From Nechronica Wiki Translation Project
Jump to navigation Jump to search


Scraps of a doll stored in a great metal body.
Enclosed in steel, she towers over her sisters.
A giant's strength and a child's heart.

Reinforcement Points[edit]

Armament Mutation Enhancement
0 0 2

Special Skill[edit]

Name Timing Cost Range
Behemoth Damage 0 Self
Effect Defend 4, negate explosive on attacks made against you for the rest of the round.
Description A colossus of steel able to withstand the strongest of blows. Such fortitude makes it easy to forget the child that lies within.


Name Timing Cost Range
Overclock Auto None Self
Effect Once per round, +1 to the Support, Hinder, Move, Hinder Move, and Attack properties of a single maneuver.
Description You can push your body beyond its limits to outperform.
Name Timing Cost Range
Self Repair Rapid 1 Self
Effect Repair an enhancement reinforcement
Description Equipped with systems for self repair, your mechanical parts can fix themselves in combat.
Name Timing Cost Range
Lock on Target Action 1 Self
Effect Pick an enemy, you gain a +1 to all attack checks against them for the rest of the round. This bonus cannot go above +2. For area attacks, the bonus only applies to the target you locked onto. You can only lock onto one target at a time.
Description Advanced targeting systems built into your steel coffin. Though they take time to work, the effect is worth it.
Name Timing Cost Range
Rapid Response System Rapid 0 Self
Effect Make an attack at rapid timing, paying its AP cost as normal. +1 to the attack check. This can only be declared in response to enemy rapid timing maneuvers.
Description Your body's systems let you react quickly to those who try to interrupt you.
Name Timing Cost Range
Alpha Strike Auto None Self
Effect +1 damage to attacks when you declare more than one attack maneuver in the same count.
Description A classic, and risky, maneuver used by those gifted with great size and great weapons.
Name Timing Cost Range
Grappler Auto None Self
Effect Add the Grappler Arms part to your Arms. For the purposes of repairs, this part counts as a basic part.
Description Grappling is a risky, but effective use of your superior size.
Location Name Timing Cost Range
Arms Grappler Arms Action 3 0
Effect Unarmed Attack 3, if this attack hits, the enemy is grappled. While grappled, the enemy has a -2 to all attack checks unless it is a melee or unarmed attack directed at you. If either target is moved, both move together unless you choose to move away. This ends if you grapple another target, willingly move away from the target, or this part is broken.
Description Your shell has been modified with powerful arms uniquely suited for grappling foes.
Name Timing Cost Range
Heavy Weapons Auto None Self
Effect Your attacks reduce the value of the first Defend used against them by 1 (to a minimum of 0) . All action checks made by you suffer a -1 to the result.
Description Your massive weapons let you crush the enemy's defenses like an egg, unfortunately few things are made to be used by cannon hands and massive claws.
Name Timing Cost Range
Challenge Rapid 0 0-1
Effect For the rest of the round, you gain +1 damage to the next attack against the target when they target anyone other than you with an attack maneuver. This can only occur once per count.
Description Use your bulk to draw attention to yourself and punish those who would ignore it.


Nothing to report