Enemy Data

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Spirit Attacks[edit]

These occur in much the same way as do normal attacks. However, if they hit, in place of taking X damage the target Doll receives X madness points (They do not take any normal damage. Thus, Spirit Attacks do not create a "Damage" Timing.) The player of the Doll that was hit can choose to add the Madness Points to any Fetter they wish. A Critical Success does not increase the amount of Madness Points inflicted.

Legions[edit]

Zombie[edit]

Threat Level 1 per 5 Maximum Action Points 8
Rend [Action/2/0] Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area divided by 10) (Round down)
Shamble [Action/3/Self] Move 1
Mob [Rapid/0/0] Hinder Move 1
Possessing no Reinforcements at all, these are the most basic of the Undead. Because they were made in such enormous quantities, they can be seen everywhere.

Soldier[edit]

Threat Level 2 per 5 Maximum Action Points 8
Simultaneous Fire [Action/3/0~1] Shooting Attack 2 + Chain Attack (Number of Soldiers in the same Area divided by 10) (Round down)
Shamble [Action/3/Self] Move 1
Mob [Rapid/0/0] Hinder Move 1
Zombies equipped with the most basic combat knowledge and gear. Their fighting power in a group should not be underestimated.

Nightmare[edit]

Threat Level 2 per 5 Maximum Action Points 8
Moan [Action/3/0] Spirit Attack 1 + Chain Attack (Number of Nightmares in the same Area divided by 10) (Round down)
Shamble [Action/3/Self] Move 1
Mob [Rapid/0/0] Hinder Move 1
A self destructive Doll or a failed Savant. Their existence is a spiritual torture for a Doll to behold.

Witch Bird[edit]

Threat Level 2 per 5 Maximum Action Points 9
Peck [Action/2/0] Unarmed Attack 1 + Chain Attack (Number of Witch Birds in the same Area divided by 10) (Round down)
Flap Wings [Action/2/Self] Move 1~2
It is not uncommon for wild birds to be indiscriminate in their attacks upon the undead.

Horrors[edit]

Ghoul[edit]

Threat Level 2 Maximum Action Points 8
Biting Jaws [Action/2/0] Unarmed Attack 2
Bone [Action/3/Self] Move 1
Distorted Arm [Auto/0/Self] +1 to hit with unarmed attack manuvers.
Brains [Auto/0/Self] +2 Action Points.
Intestines [Auto/0/Self] None.
Many ghouls are formed from the Undead who feed upon other Undead.

Sniper[edit]

Threat Level 3 Maximum Action Points 8
Sniper Rifle [Action/2/2-3] Shooting Attack 1. Add +1 to the die roll of the Attack Check.
Bone [Action/3/Self] Move 1
Scope [Check/0/Self] Support 2. Use this Maneuver only when making a Shooting or Blast Attack.
Hand of Death [Rapid/0/Self] You may use an Attack Maneuver of your choice as if its Timing were "Rapid".
Brains [Auto/0/Self] +2 Action Points.
Intestines [Auto/0/Self] None.
A dead Soldier equipped with a Sniper Rifle is an excellent support role in combat.

Hound[edit]

Threat Level 3 Maximum Action Points 9
Saberteeth [Action/2/0] Unarmed attack 2
Animal Legs [Action/2/Self] Move 1-2
Strengthening Spinal Cord [Auto/0/Self] +2 Action Points.
Tail [Auto/0/Self] +1 Action Points.
Intestines [Auto/0/Self] None.
Military Undead dogs. Their semi-mechanical bodies strengthen their ability to attack their prey.

Dobsonfly[edit]

Threat Level 3 Maximum Action Points 8
Mandibles [Action/2/0] Unarmed attack 2
Wings [Action/2/Self] Move 1-2
Extra Wings [Rapid/0/0] You may perform one Action manuver of your choice as if it's timing were "Rapid"
Exoskeleton [Damage/0/Self] Defend 1
Central Nervous System [Auto/0/Self] +2 Action Points
Entrails [Auto/0/Self] None.
An outstanding insect often seen flying in groups. A three meter long carnivorous cockroach.

Butcher[edit]

Threat Level 4 Maximum Action Points 8
Big Knife [Action/2/0] Melee attack 2
Bone [Action/3/Self] Move 1
Armour Skin [Damage/0/Self] Defend 1
Super Strength [Auto/0/Self] Melee Attack Damage +1
Brain [Auto/0/Self] +2 Action Points
Entrails [Auto/0/Self] None.
Entrails [Auto/0/Self] None.
Entrails [Auto/0/Self] None.
A giant Undead type used in melee. It uses a huge butcher knife to destroy it’s opponents.

