Dolls of infinite care.
Those respectful of what they wield are trusted with the most dangerous of equipment.
The scars covering them are reminders of what can come from misuse.
You may apply move 1 to blast attacks. You may use this multiple times per round, but only once per count. If used with an area attack, this only affects one target.
Description
Your aptitude with explosives lets you not only inflict great harm, but move your enemies into more advantageous positions.
“Close” tends to be good enough when using explosives, but you tend to be closer than most.
Name
Timing
Cost
Range
Reactive Armor
Damage
2
Self
Effect
The incoming attack is reduced to 1 damage, with no other maneuvers being able to increase or decrease the damage, Explosive and Dismember properties are negated.
Description
Whether by design or carelessness, some dolls carry explosives that go off when struck, greatly reducing the force of incoming blows.
Name
Timing
Cost
Range
Jury-Rigging
Damage
1
0
Effect
You may apply Explosive to an attack that does not otherwise have it.
Description
You can rig equipment such that it strikes with additional force, and not just yours, but sometimes your friends’ as well.
Name
Timing
Cost
Range
Heavy Payload
Damage
0
Self
Effect
+1 damage to a blast attack
Description
Special rounds that carry additional explosives, while not always available, are handy to have.
Name
Timing
Cost
Range
Cluster Bomb
Auto
0
Self
Effect
You may declare this maneuver when declaring a blast Attack. Add Chain 1 to the attack. If it already has chain, increase the value of the property by 1. This can only be declared once per round.
Description
Explosives that explode into additional bombs. Good for damaging additional foes or hitting a single foe harder, their rarity makes each use special.
Name
Timing
Cost
Range
Careful Placement
Auto
0
Self
Effect
You must declare this skill before rolling the attack. On an area attack, a success will only hit enemies. A failure will hit one ally, a critical failure will hit all allies in the zone. You cannot deal additional damage with critical hits when this skill is declared.
Description
A deft touch, a slight adjustment, and the enemy is gone without a scratch on a friend, even in a melee. However such displays can easily go very wrong.
Name
Timing
Cost
Range
Rocket Jump
Action
1
Self
Effect
Move 1-3, to use this maneuver, you must make a Blast Attack 2 at yourself that has an automatic result of 7
Description
An improper use of explosives, the right time and place of a blast can be used to send you soaring through the air before you come crashing back down.
Name
Timing
Cost
Range
Well-Armed
Auto
None
Self
Effect
When you learn this skill, you gain an additional Tier 3 Armament.
This is not limited by your reinforcement points, and you may regenerate it as normal.
Description
You've been blessed with additional little friends.
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