Enemy Exclusive Parts

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Reinforcement[edit]

Enemies of a specified type and number appear in the target area. These do not count towards the total Threat Level of a scenario. An enemy created by this effect in the middle of combat appears at its maximum Action Point value. If its maximum Action Points are higher than the current Count, it appears with Action Points equal to the Count it was created on -1. If its maximum Action Points are lower than the current Count, continue the battle as normal.

If a Reinforcement Maneuver calls for reducing the numbers of a Legion and there are not enough Legions to remove, it fails. Legions reduced to 0 members by this effect are destroyed.

Threat Level 0.5 Parts[edit]

Location Name Timing Cost Range
Any Gruesome Things -Dance of Distortion Check 2 0
Effect Hinder 1
Location Name Timing Cost Range
Any Inadequate Meat -Dance of Distortion Auto 0 Self
Effect You may have multiples of this part in one location.
Location Name Timing Cost Range
Any Unstoppable Convulsions -Dance of Distortion Check 2 0
Effect Support 1

Threat Level 1 Parts[edit]

Location Name Timing Cost Range
Any Rend Action 2 0
Effect Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Mob Rapid 0 0
Effect Hinder Move 1
Insert description here.
Location Name Timing Cost Range
Any Second Form Auto None Self
Effect If this part is damaged, remove the character it was on from the stage and replace it with another one, prepared ahead of time. It appears in the same Area
or an adjacent one, with the destroyed character's current Action Points minus 1. It should have half again the Threat Level of the original character.
Insert description here.
Location Name Timing Cost Range
Any Flesh-eating Insects Action 2 0-1
Effect Reduce the numbers of one Legion by 5. Reinforce (Dobsonfly x1).
Insert description here.
Location Name Timing Cost Range
Any Trauma Switch Auto None See Effect
Effect When this part gets damaged, the PC that damaged the part gains a Madness point.
Insert description here.
Location Name Timing Cost Range
Any Heart Failure -Dance of Distortion Action 2 0-1
Effect You can choose a target that isn't Broken Hearted, Spirit Attack 1
Location Name Timing Cost Range
Any Psychic Claw -Dance of Distortion Action 2 0-2
Effect Select one part on the target. That part will be damaged
Location Name Timing Cost Range
Any Vector Deflection Membrane -Dance of Distortion Auto 0 Self
Effect You may invalidate "Explosive" effect you received. Damage you cause doubles when you make a critical miss in attack determination.

Threat Level 1.5 Parts[edit]

