Enemy Exclusive Parts

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Reinforcement[edit]

Enemies of a specified type and number appear in the target area. These do not count towards the total Threat Level of a scenario. An enemy created by this effect in the middle of combat appears at its maximum Action Point value. If its maximum Action Points are higher than the current Count, it appears with Action Points equal to the Count it was created on -1. If its maximum Action Points are lower than the current Count, continue the battle as normal.

If a Reinforcement Maneuver calls for reducing the numbers of a Legion and there are not enough Legions to remove, it fails. Legions reduced to 0 members by this effect are destroyed.

Threat Level 1 Parts[edit]

Location Name Timing Cost Range
Any Rend Action 2 0
Effect Unarmed Attack 1 + Chain Attack (Number of Zombies in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Mob Rapid 0 0
Effect Hinder Move 1
Insert description here.
Location Name Timing Cost Range
Any Second Form Auto None Self
Effect If this part is damaged, remove the character it was on from the stage and replace it with another one, prepared ahead of time. It appears in the same Area
or an adjacent one, with the destroyed character's current Action Points minus 1. It should have half again the Threat Level of the original character.
Insert description here.
Location Name Timing Cost Range
Any Flesh-eating Insects Action 2 0-1
Effect Reduce the numbers of one Legion by 5. Reinforce (Dobsonfly x1).
Insert description here.
Location Name Timing Cost Range
Any Trauma Switch Auto None See Effect
Effect When this part gets damaged, the PC that damaged the part gains a Madness point.
Insert description here.

Threat Level 1.5 Parts[edit]

Location Name Timing Cost Range
Any Simultaneous Fire Action 3 0-1
Effect Ranged Attack 2 + Chain Attack (Number of Soldiers in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Floater Auto None Self
Effect Every Unarmed and Melee Attack which targets you receives a penalty of -1 to the Attack Check
(if it is an Area Attack, the penalty only applies to hitting you.)
Insert description here.
Location Name Timing Cost Range
Any Moan Action 3 0
Effect Spirit Attack 1 + Chain Attack (Number of Nightmares in the same Area divided by 10) (Round down)
Insert description here.
Location Name Timing Cost Range
Any Charge Rapid 1 Special (see Effect)
Effect This can be used only during a Movement Maneuver. If the Movement is successful, Unarmed Attack 3
against one target in either your current Area or the one you began the Movement in.
Insert description here.
Location Name Timing Cost Range
Any Despoiler of Eden Auto None Self
Effect During the Battle Phase, if you are moving in the direction towards Eden, the Cost of your
Movement Maneuver is decreased by -1 (minimum 0.)
Insert description here.
Location Name Timing Cost Range
Any Command the Dead Check 0 0-1
Effect Support 2. Not usable on yourself.
Insert description here.
Location Name Timing Cost Range
Any Long Arms Auto None Self
Effect Increase the Range of your Unarmed and Melee Attacks by +1.
Insert description here.
Location Name Timing Cost Range
Any Long Legs Auto None Self
Effect Increase the Range of your Movement Maneuvers by +1.
Insert description here.
Location Name Timing Cost Range
Any Unite the Dead Action 2 0-1
Effect Reinforcement (Butcher x1). Reduce the numbers of one Legion in the target Area by 1d10.
Insert description here.
Location Name Timing Cost Range
Any Soul Pollution Action 3 0-1
Effect Spirit Attack 1.
Insert description here.
Location Name Timing Cost Range
Any Puppet Strings Action 3 0-1
Effect Melee Attack 1 + Dismember + Chain Attack (Number of Zombies in the same Area ÷ 10, rounded down.)
Insert description here.
Location Name Timing Cost Range
Any Immovable Auto None Self
Effect During the Battle Phase, you may ignore all Movement and Stagger effects.
Insert description here.
Location Name Timing Cost Range
Any Apathy Attack Action 3 0
Effect All members in the same area, excepting you, take 1 damage (This attack cannot be defended against)
Insert description here.
Location Name Timing Cost Range
Any Mad Warrior Auto See Effect Self
Effect Damage one of your basic parts. During an attack or dismemberment roll, you may reroll if you wish
Insert description here.
Location Name Timing Cost Range
Any Gimmicky Trap Check 0 0-2
Effect Support 1 or Hinder 1
Insert description here.
Location Name Timing Cost Range
Any Dance of Corpses Action 2 0-2
Effect You may not use this skill on yourself. Before the turn ends, the target's attack roll gets -1. (AOE attacks can only subtract 1 from the attack roll)
Insert description here.

Threat Level 2 Parts[edit]

Location Name Timing Cost Range
Any Tethered Body Auto None 0
Effect During the Battle Phase, when a target you control uses a Movement Maneuver, you and all other Necromancer-controlled characters in the same Area automatically
move to the same destination. (They do not pay the AP cost of this movement.)
Insert description here.
Location Name Timing Cost Range
Any Shackles of Flesh Auto None 0
Effect During the Battle Phase, all Necromancer-controlled characters in the same area as you may ignore Movement and Stagger effects.
Insert description here.
Location Name Timing Cost Range
Any Wake the Dead Action 3 0-1
Effect Reinforce (1d10 Zombies).
Insert description here.
Location Name Timing Cost Range
Any Carrion Shield Damage 1 Self
Effect Reduce the numbers of a Legion in the same Area as you by any amount. Prevent that much damage. You may use this Maneuver any number of times per Round.
Insert description here.
Location Name Timing Cost Range
Any Protective Gear Auto None Self
Effect You and all other Necromancer-controlled characters are immune to Damage from Area Attacks.
Insert description here.
Location Name Timing Cost Range
Any Song of Insanity Action 3 0
Effect Spirit Attack 1+ Area. (This part without Area adds 0.5 Threat level. With Area,+2 threat level)
Insert description here.
Location Name Timing Cost Range
Any Immovable Auto None Self
Effect During the Battle Phase, you may ignore all Movement and Stagger effects.
Insert description here.
Location Name Timing Cost Range
Any Corpse Rampage Action 2 0-1
Effect Reinforcement (Ghoul X1). The legion in the targeted area loses 1 body
Insert description here.
Location Name Timing Cost Range
Any Bondage Rope Action 2 0-2
Effect Before the Turn ends, the target's Critical Fail value is 2
Insert description here.
Location Name Timing Cost Range
Any Puppet Master Action 2 0-2
Effect You can use this skill on other pawns. The target for this count has use 1 action manuver for 0 cost.
Insert description here.
Location Name Timing Cost Range
Any Brood Sack Action 3 0-1
Effect Reinforcement (Swarm x3)
Insert description here.
Location Name Timing Cost Range
Any Molding of Madness Auto None See Effect
Effect When the Turn ends, if this part is not damaged, all Dolls on the stage take an additional 1 point of madness to their fetters.
Insert description here.
Location Name Timing Cost Range
Any Execution Spear Action 3 0-2
Effect Range Attack 2. When a Banshee is Damaged and only when it is destroyed, you can summon Reinforcement (Scarecrow X1)
Insert description here.