Enhancements

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Tier 1 Enhancements[edit]

Location Name Timing Cost Range
Head Adrenaline Auto None Self
Effect Maximum Action Points +1
Description An adjustment that speeds up brain function and forcibly activates the reaction rate. Undead unique drug strengthening.
Location Name Timing Cost Range
Torso Armor Skin Damage 0 Self
Effect Defend 1
Description Strong artificial skin covering the whole body. This will surely reduce the damage you receive.
Location Name Timing Cost Range
Head Bolt Head Check 1 Self
Effect Support 2
Description Adjustment knob protrudes from the head. You can control response and brain drugs by adjusting it.
Location Name Timing Cost Range
Any Jet Nozzle Damage See Below Self
Effect You may only use this Maneuver when you are dealing damage. As its Cost, damage one of your own Basic Parts of your choice.
Add +1 damage to a Unarmed or Melee Attack (only once per attack.) You may use this any number of times per Round.
Description Jet engine stuck to the back of the body to enhance your fighting ability. Demonstrate it's power while ruining your body.
Location Name Timing Cost Range
Any Junk Part Auto None Self
Effect At the end of the Battle Phase, if this Part is not damaged, you may regenerate all damaged Basic Parts in the same Location as this Part.
Description Iron pipes and simple scrap. A body made from such debris is easily repaired.
Location Name Timing Cost Range
Any Karma Processor Auto None Self
Effect When you receive a Madness Point, you may break this Part in order to ignore it.
Description An attack to the ego is an emergency. In order to protect mental health a little excessive stress will be taken upon the body.
Location Name Timing Cost Range
Any Limiter Auto 0 Self
Effect When this Part becomes damaged, you may gain +2 to your Maximum Action Points. This effect lasts until the end of the Battle Phase.
This Part may not be repaired or regenerated while this effect is active.
Description A suppressor to hold back drugs in the brain that will not stop pumping. As soon as it's lost, the world will not be able to catch up with your sharp senses.
Location Name Timing Cost Range
Any Remote Attack Action 3 0~1
Effect Unarmed Attack 1 + Stagger
Description Arms and legs, sometimes even the head are separated and fired towards the opponent. After the attack, the part will come back instantly so there is no limit on the number of shots.
Location Name Timing Cost Range
Head Sabertooth Action 2 0
Effect Unarmed Attack 2
Description Steel jaws and teeth. Every bite causes brutal damage. Most of the time it's kept hidden, so it cannot be seen from the outside.
Location Name Timing Cost Range
Arms Scissor Hands Action 2 0
Effect Unarmed Attack 1 + Dismember
Description Scissors shaped prosthetic hands or sharp nails. Although it's inconvenient for normal use, you can cut up and tear apart enemy bodies.
Location Name Timing Cost Range
Torso Steel Bones Damage 1 Self
Effect Defend 1 + Negate "Dismember"
Description Steel embedded in the body. Ultra reinforced metal and monomolecular fiber boasts strong defense against slashing.
Location Name Timing Cost Range
Head Voice Effect Rapid 2 0~2
Effect You may make a mutual Conversation Check with your target sister.
Description Throat that emits directional sound. Communication can be taken in the heat of battle.

Tier 2 Enhancements[edit]

Location Name Timing Cost Range
Head Antenna Auto None Self
Effect During the Battle Phase, once per Round, you may reduce the Madness Point cost of your Maneuver by 1.
Description It is a reminder that you are receiving a spirit stabilized radio that is transmitted from somewhere with noticiable antenna attached to your head.
Location Name Timing Cost Range
Any Assassin Blade Rapid 2 0
Effect Melee Attack 2 + Chain Attack 1
Description A blade hidden in the body. Spring out instantly and slice the opponent. That unexpected slash is enough to silence an enemy.
Location Name Timing Cost Range
Any Drill Action 3 0
Effect Melee attack 2. This damage cannot be defended against.
Description A powerful drill that rotates with tremendous momentum and ignores the opponent's defenses and penetrates them. It is a weapon that can be called a natural enemy for those with high defense ability.
Location Name Timing Cost Range
Any Electrigger Action 2 0
Effect Unarmed Attack 1 + Stagger
Description Despite being a corpse that releases electricity routinely stored in the body, the body cannot move for a moment due to reflexive convulsions.
Location Name Timing Cost Range
Any Energy Tube Auto None Self
Effect Maximum Action Points +2. When the Location this part is equipped in takes damage, you must choose any one of your Basic Parts and damage it as well.
Description A bold tube attached to the body. Always circulating a lot of power, this will abnormally activate the flesh of the doll.
Location Name Timing Cost Range
Any Laser Beam Action 3 0~3
Effect Ranged Attack 1 + Dismember
Description A heat ray that strikes from a part of the body. Although it's power is small, it will reach far and will be useful.
Location Name Timing Cost Range
Any Mecha-Tentacle Rapid 1 0~1
Effect Hinder Move 1
Description Metal tentacle like a biological tentacle. It interferes with enemies and hinders action. Because of it's inorganic appearance, it is more popular with dolls than tentacles.
Location Name Timing Cost Range
Any Reflexes Auto None Self
Effect Maximum Action Points +1
Description Reinforced Reflexes. It enables faster body reactions and can move quickly as possible.
Location Name Timing Cost Range
Head Scope Check 0 Self
Effect Support 2. Use this Maneuver only when making a Ranged or Blast Attack.
Description Suitable for spying. A scope directly attached to the face. It makes precise shooting possible.
Location Name Timing Cost Range
Any Spikes Damage 1 Self
Effect Use this Maneuver only when you deal damage. Add +2 to the damage for an Unarmed or Melee Attack.
Description Thorns that grow and break through the body.
Location Name Timing Cost Range
Any Wire Reel Rapid 3 0~2
Effect Move 1
Description A hook that is fired and forcibly draws the target with the now embedded wire.
Location Name Timing Cost Range
Any Zombie Bomb Auto None 0
Effect When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself.
However, "Rapid" and "Check" timings do not occur for this effect.
Description A bomb charged in the body. Of course, the person alone is not pleased. However, when surrounded by many foes it can be an unexpected help.

