Conductor

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we'll have a picture one day

Description[edit]

Conductor class image.jpg

Dolls who direct.
Those who make the world their stage.
Puppeteers with broken strings.
Imaginary play things, now made reality.
The specialty of this class is imagination. Whether they were playwrights of the past or made music in their past lives, their stage knowledge knows no bounds. And now, in the afterlife, they shall cast new performers under their baton.

Reinforcement Points[edit]

Armament Mutation Enhancement
0 1 0


Special Rules[edit]

Dolls of other classes cannot acquire Skills from the Conductor Class using Favor Points.
At the beginning of the round, you may place your [Puppet] on the Battle Map. Your puppet takes damage as if it were a Horror, and starts with the following parts: [Bone], [Fist], [Brains], [Entrails]. Your puppet is treated like any other Doll.
Your [Puppet] may recover like any normal Doll. Your [Puppet] may also recover all of its Basic Parts.
Your [Puppet] has a number of Reinforcement Points equal to your current Reinforcement Points, divided by three (rounded down). Your [Puppet] starts with 0 Reinforcement Points assigned in no locations.
Your [Puppet] cannot exceed you in Maximum Action Points. If your [Puppet] exceeds you in more Maximum Action Points, it's Maximum Action Points will be set to yours.
If your [Puppet] is annihilated, you may summon it for 3 Action Points. Additionally, you must add one Madness Point to your treasure's Fetter.
Your puppet must regenerate with its base parts ([Bone, [Fist], [Brains], [Entrails]), plus all of its Reinforcement Points must be reassigned. You may not reassign Reinforcement Points during Battle Phase.
Your [Puppet] is considered the same as you for the purpose of targeting and being targeted by Conversation Checks.

Special Skill[edit]

Name Timing Cost Range
Duo Rondo Auto None Self
Effect You may summon an additional [Puppet]. If you take this skill, your [Puppet] has a number of Reinforcement Points equal to your current Reinforcement Points, divided by three (rounded down). Your [Puppets] may not use [Leitmotif] on this skill. Your [Puppets] benefit from all skills taken.
Description Duets can be just as beautiful as solos.

Skills[edit]

Name Timing Cost Range
Pain Split Damage 1 0~1
Effect Split the damage between you and your [Puppet]. If there is an extra point of damage split between you, your [Puppet] takes the extra damage. The original target still receives all damage effects (Dismember, Explosive, ect.). (This Maneuver does not apply to Attack Maneuvers with the damage effect "Area".)
Description The sound of broken strings or a croaked voice not only affects the performer, but its conductor as well. Let no error fall in your Puppet's hands. Fall together.
Name Timing Cost Range
Golden Instrument Auto None Self
Effect When you learn this skill, your [Puppet] may acquire an additional Reinforcement Point. Your [Puppet] may not use [Leitmotif] on this skill.
Description Gold is a great conductor.
Name Timing Cost Range
Accordance Rapid 2 See Below
Effect Choose one of your sisters on the Battle Map (this includes your [Puppet]). Swap places on the Battle Map with them.
Description It is told that music unites the heart and the soul together, even if the path between is shaky. As such, your Puppet is inseparable from you.
Name Timing Cost Range
Leitmotif Auto None Self
Effect At the time you purchase this skill, pick one Class Skill with [Auto] Timing. Your [Puppet] obtains that skill. Your Puppet may not acquire skills from your Position.
Description You've performed a signature song long enough that some of its chords are heard in others. Even your Puppet cannot resist hearing the same tune.
Name Timing Cost Range
Silver Baton Rapid See Below 0~1
Effect Target any of your sister's [Action] maneuvers. (This includes your [Puppet]) The maneuver can be used as a [Rapid]. You pay the cost of the maneuver.
Description Let your audience follow your swift instructions, the silver baton you carry guiding the tempo of a furious performance.
Name Timing Cost Range
Da Capo Check 0 0
Effect You may reroll the die for an Attack Check.
Description Second verse, same as the first.
Name Timing Cost Range
Maestro Auto None Self
Effect During the Battle Phase, when your sisters or [Puppet] targets an enemy you have previously targeted, they may add +1 to the die roll of their Attack Check.

Only one instance of [Maestro] may be on one target.

Description You can guide your puppet and your dolls to give a proper ensemble.

Scrapped Skills[edit]

Don't pick these skills!

Name Timing Cost Range
Final Performance Rapid See Below 0
Effect As the cost of this skill, annihilate your [Puppet]. B2+E+A. This maneuver cannot be defended. No "Rapid" or "Check" timings may be done in declaration.
Description Tonight marks your Puppet's last act. Let this be a night your audience can never forget.
Name Timing Cost Range
Final Performance Rapid See Below See Below
Effect Unavailable until the last 5 counts of the Round. As the cost of this skill, annihilate your [Puppet]. All of your maneuvers and skills may have their Cost become 1. No Maneuver or Auto skill may change this.
Description Every process has a genesis, and ends with a revelation. Let your sorrow turn to rage, as you step back into reality.
Name Timing Cost Range
Accordance (Old) Rapid 2 See Below
Effect Regardless of its current position on the Battle Map, your [Puppet] is instantly transported to your current Area.
Description It is told that music unites the heart and the soul together, even if the path between is shaky. As such, your Puppet is inseparable from you.