • Classes
  • Reinforcement Parts