Armaments

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Tier 1 Armaments[edit]

Arms
Axe
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 3
A weapon with a heavy metal blade on the tip of the rod. The power as a weapon is also high, the evaluation is high because it also has many uses as a tool.
Arms
Chainsaw
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 2 + Dismember
Close combat weapons that had been distributed to many infantry during the war. Weapons used to quickly disassemble the undead.
Arms
Handcannon
Timing: Action Cost: 2 Range: 0~1
Effect
Shooting Attack 1
A large Caliber gun that can demonstrate it's effect with a small number of bullets. It is far more effective than a standard handgun.
Arms
Katana
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 1 + Dismember
From the distinctive shape, the meat cutting knife is distinguished from the sword. It is not unusual for the power of strikes to cut the sharpness of the blade.
Head
Kung Fu
Timing: Auto Cost: None Range: Self
Effect
Maximum Action Points +1
Martial Arts engraved in the brain. Many of those attacks are meaningless against the deceased, but their handling has a reasonable meaning
Arms
Meat Cleaver
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 2
It seems that even kitchen knives are being brought to bear. Rust and all.
Arms
Metal Bar
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 2. Add +1 to the die roll of the Attack Check.
A bar that is a mass of metal, no longer limited to being used as a tool
Any
Molotov Cocktail
Timing: Action Cost: 2 Range: 0~1
Effect
Blast Attack 1 + Explosive + Chain Attack 1. The Attack Check receives a penalty of -1.
Breakable container packed with fuel. I will make the enemy burn. I made the fire, but it will become my own fire...
Arms
Nail Bat
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 1 + Explosive
A bat or thorny club made into a weapon after the war.
Arms
Sniper Rifle
Timing: Action Cost: 2 Range: 2~3
Effect
Shooting Attack 1. Add +1 to the die roll of the Attack Check.
The gun which makes the attack of the ultra-far away be faithful. The effect is perfect if you are an impersonal person, but the near opponent will not feel it's power.

Tier 1 Dance of Distortion Armaments[edit]

Torso
First Aid Kit - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
At the end of the Battle Phase, if this Part is not damaged, you may choose three Basic Parts belonging to your Sisters other than yourself to regenerate.
With sewing needles and organic fibres, the soft repair tool for humans is still a repair tool for the undead.
Arms
Shovel - Dance of Distortion
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 1 + Dismember (Enemies get +2 to the Dismember Check.)
Defend Maneuvers cannot reduce the damage of this attack.
You need a shovel to bury the dead. If it still continues to move I will stab, slash, crush and kill it.

Tier 2 Armaments[edit]

Arms
Ball & Chain
Timing: Action Cost: 2 Range: 0~1
Effect
Melee Attack 1 + Stagger
I can collapse the opposition by twisting the metal chain after hitting them with the iron ball first
Any
Barbed Wire
Timing: Damage Cost: 0 Range: Self
Effect
You may only use this Maneuver when you deal damage. Add +1 to the damage for an Unarmed or Melee Attack..
Spiked wires. The undead attacker that wraps their body in this will gouge the opponent's body more strongly and deeply
Arms
Bear Gun
Timing: Action Cost: 3 Range: 0~2
Effect
Shooting Attack 3
Super powerful gun with powerful power. For a human being it is a gorgeous gun, but for undead it is hard to shoot a bit.
Head
Boost
Timing: Rapid Cost: 0 Range: 0
Effect
You cannot target yourself. Move 1.
A fighting skill attack which blows the palm to the opponent and blows them away. Oriental Mystery.
Legs
Boot Knife
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 2. Add +1 to the die roll of the Attack Check.
Boots remodeled so that the blade comes out from the toe or heel. If you can use it with the leg power of the dead, that blade gives off an unusual effect.


Any
Hand Grenade
Timing: Rapid Cost: 2 Range: 0~1
Effect
Blast Attack 2 + Explosive. The Attack Check receives a penalty of -1.
A bomb that explodes and scatters iron piece. Also, there is no possibility of rolling back over to your feet..
Arms
Machine Gun
Timing: Action Cost: 3 Range: 1
Effect
Shooting Attack 1 + Area Attack
A shooting gun that shoots many bullets in the blink of an eye and pours bullet rain. When the enemies are gathering in one place, the effect is large.
Arms
Metal Case
Timing: Damage Cost: 0 Range: Self
Effect
Defend 1 + Negate "Explosive"
A reinforced case that can be used as a shield in a pinch. This can be things like guitar cases, umbrellas, etc, depending on your preference.