Lift Vice[edit]

Threat Level 4 Maximum Action Points 9
Grip Vice [Action/3/0] Unarmed attack 3
Caterpillar Treads [Action/3/Self] Move 1
Motor Gear [Damage/1/Self] Use this Maneuver only when you deal damage. Add +2 to the damage for an Unarmed Attack.
Reinforced Armour [Damage/1/Self] Defend 2
Main Motor [Auto/0/Self] +2 Action Points
Sub Motor [Auto/0/Self] +1 Action Points
Armour Plate [Auto/0/Self] None.
Armour Plate [Auto/0/Self] None.
Relying upon internal biological engines to operate, this is a machine of tenacious attack and defence.

Matango[edit]

Threat Level 4 Maximum Action Points 8
Parasite Spore [Action/2/0-1] Shooting Attack 1+ Explosive, +1 to attack check
Staggering Legs [Action/3/Self] Move 1
Just a Corpse [Check/0/0] Hinder 2
Immovable [Auto/0/Self] [Stagger] and [Move] effects can be negated
Reflex Movement [Auto/0/Self] +2 Action Points
Mushroom [Auto/0/Self] None.
Mushroom [Auto/0/Self] None.
Parasitic mushrooms that grow in the bodies of the Undead. It draws closer in response to moving objects.

Mad Gasser[edit]

Threat Level 5 Maximum Action Points 8
Decomposing Gas [Action/3/0-1] Shooting Attack 1+ Area
Bone [Action/3/Self] Move 1
Auto Control Equipment [Auto/0/Self] During the Battle Phase, if your Parts are damaged, you may continue to use Maneuvers they enable until the end of the Turn.
Counter Attack Equipment [Auto/0/Self] The damage of an Area Attack is negated.
Brain [Auto/0/Self] +2 Action Points
Guts [Auto/0/Self] None.
Guts [Auto/0/Self] None.
The poison gas it sprays is deadly enough to destroy an undead body.

Bulbhead[edit]

Threat Level 5 Maximum Action Points 8
Talon [Action/2/0] Unarmed 2
Bone [Action/3/Self] Move 1
Zombie Bomb [Auto/None/0] When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself. However, "Rapid" and "Check" timings do not occur for this effect.
Floater [Auto/0/Self] Every Unarmed and Melee Attack which targets you receives a penalty of -1 to the Attack Check (if it is an Area Attack, the penalty only applies to hitting you.)
Brain [Auto/0/Self] +2 Action Points
Guts [Auto/0/Self] None.
A semi-floating undead filled with explosive, flammable gas.

Banshee[edit]

Threat Level 6 Maximum Action Points 10
Song of Insanity [Action/3/0] Spirit Attack 1 + Area Attack
Bone [Action/3/Self] Move 1
Curse Hair [Check/0/0] Support or Hinder 1
Desperate Struggle [Check/1/0-1] Hinder 1
Brain [Auto/0/Self] +2 Action Points
Eyes [Auto/0/Self] +1Action Points
Heart [Auto/0/Self] +1 Action Points
Guts [Auto/0/Self] None.
Guts [Auto/0/Self] None.
Due to the cruelty of the Necromancer, this Doll’s sanity has been completely crushed.

Drug Eater[edit]

Threat Level 5 Maximum Action Points 10
Flesh Whip [Action/3/0-1] Unarmed Attack 2 + Chain 1
Bone [Action/3/Self] Move 1
Embalming [Check/2/0] Hinder 2. You may use this Maneuver any number of times per Turn, but only once per Check.
Shared Vision [Check/1/0-1] Support 2
Brain [Auto/0/Self] +2 Action Points
Eyes [Auto/0/Self] +1Action Points
Adrenaline [Auto/0/Self] +1 Action Points
An incomplete Savant. Existing only as a head, they try to complete themselves by robbing Dolls of their bodies.

Rafflesia[edit]

Threat Level 6 Maximum Action Points 8
Attack Tentacles [Action/3/0-1] Unarmed Attack 2+Chain Attack 1
Pedipalp [Action/3/Self] Move 1
Elastic Tentacles [Check/0/0] Support or Hinder 1
Thick Meat [Damage/1/Self] Defend 2
Capture Tentacles [Rapid/1/0] Hinder Move 1
Rooted Limbs [Auto/0/Self] May negate [Move] and [Stagger]
Reflex Movement [Auto/0/Self] +2 Action Points
Petal [Auto/0/Self] None.
Petal [Auto/0/Self] None.
Carnivorous plant that blindly attacks moving objects. Their sharp tentacles are a big threat.

