Difference between revisions of "To Prosperous Electronica"

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This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress.
+
This is a Japanese fanmade sourcebook created by the people over at [http://nechlog.blog.fc2.com/blog-entry-37.html Nechlog].
   
  +
*'''Classes
What follows is the "Electrode" fanmade Reinforcement tree.
 
  +
:*[[Altruist]]
 
  +
:*[[Jacker]]
 
  +
:*[[Lone Wolf]]
 
  +
:*[[Striker]]
== Tier 1 Electrodes ==
 
  +
*'''Reinforcement Parts
 
  +
:*[[Electrodes]]
'''
 
{| class="wikitable"
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Circuits
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 Action Point. When this part is damaged, destroy another part.
 
|-
 
| Description
 
| colspan="5" | Electronic circuit to help body move and speed up. Short Electricity flows in the body
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Blitz Shell
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Range Attack 1 + Explosive
 
|-
 
| Description
 
| colspan="5" |Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Paralyzer
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Range Attack 1. +2 to the attack check. If this attack hits, the target is staggered. This attack cannot critically hit.
 
|-
 
| Description
 
| colspan="5" | A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Spark Bomb
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Blast Attack 2 + Explosive. At the damage timing, damage one of your own parts.
 
|-
 
| Description
 
| colspan="5" | An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Large Mine
 
| Rapid
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Can only be used against a target that has taken an Action Manuever. Check result 7 Blast Attack 2 + Explosive. 'Check' and 'Rapid' timings do not occur.
 
|-
 
| Description
 
| colspan="5" | Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Recovery
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this part. Other than [Recovery] Repair any electrode or enhancement part.
 
|-
 
| Description
 
| colspan="5" | Unit for repairing machinery. If electricity passes through it, you can restore most of it.
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Electronic Drag
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | For madness checks, you can gain +1 to the roll. When this part is damaged, you make a madness check.
 
|-
 
| Description
 
| colspan="5" | An electronic drag that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Accelerator
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | The cost of Rapid maneuvers decreases by 1 to a minimum of 1.
 
|-
 
| Description
 
| colspan="5" | Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Stabilizer
 
| Check
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Support 2. Attacks supported by this part cannot critically hit.
 
|-
 
| Description
 
| colspan="5" | Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements
 
|-
 
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Sensor
 
| Check
 
| 0
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Can only be used for attack determination. Hinder 1
 
|-
 
| Description
 
| colspan="5" | An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Coil
 
| Damage
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can only be used when you take damage. Change the Location damaged to the location of the Electric Coil and assign the damage there. Can be used any number of times per turn.
 
|-
 
| Description
 
| colspan="5" | An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
 
|-
 
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Bond
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Can be used only when this part is damaged. Repair this part
 
|-
 
| Description
 
| colspan="5" | Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.
 
|-
 
 
|}
 
<br />
 
 
== Tier 2 Electrodes ==
 
 
'''
 
 
{| class="wikitable"
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Legs
 
! Blade Skating
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Upon declaration, choose one effect: "Melee Attack 1 + Dismember" or "Move 1 (in this case, the range becomes "self")". Resolve that maneuver.
 
|-
 
| Description
 
| colspan="5" |Skate shoes with round blades rotating at high speed. Good for movement and attacking.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Bolt Strike
 
| Damage
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | You may only use this when you inflict damage. Gain the Explosive effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Coating
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | During the Damage timing, you gain Defend 1 to the equipped location.
 
|-
 
| Description
 
| colspan="5" | Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Legs
 
! Drive Shaft
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | You can add +1 to Attack Checks for Legs location Attack maneuvers.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Electromagnetic Pulse
 
| Check
 
| 0
 
| 0~1
 
|-
 
| Effect
 
| colspan="4" | Cannot be used on yourself. The target re-rolls the die for the Check.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Laser Spray
 
| Action
 
| 2
 
| 0-2
 
|-
 
| Effect
 
| colspan="4" | Ranged Attack 2 + Explosive. For each zone of distance from you to the target, -1 to the Attack Check.
 
|-
 
| Description
 
| colspan="5" | A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Mechanical Guide
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Increase the value of your Support by +1.
 
