Difference between revisions of "To Prosperous Electronica"

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This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress.
+
This is a Japanese fanmade sourcebook created by the people over at [http://nechlog.blog.fc2.com/blog-entry-37.html Nechlog].
   
  +
*'''Classes
What follows is the "Electrode" fanmade Reinforcement tree.
 
  +
:*[[Altruist]]
 
  +
:*[[Jacker]]
 
  +
:*[[Lone Wolf]]
 
  +
:*[[Striker]]
== Tier 1 Electrodes ==
 
  +
*'''Reinforcement Parts
 
  +
:*[[Electrodes]]
'''
 
{| class="wikitable"
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Accelerator
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | During the Battle Phase, you may reduce the cost of a Timing: Rapid maneuver by 1 (minimum cost 1).
 
|-
 
| Description
 
| colspan="5" | Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Blitz Shell
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Unarmed Attack 1 + Explosive.
 
|-
 
| Description
 
| colspan="5" |Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Circuits
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Maximum Action Points +1. When this Part is broken, break any one of your own Parts.
 
|-
 
| Description
 
| colspan="5" | Electronic circuit to help body move and speed up. Short Electricity flows in the body
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Bond
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Only usable when this Maneuver is broken. Recover this Part.
 
|-
 
| Description
 
| colspan="5" | Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Electric Coil
 
| Damage
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Only usable when taking damage. You can change the attacked location to this Part's location. Usable any number of times per Round.
 
|-
 
| Description
 
| colspan="5" | An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Electronic Drug
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | You may add a +1 to Madness Checks. When this Part breaks, you must make a Madness Check.
 
|-
 
| Description
 
| colspan="5" | An electronic drug that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Large Mine
 
| Rapid
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Usable only when the target uses an Action maneuver, and only against that target. Deliver a Check value 7 "Blast Attack 2 + Explosive" (The Check and Rapid timings do not occur).
 
|-
 
| Description
 
| colspan="5" | Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Paralyzer
 
| Action
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Ranged Attack 1, +2 to the Attack Check. When this maneuver critically succeeds, it gains the Stagger effect. This maneuver does not gain additional damage from the Attack Check's critical success.
 
|-
 
| Description
 
| colspan="5" | A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Recovery
 
| Rapid
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this Part. Recover one Electrode or Enhancement Part of your choice other than Recovery.
 
|-
 
| Description
 
| colspan="5" | Unit for repairing machinery. If electricity passes through it, you can restore most of it.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Sensor
 
| Check
 
| 0
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | Only usable on an Attack Check. Hinder 1.
 
|-
 
| Description
 
| colspan="5" | An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Spark Bomb
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Blast Attack 2 + Explosive. When you use this maneuver, during Damage timing, break any one of your own Parts.
 
|-
 
| Description
 
| colspan="5" | An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Stabilizer
 
| Check
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Support 2. Even if an Attack maneuver to which this effect was applied critically succeeds on the Attack Check, do not add the additional damage.
 
|-
 
| Description
 
| colspan="5" | Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements
 
|-
 
 
 
|}
 
<br />
 
 
== Tier 2 Electrodes ==
 
 
'''
 
 
{| class="wikitable"
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Legs
 
! Blade Skating
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Upon declaration, choose one effect: "Melee Attack 1 + Dismember" or "Move 1 (in this case, the range becomes "self")". Resolve that maneuver.
 
|-
 
| Description
 
| colspan="5" |Skate shoes with round blades rotating at high speed. Good for movement and attacking.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Bolt Strike
 
| Damage
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | You may only use this when you inflict damage. Gain the Explosive effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Coating
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | During the Damage timing, you gain Defend 1 to the equipped location.
 
|-
 
| Description
 
| colspan="5" | Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Legs
 
! Drive Shaft
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | You can add +1 to Attack Checks for Legs location Attack maneuvers.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Electromagnetic Pulse
 
| Check
 
| 0
 
| 0~1
 
|-
 
| Effect
 
| colspan="4" | Cannot be used on yourself. The target re-rolls the die for the Check.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arms
 
! Laser Spray
 
| Action
 
| 2
 
| 0-2
 
|-
 
| Effect
 
| colspan="4" | Ranged Attack 2 + Explosive. For each zone of distance from you to the target, -1 to the Attack Check.
 
|-
 
| Description
 
| colspan="5" | A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Mechanical Guide
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Increase the value of your Support by +1.
 
|-
 
| Description
 
| colspan="5" | Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Portable Battery
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | At the start of the Round, you can damage this part. Only for that Round, your maximum AP +2.
 
