Electrodes

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Tier 1 Electrodes[edit]

Location Name Timing Cost Range
Head Accelerator Auto None Self
Effect During the Battle Phase, you may reduce the cost of a Timing: Rapid maneuver by 1 (minimum cost 1).
Description Your body moves faster than others. Judge instantaneously. When it is necessary to act, it appears clearly
Location Name Timing Cost Range
Arms Blitz Shell Action 3 0-1
Effect Unarmed Attack 1 + Explosive.
Description Mechanism for shooting out bullets of electricity stored in the body. Often being placed in the palm or arm
Location Name Timing Cost Range
Any Circuits Auto None Self
Effect Maximum Action Points +1. When this Part is broken, break any one of your own Parts.
Description Electronic circuit to help body move and speed up. Short Electricity flows in the body
Location Name Timing Cost Range
Any Electric Bond Rapid 0 Self
Effect Only usable when this part is broken. Recover this Part.
Description Parts that are automatically repaired by passing electricity and sticking. Although it is inappropriate, it becomes an excellent decoy.
Location Name Timing Cost Range
Any Electric Coil Damage 1 Self
Effect Only usable when taking damage. You can change the attacked location to this Part's location. Usable any number of times per Round.
Description An electromagnet that generates magnetic force by turning the electricity on and off. You can adjust the part to hit by inducing attack
Location Name Timing Cost Range
Head Electronic Drug Auto None Self
Effect You may add a +1 to Madness Checks. When this Part breaks, you must make a Madness Check.
Description An electronic drug that can flow in your head anytime. Use, For example, I can forget temporarily disgusting things. To fluffy things instead.
Location Name Timing Cost Range
Any Large Mine Rapid 2 0
Effect Usable only when the target uses an Action maneuver, and only against that target. Deliver a Check value 7 "Blast Attack 2 + Explosive" (The Check and Rapid timings do not occur).
Description Large detonation by sensors, wires, remote control etc. Type undead landmines. High power weapon which blows half the body apart.
Location Name Timing Cost Range
Arms Paralyzer Action 3 0-1
Effect Ranged Attack 1, +2 to the Attack Check. When this maneuver critically succeeds, it gains the Stagger effect. This maneuver does not gain additional damage from the Attack Check's critical success.
Description A gun developed to suppress the mob. As a weapon to stop undead movement, it is a little awkward to use.
Location Name Timing Cost Range
Torso Recovery Rapid 0 Self
Effect Damage this Part. Recover one Electrode or Enhancement Part of your choice other than Recovery.
Description Unit for repairing machinery. If electricity passes through it, you can restore most of it.
Location Name Timing Cost Range
Head Sensor Check 0 0-1
Effect Only usable on an Attack Check. Hinder 1.
Description An excellent sensor that senses danger and informs us in advance. It's perfect if you only avoid attacks.
Location Name Timing Cost Range
Any Spark Bomb Action 2 0
Effect Blast Attack 2 + Explosive. When you use this maneuver, during Damage timing, break any one of your own Parts.
Description An explosive device that explodes part of the body. Including yourself. However, its power is enormous.
Location Name Timing Cost Range
Head Stabilizer Check 0 Self
Effect Support 2. Even if an Attack maneuver to which this effect was applied critically succeeds on the Attack Check, do not add the additional damage.
Description Fix small shakes and fine movements when moving the body apparatus. Of course, I can only modify my own movements


Tier 2 Electrodes[edit]

