Baroque

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NC p76 Baroque.jpg

Description[edit]

Deformed Dolls.
Manufactured mutants.
Shaped to another's whim.
Woven from twisted flesh.
The specialty of this Class is mutation. They are chimeras created from a multitude of corpses. Their incomprehensible bodies possess incomprehensible abilities. There are many whom are particularly swift.

Designing a Baroque[edit]

Your misformed body is equipped with many unlikely organs and expresses, by all rights, impossible movements. By merely distorting your form as you wish, you should become a sufficiently strange being. You might say that the only things you shall not forget are to acquire 1 attack method and to decide on a concept for your misformation.

You, who are covered in mutation parts, are expected to engage in the front lines as a monster.

You, who wield both strong attacks and defences, shall serve well enough as both shield and sword for your sisters

Reinforcement Points[edit]

Armament Mutation Enhancement
0 2 0


Special Skill[edit]

Mutated Being
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, when you are hit with an Attack that did not roll a Critical Success, you may choose which Location it hits (unless you have lost all Parts from that Location.)
That body no longer has the shape of a person. Therefore we will not accept attacks against people.

Skills[edit]

Extreme Mutation
Timing: See Effect Cost: None Range: Self
Effect
When you learn this skill, you may acquire an additional Tier 3 Mutation.
This is not limited by your Reinforcement Points, and you may regenerate it as normal.
The irregular curse that you have been put in is beyond the limits of the body. It is a miracle that you keep your mind.
Karmic Corpse
Timing: Auto Cost: None Range: Self
Effect
At the end of the Battle Phase, you may regenerate two Parts of your choice.
It was cut off repeatedly, shot, destroyed and destroyed. It is engraved and I wonder what has been done since it broke down a little bit now
Mad Demon
Timing: Auto Cost: None Range: Self
Effect
When you make an Attack Check for an Unarmed Attack Maneuver, you may add +1 to the die roll.
Your body is dominated by its own combat instinct, the world fighting is dyed in crimson, fighting with nails, tearing with fangs.
Regeneration
Timing: Damage Cost: 1 Range: Self
Effect
Defend 1. You may use this Skill any number of times per Turn, but only once per Attack.
Your body will return to its original state by itself. Any attack will only slow the movement.
Super Strength
Timing: Auto Cost: None Range: Self
Effect
Your Unarmed and Melee Attacks deal +1 damage.
The muscular strength of the deceased which is unlikely to be human, it is further enhanced and raised. A monster put in a narrow arm is always waiting for the time of liberation.

Dance of Distortion Skills[edit]

Crystallization - Dance of Distortion
Timing: Damage Cost: 1 Range: Self
Effect
You may ignore any "Dismember", "Explosive", and "Move" properties associated with an attack you've been hit by.
This Maneuver can be used any number of times per Turn.
Unusual body fluid flowing in a heteromorphic body. If it touches the outside air it will crystallize and harden. It will be cut and it will absorb the explosion. Indeed the body of a monster, but it is a useful body
Instrument of Evil - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
When you declare an Attack Maneuver, you may declare the use of this Skill to increase the damage by 1.
However, the "Dismember", "Explosive", "Chain Attack" and "Area Attack" properties are all lost.
Imitate and reinforce your body with the original weapon attack organs and express it as a more violent weapon. The power of destruction would have increased, but its awkwardness is not an essential ratio.