Armaments

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Tier 1 Armaments[edit]

Location Name Timing Cost Range
Arms Axe Action 3 0
Effect Melee Attack 3
Description A weapon with a heavy metal blade on the tip of the rod. The power as a weapon is also high, the evaluation is high because it also has many uses as a tool.
Location Name Timing Cost Range
Arms Chainsaw Action 3 0
Effect Melee Attack 2 + Dismember
Description Close combat weapons that had been distributed to many infantry during the war. Weapons used to quickly disassemble the undead.
Location Name Timing Cost Range
Torso First Aid Kit Auto None See Below
Effect At the end of the Battle Phase, if this Part is not damaged, you may choose three Basic Parts belonging to your Sisters other than yourself to regenerate.
Description With sewing needles and organic fibres, the soft repair tool for humans is still a repair tool for the undead.
Location Name Timing Cost Range
Arms Handcannon Action 2 0~1
Effect Ranged Attack 1
Description A large Caliber gun that can demonstrate it's effect with a small number of bullets. It is far more effective than a standard handgun.
Location Name Timing Cost Range
Arms Katana Action 2 0
Effect Melee Attack 1 + Dismember
Description From the distinctive shape, the meat cutting knife is distinguished from the sword. It is not unusual for the power of strikes to cut the sharpness of the blade.
Location Name Timing Cost Range
Head Kung Fu Auto None Self
Effect Maximum Action Points +1
Description Martial Arts engraved in the brain. Many of those attacks are meaningless against the deceased, but their handling has a reasonable meaning
Location Name Timing Cost Range
Arms Meat Cleaver Action 2 0
Effect Melee Attack 2
Description It seems that even kitchen knives are being brought to bear. Rust and all.
Location Name Timing Cost Range
Arms Metal Bar Action 3 0
Effect Melee Attack 2. Add +1 to the die roll of the Attack Check.
Description A bar that is a mass of metal, no longer limited to being used as a tool
Location Name Timing Cost Range
Any Molotov Cocktail Action 2 0~1
Effect Blast Attack 1 + Explosive + Chain Attack 1. The Attack Check receives a penalty of -1.
Description Breakable container packed with fuel. I will make the enemy burn. I made the fire, but it will become my own fire...
Location Name Timing Cost Range
Arms Nail Bat Action 2 0
Effect Melee Attack 1 + Explosive
Description A bat or thorny club made into a weapon after the war.
Location Name Timing Cost Range
Arm Shovel Action 2 0
Effect Melee Attack 1 + Dismember (Enemies get +2 to the Dismember Check.)
Defend Maneuvers cannot reduce the damage of this attack.
Description You need a shovel to bury the dead. If it still continues to move I will stab, slash, crush and kill it.
Location Name Timing Cost Range
Arms Sniper Rifle Action 2 2~3
Effect Ranged Attack 1. Add +1 to the die roll of the Attack Check.
Description The gun which makes the attack of the ultra-far away be faithful. The effect is perfect if you are an impersonal person, but the near opponent will not feel it's power.


Tier 2 Armaments[edit]

Location Name Timing Cost Range
Arms Armor Plating Damage 0 Self
Effect Defend 1 + Negate "Explosive"
Description Reinforced armour that can be used as a shield against explosions. You can have guitar cases and umbrellas, etc, depending on your preference.
Location Name Timing Cost Range
Arms Ball & Chain Action 2 0~1
Effect Melee Attack 1 + Stagger
Description I can collapse the opposition by twisting the metal chain after hitting them with the iron ball first
Location Name Timing Cost Range
Any Barbed Wire Damage 0 Self
Effect You may only use this Maneuver when you deal damage. Melee Attack Damage +1.
Description Spiked wires. The undead attacker that wraps their body in this will gouge the opponent's body more strongly and deeply
Location Name Timing Cost Range
Arms Bear Gun Action 3 0~2
Effect Ranged Attack 3
Description Super powerful gun with powerful power. For a human being it is a gorgeous gun, but for undead it is hard to shoot a bit.
Location Name Timing Cost Range
Head Boost Rapid 0 0
Effect You cannot target yourself. Move 1.
Description A fighting skill attack which blows the palm to the opponent and blows them away. Oriental Mystery.
Location Name Timing Cost Range
Legs Boot Knife Action 2 0
Effect Melee Attack 2. Add +1 to the die roll of the Attack Check.
Description Boots remodeled so that the blade comes out from the toe or heel. If you can use it with the leg power of the dead, that blade gives off an unusual effect.
Location Name Timing Cost Range
Torso Coffin Damage 2 Self
Effect Defend 2. At the end of the Battle Phase, if this Part is not damaged, you may choose two of your own Parts to regenerate.
Description With a coffin on the back or dragging or a special storage device system, you can store spare parts.
Location Name Timing Cost Range
Any Hand Grenade Rapid 2 0~1
Effect Blast Attack 2 + Explosive. The Attack Check receives a penalty of -1.
Description A bomb that explodes and scatters iron piece. Also, there is no possibility of rolling back over to your feet..
Location Name Timing Cost Range
Arms Machine Gun Action 3 1
Effect Ranged Attack 1 + Area Attack
Description A shooting gun that shoots many bullets in the blink of an eye and pours bullet rain. When the enemies are gathering in one place, the effect is large.
Location Name Timing Cost Range
Arm Net Gun Action 3 1
Effect Ranged Attack 1 + Stagger. If this attack hits, until the end of the Round, Move Maneuvers performed by the target on themselves cost them an additional 2 AP (this effect does not stack if multiple attacks are made.)
Description Metal net with iron balls on top. I can collapse my opponents below it.
Location Name Timing Cost Range
Arms Shotgun Action 2 0~1
Effect Ranged Attack 1 + Explosive. Add +1 to the die roll of the Attack Check.
Description It is effective against the undead because it shoots out countless small iron balls with high killing ability.
Location Name Timing Cost Range
Arms Twin Pistols Action 3 0~1
Effect Ranged Attack 2 + Chain Attack 1
Description Use two large handguns with both hands to gain strong combat strength. There are two pistols and it is a double pistol attack.