Location Name Timing Cost Range
Legs Blade Skating Action 2 0
Effect Upon declaration, choose one effect: "Melee Attack 1 + Dismember" or "Move 1 (in this case, the range becomes "self")". Resolve that maneuver.
Description Skate shoes with round blades rotating at high speed. Good for movement and attacking.
Location Name Timing Cost Range
Any Bolt Strike Damage 0 Self
Effect You may only use this when you inflict damage. Gain the Explosive effect.
Description
Location Name Timing Cost Range
Any Coating Auto None Self
Effect During the Damage timing, you gain Defend 1 to the equipped location.
Description Surface treatment with metal or rubber to protect specific parts. It is effective to protect dangerous goods and important things.
Location Name Timing Cost Range
Legs Drive Shaft Auto None Self
Effect You can add +1 to Attack Checks for Legs location Attack maneuvers.
Description
Location Name Timing Cost Range
Arms Electromagnetic Pulse Check 0 0~1
Effect Cannot be used on yourself. The target re-rolls the die for the Check.
Description
Location Name Timing Cost Range
Arms Laser Spray Action 2 0-2
Effect Ranged Attack 2 + Explosive. For each zone of distance from you to the target, -1 to the Attack Check.
Description A firearm that diffuses and emits a laser like a shotgun. The closer the enemy is, the more effective it is.
Location Name Timing Cost Range
Head Mechanical Guide Auto None Self
Effect Increase the value of your Support by +1.
Description Artificial mechanization that enables precise motion in units of 1 mm body. We will provide more efficient support
Location Name Timing Cost Range
Torso Portable Battery Auto None Self
Effect At the start of the Round, you can damage this part. Only for that Round, your maximum AP +2.
Description A small battery that can be carried. Temporarily get high mobility, however, it can not be used continuously
Location Name Timing Cost Range
Any Reactor Action 0 Self
Effect Only usable once per Count. You may use a single Timing: Rapid Attack maneuver as Timing: Action.
Description A passive element that smoothes the current and stabilizes the movement of the doll. A rectangular parallel piped made up of coils and other parts.
Location Name Timing Cost Range
Any Stun Grenade Rapid 2 See Below
Effect Only this Count, all participants on the Stage of Battle have a -2 penalty to Attack Checks. This effect cannot apply multiple times to the same calculation.
Description
Location Name Timing Cost Range
Torso Transistor Auto None Self
Effect Only while your Torso has an undamaged Part with a Maneuver that increases maximum AP (excluding Portable Battery and Limiter), you gain a +2 to maximum AP.
Description A device that amplifies the current flowing in the body. I am going to amplify to the last Therefore, this device is meaningless alone.
Location Name Timing Cost Range
Torso Voltage Action 1 Self
Effect Enable the re-use of a single Range: Self maneuver of Timing: Rapid or Timing: Check.
Description The current that pulls the body draws out the ability to deceive the body and deceive the brain by exceeding the limit. Remove your limits!


Tier 3 Electrodes[edit]

Location Name Timing Cost Range
Arm Charged Shot Action 2 1~2
Effect Upon declaration, choose one effect: "Blast Attack 2 + Explosive" or "During this Round, your next [Charged Shot] gains a +2 bonus to damage (cannot stack). Resolve that effect.
Description
Location Name Timing Cost Range
Torso Generator Auto None Self
Effect +2 to maximum AP. When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself. However, "Rapid" and "Check" timings do not occur for this effect.
Description
Location Name Timing Cost Range
Any Lightning Action 2 0
Effect Unarmed Attack 3 + Explosive. Once this maneuver has been used, you may not use it again during the same Phase unless you reduce your Action Points by 2 as an Action.
Description
Location Name Timing Cost Range
Arm Lightning Sword Action 2 0
Effect Melee Attack 1 + Dismember + Explosive.
Description
Location Name Timing Cost Range
Head Microprocessor Auto None Self
Effect +1 to maximum AP. Attack Checks by Legions and Horrors that target you receive a -1 penalty. (For an Area Attack, the penalty only applies to hitting you.)
Description
Location Name Timing Cost Range
Any Overclocking Rapid None Self
Effect Damage this Part. Use an Action or Rapid timing maneuver of your choice at Rapid timing. At this time, no one but you may use maneuvers at Rapid timing.
Description Super fast operation. It is impossible for anyone to stop it.
Location Name Timing Cost Range
Any Overdrive Damage 0 Self
Effect Damage this Part. You may only use this Maneuver when you inflict damage. +3 to Melee or Unarmed damage.
Description The explosive power that electricity produces is the power that will blow away if it is an undead soldier. A blow killing ultra-fire attack.
Location Name Timing Cost Range
Arm Plasma Sword Action 4 1-3
Effect Melee Attack 3. Damage all targets in the direction from you to the chosen target (This effect is treated as "Area Attack"). Only usable once per Phase.
Description A sword is a weapon that emits a huge beam blades. It boasts the range of attack, but its size can also be an enemy.
Location Name Timing Cost Range
Arm Railgun Action 2 0~2
Effect Upon declaration, choose one effect: "Shooting Attack 1. The Attack Check has a +2 bonus." or "During this Round, your next [Railgun] Attack Check gains a +2 bonus (cannot stack)." Resolve that effect.
Description
Location Name Timing Cost Range
Any Rocket Auto None See Below
Effect When you receive the effect of a "Move" maneuver, you may increase its distance by +1.
Description
Location Name Timing Cost Range
Head Sight Goggles Auto None Self
Effect +1 to Shooting and Blast Attack Checks.
Description
Location Name Timing Cost Range
Any Synthesizer Rapid 3 0-1
Effect All Sisters within range make Conversation Checks with you as the target.
Description An instrument that plays an electronic voice, or an electronic sound such as a guitar. The timbre will heal the sisters' hearts.