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Revision as of 03:27, 3 September 2019 by Kiwi (talk | contribs) (→‎Skills)
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Dolls capable of leaving the ground behind Their speed and flight are potent weapons on the field

Reinforcement Points[edit]

Armament Mutation Enhancement
0 1 1

Special Skill[edit]

Name Timing Cost Range
Speed is its Own Defense Auto None Self
Effect When you use a move maneuver on yourself, all attacks damaging you have defend 1 applied to them until your next action timing. If your move maneuver had cost 0 AP, this bonus lasts until your next action on a later count. This cannot stack with itself.
Description Being so hard to hit does wonders for staying intact just a little longer.


Name Timing Cost Range
Assault Jump Auto See Below Self
Effect Once per round, you may declare this skill when making a move maneuver. If the move is successful, all enemies in the destination zone have a -1 to their next attack check. Pay 1 AP as the cost for this maneuver
Description Use the force of your own descent to disorient your enemies.
Name Timing Cost Range
Burning Jets Auto None See Below
Effect When you move through, into, or out of a zone, you may make a Blast Attack 2 at a single enemy. This can only occur once per move maneuver
Description You've figured out how to turn the flames that propel you into a weapon.
Name Timing Cost Range
Vantage Point Rapid 1 See Below
Effect When you use a move maneuver, you may declare this skill to allow the target of that move maneuver receive +1 to all Ranged or Blast Attack Checks until they move out of the zone. This can be used multiple times per round but only once per count.
Description Your ability to move lets you, and others, get to the perfect place to lay down fire.
Name Timing Cost Range
Speed Demon Auto None Self
Effect Gain one move part of any reinforcement type and tier.
Description You've got a need for speed and the parts to take advantage of it.
Name Timing Cost Range
Plunging Attack Auto None Self
Effect +1 to the damage of the first Melee or Unarmed Attack you make after a move maneuver
Description Such an extravagant display of excessive force may not scare what you're facing, but it does make you feel better.
Name Timing Cost Range
Juke Check 3 0-3
Effect Hinder 2, apply Move 1 to yourself.
Description Sometimes, evasive maneuvers are needed.
Name Timing Cost Range
Battering Ram Action 2 Self
Effect Move 1, make an Unarmed 1 + Stagger against a target in the destination zone. Break 1 Part if you successfully land a hit.
Description A reckless attack. However, with your speed, it's certainly staggering.