Tier 3 Armaments[edit]

Location Name Timing Cost Range
Arm African Throwing Knife Action 3 0~2
Effect At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
Description A weapon of incredibly evil design. You can fight using many blades, throw it and use it.
Location Name Timing Cost Range
Arms Anti-Tank Rifle Action 4 1~3
Effect Ranged Attack 5
Description Originally the gun made to puncture the armour of a tank it's power is comparable to a small missile.
Location Name Timing Cost Range
Any Dynamite Action 3 0~1
Effect Blast Attack 2 + Explosive + Area Attack
Description A powerful bomb which blows up a wide area. Many suicide bombers using explosions require careful handling.
Location Name Timing Cost Range
Arms Flamethrower Action 2 0~1
Effect Blast Attack 1 + Explosive + Chain Attack 1
Description Flame spraying weapons that emit powerful flames and light the target on fire. Well used against the undead.
Location Name Timing Cost Range
Arms Flying Guillotine Action 3 0~1
Effect Melee Attack 1 + Dismember + Stagger
Description A chain with a saw-toothed disk with many blades on it's head. It is an excellent weapon that strikes away enemies and cuts.
Location Name Timing Cost Range
Arm Giant Scissors Action 3 0
Effect Melee Attack 2 + Dismember (Enemies get -2 to the Dismember Check.)
Description An incomparable heinous weapon made to just to break up an enemy's body and slice it apart. It is hard to walk around, but the effect is terrible.
Location Name Timing Cost Range
Arms Great Knife Action 3 0
Effect Melee Attack 4. Add +1 to the die roll of the Attack Check.
Description A fearsome Murder weapon that looks like a sledge on a sword. They can pierce the prey easily. (Originally 'Jogiri,' in reference to an advertising campaign for 'The Hills Have Eyes' gone horribly wrong.)
Location Name Timing Cost Range
Arms Lawnmower Action 3 0
Effect Melee Attack 3 + Chain Attack 2.
Description Spin the blade of the lawnmower and it will dismantle anything that is touched. Although it is hard to aim, it is one of the strongest undead destroying tools.
Location Name Timing Cost Range
Any Monofilament Action 2 0~1
Effect Melee Attack 1 + Dismember + Chain Attack 1
Description Strong wire that can cut off most matter in the world. Experts disassemble countless enemies in pieces with one fingertip.
Location Name Timing Cost Range
Arms Rocket Launcher Action 4 1~2
Effect Blast Attack 4 + Explosive
Description Crushing enemies with powerful rockets requires time to carry large portable shots, but it's destructive power is certainly worth it.
Location Name Timing Cost Range
Arms Superior Katana Action 2 0
Effect Melee Attack 2 + Dismember. Add +1 to the die roll of the Attack Check.
Description A named Japanese sword with quick attacks and highly reliable killing power. In order to wield, some sort of spiritual unification is required.
Location Name Timing Cost Range
Arms Undead Gun Action 3 1~2
Effect Ranged Attack 1 + Explosive + Area Attack
Description A gun that connects multiple shotguns and releases countless shots at the same time. The rain of destruction changes the meat within range to mince.