Court

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Description[edit]

NC p70 Court.jpg

Strength does not arise only when wielding a weapon. To think and to know are also strengths. Within this ruined world, it is not a strength easily understood... but you cultivate it nonetheless. Things could be no other way.


Name Timing Cost Range
Advice Check 0 0~2
Effect: Support 1 or Hinder 1.
Description Small words and signs will still negate large damage. It will be a small but big chance.
Name Timing Cost Range
Anticipate Rapid 0 0~3
Effect: Target "Rapid", "Damage", or "Check" Maneuver. Cancel the effects of one.
Description It is important to know about the enemy that appeared. It also helps tactics to instantly see the enemy's war potential and offensive power.
Name Timing Cost Range
Composure Auto None Self
Effect: You can gain +1 to the die roll on Action Checks.
Description Calm behavior, there are things that make things move a lot. Your calm view should be an important starting point.
Name Timing Cost Range
Foresight Action 1 0~1
Effect: The Cost of the target's next Action decreases by 1 (minimum 0.)
Description By knowing the movements of enemies and ally in advance, you can act with the minimum necessary movement.
Name Timing Cost Range
Restraint - Dance of Distortion Auto See Below Self
Effect: When you fail (or critically fail) a Madness Check, you may change the result to a Success.

As the cost of this Skill, damage one of your Basic Parts of your choice.

Description Loss of, distortion of mind. Let's cheat. With loss of body and distortion of the body. Pain is proof of sanity...even such a distorted philosophy is useful for regulating you now.
Name Timing Cost Range
Scapegoat - Dance of Distortion Auto See Below Self
Effect: When one of your Sisters fails (or critically fails) a Madness Check, you may change the result to a Success.

As the cost of this Skill, add a Madness Point to one of your Fetters of your choice.

Description You are sensitive to look at the world. Not only in battle, but in human relationships. I know what I should do. Brutally. Firmly.
Name Timing Cost Range
Tactics Auto None See Below
Effect: At the beginning of the Battle Phase, you may observe the arrangement of enemies and move a Doll of your choice to any Area other than Tartarus.
Description Strategy based on position and traction. Promising everyone victory be driving a flexible team.