Tier 3 Enhancements[edit]

Location Name Timing Cost Range
Arms Arm Vise Check 1 0
Effect Support 2 or Hinder 2
Description A prosthesis system that enhances grip strength. A person gripped by a powerful fingertip cannot escape the next attack.
Location Name Timing Cost Range
Torso Auto-Separate Auto None Self
Effect The "Dismember" effect is ineffective against you.
Description A system that separates itself from itself. Easily dismantled, but each part moves independently and reconnects again.
Location Name Timing Cost Range
Legs Crab Legs Auto None Self
Effect During Damage Timing, you gain "Defend 1" for Legs only. Additionally, during battle, when your Movement Maneuver successfully moves you, you may use a Melee or Unarmed maneuver against one target in either your current Area or the one in which you began your movement.
Description Half the body is replaced by a multi-legged tank. In addition to armour, movement attacks due to self running ability are possible. However, it cannot deny how far from human you are now.
Location Name Timing Cost Range
Torso Cyborg Damage 0 Self
Effect Defend 2
Description Semi-machine human who has most of their body replaced by mechanics. It's body is an organism if you see it, but most attacks bounce off the steel armour.
Location Name Timing Cost Range
Head Embalming Check 2 0
Effect Hinder 2. You may use this Maneuver any number of times per Round, but only once per Check.
Description An appearance of beautiful decoration for the doll. It is the adoration of the dolls, a sanctuary that is unclean even for the love and death of the necromancer.
Location Name Timing Cost Range
Arms Gauntlet Auto None Self
Effect During Damage Timing, you gain "Defend 1" for Arms only. Damage +1 to Melee and Unarmed attack Maneuvers on the Arms location.
Description A gigantic and powerful steel arm. It crushes and hammers most enemies.
Location Name Timing Cost Range
Legs Hopper Rapid 2 Self
Effect Move 1. "Hinder Move" Maneuvers are ineffective against this movement.
Description It is possible to make a dynamic avoidance and movement that can jump instantly by a strong spring put into the legs.
Location Name Timing Cost Range
Any Lightsaber Action 2 0
Effect Melee Attack 1 + Dismember + Chain Attack 1.
Description When needed, light that can be generated. The light that is burning bright, to chop through the enemy's body with an electronic sound.
Location Name Timing Cost Range
Any Manipulator Rapid 2 0~1
Effect Hinder Move 1 + Stagger
Description Elongated joints that can be stretched to some extent by wires to grasp enemies unexpectedly.
Location Name Timing Cost Range
Any Pilebunker Action 2 0
Effect Melee Attack 2. "Defend" Maneuvers are ineffective against this attack. If the attack hits, you may "Move 1" the target.
Description High speed injection of the metal spike with high vibration, blows apart the defense of the enemy it punches out.
Location Name Timing Cost Range
Any Psycho Blaster Rapid See Below 0~2
Effect As the Cost of this Maneuver, pay 1 AP, then add a Madness Point to a Fetter of your choice.
Ranged Attack 4.
Description By-product of ESP development forcibly interferes with the user's ego and activates some kind of supernatural power and blasts apart enemies.
Location Name Timing Cost Range
Torso Rocket Pack Action 0 Self
Effect Move 1~2.
You may use this Maneuver only once per Battle.
Description In conjunction with the slime mold community in the body, the military gear that burns the saved energy can grant flight for a short time.