Blooming Dolls.
Greenery upon the grave.
Hope's eternal Spring.
Fragrant flowers masking decay.
The specialty of this class is verdant life. Amid the fallen empire of flesh, a garden of plants shall rise to a banquet of ash and corpses. Inheritors of the earth, this kingdom's princesses wear crowns of flowers. Though tempting in their sweetness, those who disregard their strangling vines and carnivorous mouths are swiftly reduced to fertilizer.
When you declare an Alraune skill, except Growth, its effect can apply to up two other targets in the zone. If the maneuver costs AP, you must spend the AP again for each target affected.
Description
The climate is right for you to flourish. Turn the battle into a beautiful field.
Apply Move 1 to the attack maneuver. This move must be used to pull the target towards you.
Description
Eager growths that long for companionship. Their embrace quickly brings company to you.
Name
Timing
Cost
Range
Grass Roots
Action
1
0
Effect
When you declare this maneuver, add the "Roots" part to the target's legs location. When this part is destroyed, remove the part from their sheet.
Description
Planted in the ground as you are, nothing will uproot you.
Location
Name
Timing
Cost
Range
Legs
Roots
Auto
None
Self
Effect
Any move maneuver on you is automatically negated, even your own. For 1 AP, at action timing, you may declare Roots to destroy this part.
Description
Dig deep into the soil. This is where you will be and nothing will uproot you.
Name
Timing
Cost
Range
Growth
Action
0
Self
Effect
This Maneuver takes effect 5 Count after the time that it is announced.
As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may repair two basic parts of their choice.
This Maneuver may be used only once per Turn, and only if the remaining Count is greater than 5.
Description
It is the way of things that life grows from death. Even on the field where even the plants are undead, this miracle occurs.
Name
Timing
Cost
Range
Sweet Perfume
Check
0
0
Effect
Support 2
Description
Your sweet scent focuses your sisters, allowing them to achieve greater success.
Name
Timing
Cost
Range
Parasitic Seeds
Damage
0
Self
Effect
You may only use this Maneuver when you are dealing damage. At the end of each round of the battle phase, the target of this maneuver breaks one part and you may repair 1 basic part. This effect ends when the affected target is annihilated.
Description
Not all plants are benevolent. Some are voracious, feasting on the flesh of that which still moves.
Name
Timing
Cost
Range
Shelter
Damage
0
Self
Effect
Defend 1 + Negate Area. When used in response to an area attack you become its target.
Description
You are a canopy that provides shade to others. It does little to save one's self, but at least they are out of the rain.
Name
Timing
Cost
Range
Fly Trap
See Below
0
Self
Effect
When an enemy moves into the same zone as you, you may declare an attack maneuver that has range 0 and -1 to AP cost with them as the target and a timing that matches the maneuver that moved them. if the move maneuver is negated than this maneuver is also negated. Damage from the attack cannot negate the move maneuver even if it would otherwise.
Description
Though what you trap is much larger than normal insects, you react with the same speed for the same goal.
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