BftP Mutations

From Nechronica Wiki Translation Project

Tier 1 Mutations[edit]

Location Name Timing Cost Range
Leg Lunge Action 3 Self
Effect Move 1

If this move is successful, declare an unarmed attack 1 against a target in your destination zone.

Description Wicked claws on your feet allow you to make bounding leaps at enemies and savage them.
Location Name Timing Cost Range
Head Stress Suppressor Auto None Self
Effect You may remove 1 additional madness point than your memory fragments would allow during the battle phase.
Description A strange organ that somehow makes it possible to relax in the most trying circumstances.
Location Name Timing Cost Range
Legs Spiked Legs Action 2 0
Effect Unarmed Attack 1 + Explosive
Description Spikes emerging from the legs allow your kicks to shred flesh.

Tier 2 Mutations[edit]

Location Name Timing Cost Range
Arms Grasping Claw Action 3 0-1
Effect Unarmed Attack 1 + Move 1
Description Long arms capable of reaching across and pulling or throwing the enemy can be quite the surprise for those who feel safe at longer or shorter ranges.
Location Name Timing Cost Range
Any Fluid Sprayer Action 3 0-1
Effect Blast Attack 2 If the attack deals damage, then the affected location becomes trapped. No maneuvers may be used from parts on that hit location until the character takes a 1 AP action to clear it. Targets immune to stagger are immune to this effect. Horrors and Legions are staggered instead.
Description A organ of uncomfortable function that is quite handy for immobilizing foes.
Location Name Timing Cost Range
Any Steel Breaker Damage See Below Self
Effect When attacking with an unarmed attack, you may spend an amount of AP up to the amount of defend used to negate that same amount of Defend. This may be used multiple times per round.
Description Enhanced muscles, razor sharp fangs, or any other number of changes to one's natural weapons enables them to tear through hardened skin or metal with ease
Location Name Timing Cost Range
Any Survival Instinct Auto None Self
Effect When the location this part resides in takes damage, the character may reduce the cost of their next maneuver by 1, to a minimum of 0. This can be used multipe times per round but only once per count.
Description Those that can respond quickly to danger are the ones most likely to survive.

Tier 3 Mutations[edit]

Location Name Timing Cost Range
Arms Hammer Hands Action 3 0
Effect Unarmed Attack 4

When this attack hits you may damage a single part in your arm hit location to boost the damage by 2.

Description Massive hands that can smash any opposition, even as they burn out their arms.
Location Name Timing Cost Range
Head Acid Spit Action 2 0-1
Effect Blast Attack 2 + Explosive, the target suffers a -1 to their next check.
Description The ability to vomit painfully corrosive is a disgusting, but very useful ability. It's a small mercy if your sense of taste is gone.