Meat Shredder[edit]

Threat Level 7 Maximum Action Points 9
Shredder [Action/2/0] Melee Attack 2+Dismember +1 to the attack roll.
Tank Treads [Action/3/Self] Move 1 Cannot be move hindered
Scraper [Check/1/self] Support 2
Front Armour [Damage/0/Self] Defend 1
Rush [Rapid/1/Special] This can be used only during a Movement Maneuver. If the Movement is successful, Unarmed Attack 3 against one target in either your current Area or the one you began the Movement in.
Auto Balancer [Auto/0/Self] May negate [Move] and [Stagger]
Main Engine [Auto/0/Self] +2 Action Points
Sub Engine [Auto/0/Self] +2 Action Points
Armour Plate [Auto/0/Self] None.
A huge mincing machine that moves around with an organic engine and blends undead into shredded meat.

Teeth Bug[edit]

Threat Level 9 Maximum Action Points 10
Jaw of the Monster [Action/3/0] Unarmed Attack 3
Arthopod [Action/3/Self] Move 1
Mucus Mass [Damage/1/0-1] Defend 1
Strengthening Exoskeleton [Damage/1/Self] Defend 2
Rush [Rapid/1/Special] This can be used only during a Movement Maneuver. If the Movement is successful, Unarmed Attack 3 against one target in either your current Area or the one you began the Movement in.
Unconcern [Auto/0/Self] During the Battle Phase, if your Parts are damaged, you may continue to use Maneuvers they enable until the end of the Turn.
Bulk [Auto/0/Self] May negate [Move] and [Stagger]
Central Nerve [Auto/0/Self] +2 Action Points
Eyeball [Auto/0/Self] +1 Action Points
Eternal Hunger [Auto/0/Self] +1 Action Points
Entrails [Auto/0/Self] None.
An enormous insect. Low intelligence, burrowing monster that is over 10 meters long.

Fallen Warrior[edit]

Threat Level 8 Maximum Action Points 13
Noted Sword [Action/2/0] Melee Attack 2+Dismember +1 to the attack roll.
Bone [Action/3/Self] Move 1
Armour [Damage/1/0] Defend 1
Combat Sense [Auto/0/Self] +1 to hit when performing Melee attack maneuvers.
Brain [Auto/0/Self] +2 Action Points
Slaughter Instinct [Auto/0/Self] +2 Action Points
Adrenaline [Auto/0/Self] +1 Action Points
Reflex [Auto/0/Self] +1 Action Points
Heart [Auto/0/Self] +1 Action Points
Entrails [Auto/0/Self] None.
Undead for close combat warfare. Implanted with dynamic weapon skills and an upgraded body.

Monster[edit]

Threat Level 10 Maximum Action Points 10
Arm of the Monster [Action/3/0] Unarmed 3
Bone [Action/3/Self] Move 1
Bolt Head [Check/1/self] Support 2
Meat Shield [Damage/0/0-1] Negate the effects of an attack.
Armour Skin [Damage/0/Self] Defend 1
Steel Bones [Damage/1/Self] Defend 1 + Negate "Dismember"
Strengthening Muscle [Damage/0/Self] Defend 1 + Negate "Explosive"
Limiter [Auto/0/Self] When damaged, +2 to Action Points
Brain [Auto/0/Self] +2 Action Points
Adrenaline [Auto/0/Self] +1 Action points
Reflex [Auto/0/Self] +1 Action points
Entrails [Auto/0/Self] None
Entrails [Auto/0/Self] None
Entrails [Auto/0/Self] None
Unbelievable giant Undead. They have a frightfully tough body.

Savants[edit]

Nemesis[edit]

Threat Level 9 Maximum Action Points 11
HEAD
Brain [Auto/0/self] +2 Action Points
Eyes [Auto/0/self] +1 Action Points
Jaw [Action/2/0] Unarmed Attack 1
Command The Dead [Check/0/0-1] Support 2. Cannot be used on yourself
ARMS
Fist [Action/2/0] Unarmed Attack 1
Shoulder [Action/4/self] Move 1
Butcher Knife [Action/3/0-1] Melee Attack 2, Chain 1
Arm [Check/1/0] Support 1
TORSO
Spine [Action/1/Self] One Maneuver you use on the next Count during this Turn has it's Cost reduced by 1
Protect [Damage/0/0-1] When the target takes damage, you may take that damage in their place. You may use this skill any number of times per Turn
Heart [Auto/0/self] +1 Action Point
Entrails [Auto/0/self] None
Entrails [Auto/0/self] None
LEGS
Bone [Action/3/self] Move 1
Bone [Action/3/self] Move 1
Foot [Check/1/0] Hinder 1
Has a normal appearance and hidden combat skills. A Savant for multi-purpose combat.

