BftP Armaments

From Nechronica Wiki Translation Project

Tier 1 Armaments[edit]

Location Name Timing Cost Range
Arms Bomb Arrow Action 2 0-2
Effect Blast Attack 1, maneuvers that increase the damage of Unarmed Maneuvers can increase the damage of this attack.
Description A small blast launched by your own strength, perhaps it can achieve greater heights than it appears?
Location Name Timing Cost Range
Any Strap Check 1 Self
Effect Negate a single hinder maneuver made against an attack check. This may be used multiple times per round but only once per attack
Description Keep steady, do not let your attacks be knocked aside. Even a simple strip can help with this
Location Name Timing Cost Range
Any Lucky Charm Check 0 0-2
Effect When you make a critical hit on an attack roll with a Shooting or Blast Weapon, you may make a mutual conversation check with a sister in range.
Description Others might think it nothing, but you know that this enables your success.

Tier 2 Armaments[edit]

Location Name Timing Cost Range
Arms Blast Hammer Actions 2 0
Effect Blast Attack 3, on a critical it gains explosive. This weapon does not gain additional damage from critical hits, only explosive.
Description A brute force tool of removing obstacles. There is no art or care, only the blast.
Location Name Timing Cost Range
Head Focus Damage 0 Self
Effect When inflicting damage on a single enemy with a Melee Attack, you may mark them as the subject of your focus. While this is in effect, you get a +1 to attack checks against this target. The effect is lost if you move beyond range 1 from the target or attack another target, including via area attacks.
Description Distraction and distance must not be allowed, only their destruction must be considered.
Location Name Timing Cost Range
Arms Rocket Racks Action 3 2-3
Effect Blast Attack 1+Explosive+Chain 2
Description A carnival of explosions that bring about a massacre. Distance provides no safety against this symphony.
Location Name Timing Cost Range
Arms Grenade Launcher Action 3 1-2
Effect Blast Attack 2+Explosive
Description Even as the world has changed and fallen apart, this weapon has not. Even now it clears the way through force and fragments.

Tier 3 Armaments[edit]

Location Name Timing Cost Range
Body Mortar Action 3 2-3
Effect Blast Attack 3+Area
Description An ancient approach that finds life once more among the dead. As it once was, its arrival brings about a rain of limbs and blood.
Location Name Timing Cost Range
Arms Sticky Grenade Action 3 1
Effect Blast Attack 2+Explosive, defends are ineffective against this maneuver.
Description Merciless destruction that ignores all armor. It waits just long enough for the victim to realize their end.
Location Name Timing Cost Range
Arms Nailgun Action 2 0-1
Effect Shooting Attack 1, +1 to the attack check Defend maneuvers are ineffective against this attack
Description Unstoppable shots that can only be avoided, not restricted. The attacks will not end until they are as a butterfly in a collection.
Location Name Timing Cost Range
Any Charger Action 3 0-1
Effect Shooting Attack 3

For a 1 AP cost action, apply +2 damage to the next attack with this weapon. A second 1 AP cost action may be done to apply explosive to the next attack with this weapon.

Description Bright lights and a loud whine. The release of stored energy produces an electrifying display.
Location Name Timing Cost Range
Any ADS Damage 2 0-1
Effect Defend 1 on target. The target may choose to have the attack hit a location one higher or lower. (Ex: If the attack will hit the body, it can be made to hit the arms or legs instead). This can be used multiple times per round but only once per attack.
Description A gun that rings out in defense of yourself. Redirect the blow by force of arms.
Location Name Timing Cost Range
Any Six Shooter Rapid 2 0-1
Effect Shooting Attack 2 + Chain 2
Description Burned into the imagination of pioneer spirits. The speed of this weapon is legendary.