Location Name Timing Cost Range
Any Simultaneous Fire Action 3 0-1
Effect Shooting Attack 2 + Chain Attack (Number of Soldiers in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Floater Auto None Self
Effect Every Unarmed and Melee Attack which targets you receives a penalty of -1 to the Attack Check
(if it is an Area Attack, the penalty only applies to hitting you.)
Insert description here.
Location Name Timing Cost Range
Any Moan Action 3 0
Effect Spirit Attack 1 + Chain Attack (Number of Nightmares in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Charge Rapid 1 Special (see Effect)
Effect This can be used only during a Movement Maneuver. If the Movement is successful, Unarmed Attack 3
against one target in either your current Area or the one you began the Movement in.
Insert description here.
Location Name Timing Cost Range
Any Despoiler of Eden Auto None Self
Effect During the Battle Phase, if you are moving in the direction towards Eden, the Cost of your
Movement Maneuver is decreased by -1 (minimum 0.)
Insert description here.
Location Name Timing Cost Range
Any Command the Dead Check 0 0-1
Effect Support 2. Not usable on yourself.
Insert description here.
Location Name Timing Cost Range
Any Long Arms Auto None Self
Effect Increase the Range of your Unarmed and Melee Attacks by +1.
Insert description here.
Location Name Timing Cost Range
Any Long Legs Auto None Self
Effect Increase the Range of your Movement Maneuvers by +1.
Insert description here.
Location Name Timing Cost Range
Any Unite the Dead Action 2 0-1
Effect Reinforcement (Butcher x1). Reduce the numbers of one Legion in the target Area by 1d10.
Insert description here.
Location Name Timing Cost Range
Any Soul Pollution Action 3 0-1
Effect Spirit Attack 1.
Insert description here.
Location Name Timing Cost Range
Any Puppet Strings Action 3 0-1
Effect Melee Attack 1 + Dismember + Chain Attack (Number of Zombies in the same Area ÷ 10, rounded down.)
Insert description here.
Location Name Timing Cost Range
Any Immovable Auto None Self
Effect During the Battle Phase, you may ignore all Movement and Stagger effects.
Insert description here.
Location Name Timing Cost Range
Any Apathy Attack Action 3 0
Effect All members in the same area, excepting you, take 1 damage (This attack cannot be defended against)
Insert description here.
Location Name Timing Cost Range
Any Mad Warrior Auto See Effect Self
Effect Damage one of your basic parts. During an attack or dismemberment roll, you may reroll if you wish
Insert description here.
Location Name Timing Cost Range
Any Gimmicky Trap Check 0 0-2
Effect Support 1 or Hinder 1
Insert description here.
Location Name Timing Cost Range
Any Dance of Corpses Action 2 0-2
Effect You may not use this skill on yourself. Before the turn ends, the target's attack roll gets -1. (AOE attacks can only subtract 1 from the attack roll)
Insert description here.
Location Name Timing Cost Range
Any Seed of Anxiety -Dance of Distortion Action 2 0-1
Effect Change any Fetter of target Doll to "Dependent". This fetter returns to normal after the battle.
Location Name Timing Cost Range
Any Malicious Sprout -Dance of Distortion Action 2 0-1
Effect Change any Fetter of target Doll to "Grudge". This fetter returns to normal after the battle.
Location Name Timing Cost Range
Any Fantasy Flower -Dance of Distortion Action 2 0-1
Effect Change any Fetter of target Doll to "Trusting". This fetter returns to normal after the battle.
Location Name Timing Cost Range
Any Absolute Distortion -Dance of Distortion Action 6 0-2
Effect Select one target within range. At the end of the fifth count after when the maneuver was declared, the effect is activated unless this part is damaged. Select six parts and damage them. If the Maneuver count is not equal to or more than 5 it can not be declared.
Location Name Timing Cost Range
Any ESP Barrier -Dance of Distortion Damage 2 0-1
Effect Defend 1. Can be used as many times as needed in the Round, but only once per Count.
Location Name Timing Cost Range
Any Riding Adjustment -Dance of Distortion Auto Nil Special
Effect At the start of the battle, select a specific savant, except yourself, as a "Rider." (This can not change during battle.) if you and the "Rider" are in the same area during the battle, the "Rider" can invalidate the effect of "Explosion." Also, if you change Area, Riders change Area to the same Placement.
Location Name Timing Cost Range
Any Dirty Feed -Dance of Distortion Action 3 0
Effect Select 1 pawn (Apart from yourself or a Legion) damage two parts on the target then move the target to "Paradise/Eden"
Location Name Timing Cost Range
Any Emergency Transfer -Dance of Distortion Rapid 3 Self
Effect Roll the Dice. If the outcome is "1-2" you will be moved to Tatartus. "3-4" to Hades. "5-6" to Limbo "7-8" to Elysium "9-10" to Eden. Although this effect can be used many times per turn, it can only be used once during the same count.
Location Name Timing Cost Range
Any The Savage Frenzy -Dance of Distortion Auto Nil Self
Effect Owned only by Savants. You gain +1 to attack checks for each Location that has all parts damaged.
Location Name Timing Cost Range
Any The Mad Dance -Dance of Distortion Auto None Self
Effect Owned only by Savants. The effect is activated before the beginning of the Turn in battle. Action Point Gain of + (Number of Fetters in Madness upon the Dolls) This effect does not overlap.
Location Name Timing Cost Range
Any Incarnation of Nightmares -Dance of Distortion Auto Nil Self
Effect The result of a Spirit Attack check can be increased by 1.
Location Name Timing Cost Range
Any Perception Confusion -Dance of Distortion Check 2 1-2
Effect Hinder 2. Can be used multiple times in a Turn, but only once per Count

Threat Level 2 Parts[edit]

