Stuffed with odd weapons and hideous mutations seemingly haphazardly, whether they are intentional experiments or practical jokes is impossible to determine.
|Effect||You may only use this once per round. Declare this maneuver on a target. Your token is removed from the battle map for 3 count. At the end of the 3rd count, you appear out of the target making an Unarmed Attack 3 that negates defend with a check result of 8. Your current AP will be set for the count after your reappearance.|
|Description||Using the strange things you were given, you can disappear and then reappear in the most unexpected places.|
|Effect||Place a land mine in the target zone. When a character moves into or out of that zone, you may choose to activate the mine, dealing Blast 2 with a check result of 7 and applying a Hinder Move. Activating the mine costs 0 AP.|
|Description||Stuffed with random explosives, some of them can be used as land mines to make moving around unpleasant for others.|
|Effect||The target automatically fails their next dismember check.|
|Description||It may be disgusting, but it makes it easy to remove an enemy's limbs.|
|Effect||You may declare this maneuver as either|
Unarmed 3 + Move 1 with a Range of 0
|Description||A multitude of situationally useful weapons have been crammed into you.|
|Out of a Hat||Auto||None||Self|
|Effect||At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round.|
|Description||You're gifted with endless possibilities within, but some are less of a gift than others.|
|Effect||Until the end of the Round, enemies receive a receive a -1 to Attack Checks made against targets in your zone. When attacking you, however, enemies instead receive a +1 to their Attack Checks. If hit with an Area Attack, only the damage toward you applies the +1, and no penalty is applied when hitting other targets.|
|Description||Not the most pleasant feature, but it can help hide your friends.|
|Change of Scenery||Auto||None||Self|
|Effect||Once per Round, you may declare this Maneuver after moving or being moved out of the zone where you began the current Round. You may add +1 to your Attack Checks for the remainder of the Round.|
|Description||You hate being in the same place for too long, a change of scenery really motivates you.|
|Effect||Add the "Oversized" part to one location. This part can be repaired as normal and is treated as a basic part for the purposes of repairing.|
|Description||A part of your body is comically oversized compared to the rest of you. It's easy to hit compared to the rest of you.|
When you take damage, you may choose to have the attack hit this location unless it is a critical hit.
-Landmines placed persists between rounds.
-Gas Spewer, Change of Scenery, and hidden weapon reworded for clarity
-Disproportionate now states what type of part Oversized is.
-Added Errata for Landmine