A non-combatant doll.
A devoted girl.
A waning constitution.
A heart of kindness.
Her forte is self-sacrifice.
The ability to completely remove her own flesh and bones is possible for such a small girl, which can become the most powerful thing.
Sisters cooperate with each other.
But therin lies a specially weak comrade whose body quickly diminishes.
Without the ability to save oneself, you can't support your sister's bodies or minds.
But that becomes your strongest point.
Fundamentally this comrade is terrible at fighting.
Sisters probably are reluctant to support them too.
It's also important to pay attention to their body when they're damaged.
However, you don't possess a strong body, but you can't forget that there are weak girls.
|Effect||You cannot target yourself. Support 1. When you finish a calculation where your Part is damaged, you may regain the use of this maneuver.|
|Effect||When the target within range uses an attack maneuver, if you are within that maneuver's range, you may change the target of that maneuver to yourself. Usable any number of times per Round.|
|Effect||You may reuse all Timing: Check maneuvers other than those with Range: Self.|
|Effect||If you succeeded on a conversation check, you may change the result to a failure. If you changed the result, the target of the conversation may remove one Madness Point from their Fetter towards you.|
|Effect||Only usable when another target Sister uses an attack maneuver. That Sister makes a conversation check with you. Usable any number of times per Round.|
|Effect||You choose up to 3 Basic Parts and break them. Up to the number of Basic Parts broken, a target Sister recovers any Basic Parts.|
|Effect||You may not target yourself. Support 1. You may increase this Support value by the number of your Fetters in madness.|
|Effect||At the end of the Count, you regain the uses of all Timing: Damage maneuvers that "may only be used when you take damage".|