Location Name Timing Cost Range
Any Tethered Body Auto None 0
Effect During the Battle Phase, when a target you control uses a Movement Maneuver, you and all other Necromancer-controlled characters in the same Area automatically
move to the same destination. (They do not pay the AP cost of this movement.)
Insert description here.
Location Name Timing Cost Range
Any Shackles of Flesh Auto None 0
Effect During the Battle Phase, all Necromancer-controlled characters in the same area as you may ignore Movement and Stagger effects.
Insert description here.
Location Name Timing Cost Range
Any Wake the Dead Action 3 0-1
Effect Reinforce (1d10 Zombies).
Insert description here.
Location Name Timing Cost Range
Any Carrion Shield Damage 1 Self
Effect Reduce the numbers of a Legion in the same Area as you by any amount. Prevent that much damage. You may use this Maneuver any number of times per Round.
Insert description here.
Location Name Timing Cost Range
Any Protective Gear Auto None Self
Effect You and all other Necromancer-controlled characters are immune to Damage from Area Attacks.
Insert description here.
Location Name Timing Cost Range
Any Song of Insanity Action 3 0
Effect Spirit Attack 1+ Area. (This part without Area adds 0.5 Threat level. With Area,+2 threat level)
Insert description here.
Any Corpse Rampage Action 2 0-1
Effect Reinforcement (Ghoul X1). The legion in the targeted area loses 1 body
Insert description here.
Location Name Timing Cost Range
Any Bondage Rope Action 2 0-2
Effect Before the Turn ends, the target's Critical Fail value is 2
Insert description here.
Location Name Timing Cost Range
Any Puppet Master Action 2 0-2
Effect You can use this skill on other pawns. The target for this count has use 1 action manuver for 0 cost.
Insert description here.
Location Name Timing Cost Range
Any Brood Sack -The Garden of Stories Action 3 0-1
Effect Reinforcement (Swarm x3)
Insert description here.
Location Name Timing Cost Range
Any Molding of Madness Auto None See Effect
Effect When the Turn ends, if this part is not damaged, all Dolls on the stage take an additional 1 point of madness to their fetters.
Insert description here.
Location Name Timing Cost Range
Any Execution Spear -The Garden of Stories Action 3 0-2
Effect Range Attack 2. When a Banshee is Damaged and only when it is destroyed, you can summon Reinforcement (Scarecrow X1)
Insert description here.
Location Name Timing Cost Range
Any Surgical arm -Dance of Distortion Auto Nil 0-1
Effect You can use this effect only when the target of your attack has suffered at least 1 broken part from that attack. Choose a horror or a savant within range. The target restores two parts.
Location Name Timing Cost Range
Any Repair Device -Dance of Distortion Action 2 0-2
Effect You select one damaged part of the Target and Repair it.
Location Name Timing Cost Range
Any Unseen Hands -Dance of Distortion Check Special 0-1
Effect Instead of a normal cost, damage 2 of your own parts. The result of the check is treated as 6 and nothing can modify this.
Location Name Timing Cost Range
Any Intimate Connection -Dance of Distortion Auto 0 0-2
Effect When the Count reaches 0 at the end of of the Battle Turn, a total of 4 damaged parts may be repaired amongst all those in range including yourself.
Location Name Timing Cost Range
Any Guardian Instinct -Dance of Distortion Auto Nil Special
Effect At the start of the battle, select a specific Savant or Horror apart from yourself. This will become your "Lord." If you are in the same Area as your Lord, you may change the Target of maneuvers aimed at your Lord to yourself.
Location Name Timing Cost Range
Any Madness Wave -Dance of Distortion Action 4 Special
Effect When this maneuver starts counting with the declared count as 1, at the end of the fifth count, if this part is not damaged the effect will be activated. All dolls on the stage that are not Broken Hearted gain 1 Madness point. This maneuver cannot be declared unless the remaining count is 5 or more.
Location Name Timing Cost Range
Any Space Compression -Dance of Distortion Auto Nil Self
Effect You can only have one Pawn in the battle that owns this part. You may disable "Explosive" attack effects against you. Blast attacks you make have a +1 to their attack check.
Location Name Timing Cost Range
Any ESP Resonance Wave -Dance of Distortion Action 4 Special
Effect Target all Dolls on the Stage. Each doll picks and damages as many parts as the number of skills they own from the "Psychedelic" class.
Location Name Timing Cost Range
Any Memory Scar -Dance of Distortion Action 3 0-1
Effect Make a Spirit Attack. If it succeeds, the target picks and breaks as many of their own parts as they have Memory Fragments.

Threat Level 3 Parts[edit]

Location Name Timing Cost Range
Any Synthetic Reactivation -Dance of Distortion Action Special 0-1
Effect Choose one Horror with a lower Threat rating than you within range. Decrease your AP by the Threat Value of that Horror. All damaged parts on that Horror will be restored.
Location Name Timing Cost Range
Any Forced Restart -Dance of Distortion Action Special Special
Effect Choose one destroyed Horror and remove it from the stage. Spend as much Action Points as the Threat Level of the Horror. Same Horror as the removed is placed as a reinforcement. Place it in the same or adjacent area as you.
Location Name Timing Cost Range
Any Embodied Malice -Dance of Distortion Action 4 Special
Effect When this maneuver starts counting with the declared count as 1, at the end of the fifth count, if this part is not damaged the effect will be activated. All dolls on the stage choose two of their own parts and damage them. This maneuver cannot be declared unless the remaining count is 5 or more.
Location Name Timing Cost Range
Any King of the Dead -Dance of Distortion Auto Nil Special
Effect You can only have one Pawn in the battle that owns this part. All Legions on the stage have their Action Points increased by 1 and gain a +1 to all their Attack checks.


Threat Level 4 Parts[edit]

Location Name Timing Cost Range
Any Super Perception -Dance of Distortion Auto Nil Self
Effect You can only have one Pawn in the battle that owns this part. You gain +1 to all Attack Checks and are immune to "Hinder", "Stagger" and "Move" effects.
Location Name Timing Cost Range
Any Remote Self Destruct Operation -Dance of Distortion Action 4 Special
Effect You can only have one Pawn in the battle that owns this part. Target all Dolls on the stage. Each doll chooses and destroys as many parts as the number of reinforced parts you possess, damaged or not.