Long arms capable of reaching across and pulling or throwing the enemy can be quite the surprise for those who feel safe at longer or shorter ranges.
Location
Name
Timing
Cost
Range
Any
Fluid Sprayer
Action
3
0-1
Effect
Blast Attack 2 If the attack deals damage, then the affected location becomes trapped. No maneuvers may be used from parts on that hit location until the character takes a 1 AP action to clear it. Targets immune to stagger are immune to this effect. Horrors and Legions are staggered instead.
Description
A organ of uncomfortable function that is quite handy for immobilizing foes.
Location
Name
Timing
Cost
Range
Any
Steel Breaker
Damage
See Below
Self
Effect
When attacking with an unarmed attack, you may spend an amount of AP up to the amount of defend used to negate that same amount of Defend. This may be used multiple times per round.
Description
Enhanced muscles, razor sharp fangs, or any other number of changes to one's natural weapons enables them to tear through hardened skin or metal with ease
Location
Name
Timing
Cost
Range
Any
Survival Instinct
Auto
None
Self
Effect
When the location this part resides in takes damage, the character may reduce the cost of their next maneuver by 1, to a minimum of 0. This can be used multipe times per round but only once per count.
Description
Those that can respond quickly to danger are the ones most likely to survive.