Alraune

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Alraune PNG Export.png


Description[edit]

Blooming Dolls.
Greenery upon the grave.
Hope's eternal Spring.
Fragrant flowers masking decay.
The specialty of this class is verdant life. Amid the fallen empire of flesh, a garden of plants shall rise to a banquet of ash and corpses. Inheritors of the earth, this kingdom's princesses wear crowns of flowers. Though tempting in their sweetness, those who disregard their strangling vines and carnivorous mouths are swiftly reduced to fertilizer.

Reinforcement Points[edit]

Armament Mutation Enhancement
0 2 0


Special Skill[edit]

Name Timing Cost Range
Greenhouse Auto None Self
Effect When you declare an Alraune skill, except Growth, its effect can apply to up two other targets in the zone. If the maneuver costs AP, you must spend the AP again for each target affected.
Description The climate is right for you to flourish. Turn the battle into a beautiful field.

Skills[edit]

Name Timing Cost Range
Grabbing Vines Damage 1 Self
Effect Apply Move 1 to the attack maneuver. This move must be used to pull the target towards you.
Description Eager growths that long for companionship. Their embrace quickly brings company to you.
Name Timing Cost Range
Grass Roots Action 1 0
Effect When you declare this maneuver, add the "Roots" part to the target's legs location. When this part is destroyed, remove the part from their sheet.
Description Planted in the ground as you are, nothing will uproot you.
Location Name Timing Cost Range
Legs Roots Auto None Self
Effect Any move maneuver on you is automatically negated, even your own. For 1 AP, at action timing, you may declare Roots to destroy this part.
Description Dig deep into the soil. This is where you will be and nothing will uproot you.
Name Timing Cost Range
Growth Action 0 Self
Effect This Maneuver takes effect 5 Count after the time that it is announced.

As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may repair two basic parts of their choice. This Maneuver may be used only once per Turn, and only if the remaining Count is greater than 5.

Description It is the way of things that life grows from death. Even on the field where even the plants are undead, this miracle occurs.
Name Timing Cost Range
Sweet Perfume Check 0 0
Effect Support 2
Description Your sweet scent focuses your sisters, allowing them to achieve greater success.
Name Timing Cost Range
Parasitic Seeds Damage 0 Self
Effect You may only use this Maneuver when you are dealing damage. At the end of each round of the battle phase, the target of this maneuver breaks one part and you may repair 1 basic part. This effect ends when the affected target is annihilated.
Description Not all plants are benevolent. Some are voracious, feasting on the flesh of that which still moves.
Name Timing Cost Range
Shelter Damage 0 Self
Effect Defend 1 + Negate Area. When used in response to an area attack you become its target.
Description You are a canopy that provides shade to others. It does little to save one's self, but at least they are out of the rain.
Name Timing Cost Range
Fly Trap See Below 0 Self
Effect When an enemy moves into the same zone as you, you may declare an attack maneuver that has range 0 and -1 to AP cost with them as the target and a timing that matches the maneuver that moved them. if the move maneuver is negated than this maneuver is also negated. Damage from the attack cannot negate the move maneuver even if it would otherwise.
Description Though what you trap is much larger than normal insects, you react with the same speed for the same goal.