Difference between revisions of "To Prosperous Electronica"

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This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress.
+
This is a Japanese fanmade sourcebook created by the people over at [http://nechlog.blog.fc2.com/blog-entry-37.html Nechlog].
   
  +
*'''Classes
What follows is the "Electrode" fanmade Reinforcement tree.
 
  +
:*[[Altruist]]
 
  +
:*[[Jacker]]
 
  +
:*[[Lone Wolf]]
 
  +
:*[[Striker]]
== Tier 1 Electrodes ==
 
  +
*'''Reinforcement Parts
 
  +
:*[[Electrodes]]
'''
 
{| class="wikitable"
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Circuits
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 Action Point. When this part is damaged, destroy another part.
 
|-
 
| Description
 
| colspan="5" | Electronic circuit to help body move and speed up. Short Electricity flows in the body
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Blitz Shell
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Range Attack 1 + Explosive
 
|-
 
| Description
 
| colspan="5" |Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Paralyzer
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Range Attack 1. +2 to the attack check. If this attack hits, the target is staggered. This attack cannot critically hit.
 
|-
 
| Description
 
| colspan="5" | A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Spark Bomb
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Blast Attack 2 + Explosive. At the damage timing, damage one of your own parts.
 
|-
 
| Description
 
| colspan="5" | An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Large Mine
 
| Rapid
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Can only be used against a target that has taken an Action Manuever. Check result 7 Blast Attack 2 + Explosive. 'Check' and 'Rapid' timings do not occur.
 
|-
 
| Description
 
| colspan="5" | Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Recovery
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this part. Other than [Recovery] Repair any electrode or enhancement part.
 
|-
 
| Description
 
| colspan="5" | Unit for repairing machinery. If electricity passes through it, you can restore most of it.
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Electronic Drag
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | For madness checks, you can gain +1 to the roll. When this part is damaged, you make a madness check.
 
|-
 
| Description
 
| colspan="5" | An electronic drag that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Accelerator
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | The cost of Rapid maneuvers decreases by 1 to a minimum of 1.
 
|-
 
| Description
 
| colspan="5" | Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Stabilizer
 
| Check
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Support 2. Attacks supported by this part cannot critically hit.
 
|-
 
| Description
 
| colspan="5" | Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Sensor
 
| Check
 
| 0
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Can only be used for attack determination. Hinder 1
 
|-
 
| Description
 
| colspan="5" | An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Coil
 
| Damage
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can only be used when you take damage. Change the Location damaged to the location of the Electric Coil and assign the damage there. Can be used any number of times per turn.
 
|-
 
| Description
 
| colspan="5" | An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Bond
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can be used only when this part is damaged. Repair this part
 
|-
 
| Description
 
| colspan="5" | Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.
 
|-
 
 
|}
 
<br />
 
 
== Tier 2 Electrodes ==
 
 
'''
 
 
{| class="wikitable"
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Transistor
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | As long as the parts "Limiter" and "Portable Battery" are not damaged, this part grants +2 Action Points.
 
|-
 
| Description
 
| colspan="5" | A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
 
|-
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Portable Battery
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" |At the start of the turn you can damage this part, granting yourself +2 Action Points only during that turn.
 
|-
 
| Description
 
| colspan="5" |A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
 
|-
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Legs
 
! Blade Skating
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | "Melee Attack 1 + Dismember" or "Move 1, target self"
 
|-
 
| Description
 
| colspan="5" |Skate shoes with round blades rotating at high speed. Good for movement and attacking.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Laser Spray
 
| Action
 
| 2
 
| 0-2
 
|-
 
| Effect
 
| colspan="4" | Ranged attack 2 + Explosive. For each zone beyond where the attack originated, -1 to the attack roll.
 
|-
 
| Description
 
| colspan="5" | A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
 
|-
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Boltage
 
| Action
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Reuse one "Rapid" or "Check" Maneuver with the range of "Self"
 
|-
 
| Description
 
| colspan="5" | The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!
 
|-
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Reactor
 
| Action
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can be used only once per count. For this count you may use one "Rapid" attack maneuver you wish as an "Action"
 
|-
 
| Description
 
| colspan="5" | A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Coating
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage timing, you get "defense 1" only for the location where this part is installed.
 
|-
 
| Description
 
| colspan="5" | Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Mechanical Guide
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 to any "Support" Maneuver.
 
|-
 
| Description
 
| colspan="5" | Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
 
|-
 
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Overdrive
 
| Damage
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this part. Can only be used when damaging itself. +3 damage to a Melee or Unarmed attack.
 
|-
 
| Description
 
| colspan="5" | The explosive power that electricity produces is the power that will blow away if it is an undead soldier. A blow killing ultra-fire attack.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Overclocking
 
| Rapid
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this part. Use one maneuver of desired "action" or "rapid" at "rapid" timing. You cannot use this maneuver with another Rapid at the same time.
 
|-
 
| Description
 
| colspan="5" | Super fast operation. It is impossible for anyone to stop it.
 
|-
 
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Synthesizer
 
| Rapid
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Roll a conversation check with all Sisters within range.
 
|-
 
| Description
 
| colspan="5" | An instrument that plays an electronic voice, or an electronic sound such as a guitar. The timbre will heal the sisters' hearts.
 
|-
 
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Plasma Sword
 
| Action
 
| 4
 
| 1-3
 
|-
 
| Effect
 
| colspan="4" | Melee attack 3. From your point of view, it deals damage to all target objects in the direction in which the selected target exists and within range(this effect is also treated as "Area attack"). It can be used only once per battle phase.
 
 
|-
 
| Description
 
| colspan="5" | A sword is a weapon that emits a huge beam blades. It boasts the range of attack, but its size can also be an enemy.
 
|-
 
 
 
 
 
|}
 
<br />
 
 
== Tier 3 Electrodes ==
 
 
'''
 
{| class="wikitable"
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! African Throwing Knife
 
| Action
 
| 3
 
| 0~2
 
|-
 
| Effect
 
| colspan="4" | At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
 
|-
 
| Description
 
| colspan="5" | A weapon of incredibly evil design. You can fight using many blades, throw it and use it.
 
|-
 
 
|}
 
<br />
 

Latest revision as of 20:31, 8 May 2018

This is a Japanese fanmade sourcebook created by the people over at Nechlog.

  • Classes
  • Reinforcement Parts