Basic Parts

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Location Name Timing Cost Range
Arms Fist Action 2 0
Effect Unarmed Attack 1
Location Name Timing Cost Range
Arms Arm Check 1 0
Effect Support 1
Location Name Timing Cost Range
Arms Shoulder Action 4 Self
Effect Move 1
Location Name Timing Cost Range
Legs Bone Action 3 Self
Effect Move 1
Location Name Timing Cost Range
Legs Foot Check 1 0
Effect Hinder 1
Location Name Timing Cost Range
Head Brain Auto None Self
Effect Maximum Action Points +2
Location Name Timing Cost Range
Head Eyeballs Auto None Self
Effect Maximum Action Points +1
Location Name Timing Cost Range
Head Jaw Action 2 0
Effect Unarmed Attack 1
Location Name Timing Cost Range
Torso Spine Action 1 0
Effect One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
Stacks if used repeatedly. Discount may be divided totally arbitrarily.
Location Name Timing Cost Range
Torso Entrails Auto None None
Effect None