|-
 
| Description
 
| colspan="5" |A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Reactor
 
| Action
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Only usable once per Count. You may use a single Timing: Rapid Attack maneuver as Timing: Action.
 
|-
 
| Description
 
| colspan="5" | A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Stun Grenade
 
| Rapid
 
| 2
 
| See Below
 
|-
 
| Effect
 
| colspan="4" | Only this Count, all participants on the Stage of Battle have a -2 penalty to Attack Checks. This effect cannot apply multiple times to the same calculation.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Transistor
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Only while your Torso has an undamaged Part with a Maneuver that increases maximum AP (excluding Portable Battery and Limiter), you gain a +2 to maximum AP.
 
|-
 
| Description
 
| colspan="5" | A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Voltage
 
| Action
 
| 1
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Enable the re-use of a single Range: Self maneuver of Timing: Rapid or Timing: Check.
 
|-
 
| Description
 
| colspan="5" | The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!
 
|-
 
 
|}
 
<br />
 
 
== Tier 3 Electrodes ==
 
 
'''
 
{| class="wikitable"
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Charged Shot
 
| Action
 
| 2
 
| 1~2
 
|-
 
| Effect
 
| colspan="4" | Upon declaration, choose one effect: "Blast Attack 2 + Explosive" or "During this Round, your next [Charged Shot] gains a +2 bonus to damage (cannot stack). Resolve that effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Torso
 
! Generator
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +2 to maximum AP. When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself. However, "Rapid" and "Check" timings do not occur for this effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Lightning
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Unarmed Attack 3 + Explosive. Once this maneuver has been used, you may not use it again during the same Phase unless you reduce your Action Points by 2 as an Action.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Lightning Sword
 
| Action
 
| 2
 
| 0
 
|-
 
| Effect
 
| colspan="4" | Melee Attack 1 + Dismember + Explosive.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Microprocessor
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 to maximum AP. Attack Checks by Legions and Horrors that target you receive a -1 penalty. (For an Area Attack, the penalty only applies to hitting you.)
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Overclocking
 
| Rapid
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this Part. Use an Action or Rapid timing maneuver of your choice at Rapid timing. At this time, no one but you may use maneuvers at Rapid timing.
 
|-
 
| Description
 
| colspan="5" | Super fast operation. It is impossible for anyone to stop it.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Overdrive
 
| Damage
 
| 0
 
| Self
 
|-
 
| Effect
 
| colspan="4" | Damage this Part. You may only use this Maneuver when you inflict damage. +3 to Melee or Unarmed damage.
 
|-
 
| Description
 
| colspan="5" | The explosive power that electricity produces is the power that will blow away if it is an undead soldier. A blow killing ultra-fire attack.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Plasma Sword
 
| Action
 
| 4
 
| 1-3
 
|-
 
| Effect
 
| colspan="4" | Melee Attack 3. Damage all targets in the direction from you to the chosen target (This effect is treated as "Area Attack"). Only usable once per Phase.
 
 
|-
 
| Description
 
| colspan="5" | A sword is a weapon that emits a huge beam blades. It boasts the range of attack, but its size can also be an enemy.
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Arm
 
! Railgun
 
| Action
 
| 2
 
| 0~2
 
|-
 
| Effect
 
| colspan="4" | Upon declaration, choose one effect: "Shooting Attack 1. The Attack Check has a +2 bonus." or "During this Round, your next [Railgun] Attack Check gains a +2 bonus (cannot stack)." Resolve that effect.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Rocket
 
| Auto
 
| None
 
| See Below
 
|-
 
| Effect
 
| colspan="4" | When you receive the effect of a "Move" maneuver, you may increase its distance by +1.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Head
 
! Sight Goggles
 
| Auto
 
| None
 
| Self
 
|-
 
| Effect
 
| colspan="4" | +1 to Shooting and Blast Attack Checks.
 
|-
 
| Description
 
| colspan="5" |
 
|-
 
 
|-
 
! Location
 
! Name
 
! Timing
 
! Cost
 
! Range
 
|-
 
| Any
 
! Synthesizer
 
| Rapid
 
| 3
 
| 0-1
 
|-
 
| Effect
 
| colspan="4" | All Sisters within range make Conversation Checks with you as the target.
 
|-
 
| Description
 
| colspan="5" | An instrument that plays an electronic voice, or an electronic sound such as a guitar. The timbre will heal the sisters' hearts.
 
|-
 
 
 
|}
 
<br />
 

Latest revision as of 20:31, 8 May 2018

This is a Japanese fanmade sourcebook created by the people over at Nechlog.

  • Classes
  • Reinforcement Parts