Chimera[edit]

Threat Level 10 Maximum Action Points 11
HEAD
Brain [Auto/0/self] +2 Action Points
Eyes [Auto/0/self] +1 Action Points
A Monster [Auto/0/Self] +1 to hit with all attack checks
Barb [Action/2/0] Unarmed Damage 1
ARMS
Claw [Action/2/0] Unarmed Attack 2
Superhuman Strength [Auto/0/self] +1 to melee and unarmed damage
Extra Arms [Rapid/0/self] You may perform one Action maneuver of your choice as if it's timing were "Rapid"
Arm [Check/1/0] Support 1
TORSO
Membrane [Damage/0/self] Defend 2
Heart [Auto/0/self] +1 Action Point
Entrails [Auto/0/self] None
Entrails [Auto/0/self] None
LEGS
Clinging [Action/3/self] Move 1. Immune to Movement Hinder effects
Poison Sting [Action/3/0] Unarmed attack 3
Leg [Check/1/0] Hinder 1
Immovable [Auto/0/Self] Immune to Move and Stagger effects
Tail [Auto/0/Self] +1 Action Point
An alien Savant with great strength. A front-line fighter.

Valkyrie[edit]

Threat Level 10 Maximum Action Points 14
HEAD
Scope [Auto/0/self] Support 2. Only for Shooting Attacks
Limiter [Auto/0/self] +2 Action Points when broken
Eyes [Auto/0/Self] +1 Action Point
ARMS
Arm [Check/1/0] Support 1
TORSO
Laser Beam [Action/3/0-3] Shooting Attack 1 + Dismember
Steel Bones [Damage/1/self] Defend 1 + Negate "Dismember"
Rush [Rapid/1/Special] This can be used only during a Movement Maneuver. If the Movement is successful, Unarmed Attack 3 against one target in either your current Area or the one you began the Movement in.
Artificial Intelligence [Auto/0/self] +2 Action Points
Engine [Auto/0/self] +2 Action Points
Booster [Auto/0/self] +1 Action Point
Adrenaline [Auto/0/self] +1 Action Point
LEGS
Floater [Auto/0/self] All unarmed and Melee attacks against you are at -1 to their attack check
Afterburner [Check/1/0] Hinder 1
Hover [Action/2/self] Move 1-2
Armour Plate [Auto/0/Self] None
So many enhancements have taken place that the human is almost non-existent. Mechanized flight Savant.

Zombie Queen[edit]

Threat Level 14 Maximum Action Points 13
HEAD
Awakening of the Dead [Action/3/01] Reinforcement Zombies. Creates 1d10 zombie legion or adds to an existing one.
Chosen Good Looks [Check/2/0] Hinder 2. Can be used more than once per Turn
Chosen Lips [Check/0/0-1] Support 2. Cannot be used on yourself
Chosen Brain [Auto/0/self] +2 Action Points
Chosen Eyes [Auto/0/self] +1 Action Points
ARMS
Dead Fusion [Action/2/0-1] Reinforcement Butcher. Creates a Butcher and reduces a Zombie Legion in range by 1d10
Puppet String [Action/3/0-1] Melee Attack 1+Dismember+Chain Attack (number of zombies in target area/10 round down)
Carrion Shield [Damage/1/self] Select a Legion in the area and subtract it by any number. Damage inflicted can be subtracted by the number of sacrificed Legion. This effect can be used any number of times per Turn
Chosen Hand [Auto/0/self] +1 Action Point
Chosen Fingertip [Auto/0/self] +1 Action Point
TORSO
Chosen Skin [Damage/1/self] Defend 2
Chosen Heart [Auto/0/self] +1 Action Point
Chosen Skeleton [Auto/0/self] +1 Action Point
Chosen Organs [Auto/0/self] None
Beautiful Dress [Auto/0/self] None
LEGS
Queen's Walk [Action/3/self] Move 1. Immune to movement hinder effects.
Chosen Leg [Check/1/0] Hinder 1
Waltz [Rapid/1/self] Until the end of the Turn, every attack which targets you receives a penalty of -1 to the Attack Check. If it is an area attack, the penalty only applies to hitting you. If this skill is used multiple times during the same turn, the penalty does not increase.
A Savant who leads the Undead, who can also temporarily invoke the power of the Necromancer.