|-
 
| Description
 
| colspan="5" | Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Portable Battery
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | At the start of the Round, you can damage this part. Only for that Round, your maximum AP +2.
 
|-
 
| Description
 
| colspan="5" |A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Reactor
 
| Action
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Only usable once per Count. You may use a single Timing: Rapid Attack maneuver as Timing: Action.
 
|-
 
| Description
 
| colspan="5" | A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Stun Grenade
 
| Rapid
 
| 2
 
| See Below
 
|-
 
| Effect
 
| colspan="4" | Only this Count, all participants on the Stage of Battle have a -2 penalty to Attack Checks. This effect cannot apply multiple times to the same calculation.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Transistor
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Only while your Torso has an undamaged Part with a Maneuver that increases maximum AP (excluding Portable Battery and Limiter), you gain a +2 to maximum AP.
 
|-
 
| Description
 
| colspan="5" | A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Voltage
 
| Action
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Enable the re-use of a single Range: Self maneuver of Timing: Rapid or Timing: Check.
 
|-
 
| Description
 
| colspan="5" | The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!
 
|-
 
 
|}
 
<br />
 
 
== Tier 3 Electrodes ==
 
 
'''
 
{| class="wikitable"
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Charged Shot
 
| Action
 
| 2
 
| 1~2
 
|-
 
| Effect
 
| colspan="4" | Upon declaration, choose one effect: "Blast Attack 2 + Explosive" or "During this Round, your next [Charged Shot] gains a +2 bonus to damage (cannot stack). Resolve that effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Generator
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +2 to maximum AP. When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself. However, "Rapid" and "Check" timings do not occur for this effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Lightning
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Unarmed Attack 3 + Explosive. Once this maneuver has been used, you may not use it again during the same Phase unless you reduce your Action Points by 2 as an Action.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Lightning Sword
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Melee Attack 1 + Dismember + Explosive.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Microprocessor
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 to maximum AP. Attack Checks by Legions and Horrors that target you receive a -1 penalty. (For an Area Attack, the penalty only applies to hitting you.)
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Overclocking
 
| Rapid
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this Part. Use an Action or Rapid timing maneuver of your choice at Rapid timing. At this time, no one but you may use maneuvers at Rapid timing.
 
|-
 
| Description
 
| colspan="5" | Super fast operation. It is impossible for anyone to stop it.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Overdrive
 
| Damage
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this Part. You may only use this Maneuver when you inflict damage. +3 to Melee or Unarmed damage.
 
|-
 
| Description
 
| colspan="5" | The explosive power that electricity produces is the power that will blow away if it is an undead soldier. A blow killing ultra-fire attack.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Plasma Sword
 
| Action
 
| 4
 
| 1-3
 
|-
 
| Effect
 
| colspan="4" | Melee Attack 3. Damage all targets in the direction from you to the chosen target (This effect is treated as "Area Attack"). Only usable once per Phase.
 
 
|-
 
| Description
 
| colspan="5" | A sword is a weapon that emits a huge beam blades. It boasts the range of attack, but its size can also be an enemy.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Railgun
 
| Action
 
| 2
 
| 0~2
 
|-
 
| Effect
 
| colspan="4" | Upon declaration, choose one effect: "Shooting Attack 1. The Attack Check has a +2 bonus." or "During this Round, your next [Railgun] Attack Check gains a +2 bonus (cannot stack)." Resolve that effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Rocket
 
| Auto
 
| None
 
| See Below
 
|-
 
| Effect
 
| colspan="4" | When you receive the effect of a "Move" maneuver, you may increase its distance by +1.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Sight Goggles
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 to Shooting and Blast Attack Checks.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Synthesizer
 
| Rapid
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | All Sisters within range make Conversation Checks with you as the target.
 
|-
 
| Description
 
| colspan="5" | An instrument that plays an electronic voice, or an electronic sound such as a guitar. The timbre will heal the sisters' hearts.
 
|-
 
 
 
|}
 
<br />
 

Latest revision as of 20:31, 8 May 2018

This is a Japanese fanmade sourcebook created by the people over at Nechlog.

  • Classes
  • Reinforcement Parts