To Prosperous Electronica

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This is a Japanese fanmade sourcebook created by the people over at Nechlog. It's currently a work in progress.

What follows is the "Electrode" fanmade Reinforcement tree.


Tier 1 Electrodes

Location Name Timing Cost Range
Any Circuits Auto None Self
Effect +1 Action Point. When this part is damaged, destroy another part.
Description Electronic circuit to help body move and speed up. Short Electricity flows in the body
Location Name Timing Cost Range
Arms Blitz Shell Action 3 0-1
Effect Range Attack 1 + Explosive
Description Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
Location Name Timing Cost Range
Arms Paralyzer Action 3 0-1
Effect Range Attack 1. +2 to the attack check. If this attack hits, the target is staggered. This attack cannot critically hit.
Description A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
Location Name Timing Cost Range
Any Spark Bomb Action 2 0
Effect Blast Attack 2 + Explosive. At the damage timing, damage one of your own parts.
Description An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
Location Name Timing Cost Range
Any Large Mine Rapid 2 0
Effect Can only be used against a target that has taken an Action Manuever. Check result 7 Blast Attack 2 + Explosive. 'Check' and 'Rapid' timings do not occur.
Description Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
Location Name Timing Cost Range
Torso Recovery Rapid 0 Self
Effect Damage this part. Other than [Recovery] Repair any electrode or enhancement part.
Description Unit for repairing machinery. If electricity passes through it, you can restore most of it.
Location Name Timing Cost Range
Head Electronic Drag Auto None Self
Effect For madness checks, you can gain +1 to the roll. When this part is damaged, you make a madness check.
Description An electronic drag that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
Location Name Timing Cost Range
Head Accelerator Auto None Self
Effect The cost of Rapid maneuvers decreases by 1 to a minimum of 1.
Description Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
Location Name Timing Cost Range
Head Stabilizer Check 0 Self
Effect Support 2. Attacks supported by this part cannot critically hit.
Description Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements
Location Name Timing Cost Range
Head Sensor Check 0 0-1
Effect Can only be used for attack determination. Hinder 1
Description An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
Location Name Timing Cost Range
Any Electric Coil Damage 1 Self
Effect Can only be used when you take damage. Change the Location damaged to the location of the Electric Coil and assign the damage there. Can be used any number of times per turn.
Description An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
Location Name Timing Cost Range
Any Electric Bond Rapid 0 Self
Effect Can be used only when this part is damaged. Repair this part
Description Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.


Tier 2 Electrodes

Location Name Timing Cost Range
Arms Armor Plating Damage 0 Self
Effect Defend 1 + Negate "Explosive"
Description Reinforced armour that can be used as a shield against explosions. You can have guitar cases and umbrellas, etc, depending on your preference.


Tier 3 Electrodes

Location Name Timing Cost Range
Arm African Throwing Knife Action 3 0~2
Effect At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
Description A weapon of incredibly evil design. You can fight using many blades, throw it and use it.