Arms
Shotgun
Timing: Action Cost: 2 Range: 0~1
Effect
Shooting Attack 1 + Explosive. Add +1 to the die roll of the Attack Check.
It is effective against the undead because it shoots out countless small iron balls with high killing ability.
Arms
Twin Pistols
Timing: Action Cost: 3 Range: 0~1
Effect
Shooting Attack 2 + Chain Attack 1
Use two large handguns with both hands to gain strong combat strength. There are two pistols and it is a double pistol attack.


Tier 2 Dance of Distortion Armaments[edit]

Torso
Coffin - Dance of Distortion
Timing: Damage Cost: 2 Range: Self
Effect
Defend 2. At the end of the Battle Phase, if this Part is not damaged, you may choose two of your own Parts to regenerate.
With a coffin on the back or dragging or a special storage device system, you can store spare parts.
Arms
Net Gun - Dance of Distortion
Timing: Action Cost: 3 Range: 1
Effect
Shooting Attack 1 + Stagger. If this attack hits, until the end of the Turn, Move Maneuvers performed by the target on themselves cost them an additional 2 AP (this effect does not stack if multiple attacks are made.)
Metal net with iron balls on top. I can collapse my opponents below it.

Tier 3 Armaments[edit]

Arms
Anti-Tank Rifle
Timing: Action Cost: 4 Range: 1~3
Effect
Shooting Attack 5
Originally the gun made to puncture the armour of a tank it's power is comparable to a small missile.
Any
Dynamite
Timing: Action Cost: 3 Range: 0~1
Effect
Blast Attack 2 + Explosive + Area Attack
A powerful bomb which blows up a wide area. Many suicide bombers using explosions require careful handling.
Arms
Flamethrower
Timing: Action Cost: 2 Range: 0~1
Effect
Blast Attack 1 + Explosive + Chain Attack 1
Flame spraying weapons that emit powerful flames and light the target on fire. Well used against the undead.
Arms
Flying Guillotine
Timing: Action Cost: 3 Range: 0~1
Effect
Melee Attack 1 + Dismember + Stagger
A chain with a saw-toothed disk with many blades on it's head. It is an excellent weapon that strikes away enemies and cuts.
Arms
Great Knife
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 4. Add +1 to the die roll of the Attack Check.
A fearsome Murder weapon that looks like a sledge on a sword. They can pierce the prey easily. (Originally 'Jogiri,' in reference to an advertising campaign for 'The Hills Have Eyes' gone horribly wrong.)
Arms
Lawnmower
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 3 + Chain Attack 2.
Spin the blade of the lawnmower and it will dismantle anything that is touched. Although it is hard to aim, it is one of the strongest undead destroying tools.
Any
Monofilament
Timing: Action Cost: 2 Range: 0~1
Effect
Melee Attack 1 + Dismember + Chain Attack 1
Strong wire that can cut off most matter in the world. Experts disassemble countless enemies in pieces with one fingertip.
Arms
Rocket Launcher
Timing: Action Cost: 4 Range: 1~2
Effect
Blast Attack 4 + Explosive
Crushing enemies with powerful rockets requires time to carry large portable shots, but it's destructive power is certainly worth it.
Arms
Superior Katana
Timing: Action Cost: 2 Range: 0
Effect
Melee Attack 2 + Dismember. Add +1 to the die roll of the Attack Check.
A named Japanese sword with quick attacks and highly reliable killing power. In order to wield, some sort of spiritual unification is required.
Arms
Undead Gun
Timing: Action Cost: 3 Range: 1~2
Effect
Shooting Attack 1 + Explosive + Area Attack
A gun that connects multiple shotguns and releases countless shots at the same time. The rain of destruction changes the meat within range to mince.

Tier 3 Dance of Distortion Armaments[edit]

Arms
African Throwing Knife - Dance of Distortion
Timing: Action Cost: 3 Range: 0~2
Effect
At the time of its use, you may decide whether this Part performs a Melee Attack 1 + Dismember or a Melee Attack 1 + Stagger.
A weapon of incredibly evil design. You can fight using many blades, throw it and use it.
Arms
Giant Scissors - Dance of Distortion
Timing: Action Cost: 3 Range: 0
Effect
Melee Attack 2 + Dismember (Enemies get -2 to the Dismember Check.)
An incomparable heinous weapon made to just to break up an enemy's body and slice it apart. It is hard to walk around, but the effect is terrible.