From Nechronica Wiki Translation Project


Stuffed with odd weapons and hideous mutations seemingly haphazardly, whether they are intentional experiments or practical jokes is impossible to determine.

Reinforcement Points[edit]

Armament Mutation Enhancement
1 1 0

Special Skill[edit]

Name Timing Cost Range
Surprise Entrance Action 0 1-3
Effect You may only use this once per round. Declare this maneuver on a target. Your token is removed from the battle map for 3 count. At the end of the 3rd count, you appear out of the target making an Unarmed Attack 3 that negates defend with a check result of 8. Your current AP will be set for the count after your reappearance.
Description Using the strange things you were given, you can disappear and then reappear in the most unexpected places.


Name Timing Cost Range
Land Mine Action 2 0
Effect Place a land mine in the target zone. When a character moves into or out of that zone, you may choose to activate the mine, dealing Blast 2 with a check result of 7 and applying a Hinder Move. Activating the mine costs 0 AP.
Description Stuffed with random explosives, some of them can be used as land mines to make moving around unpleasant for others.
Name Timing Cost Range
Corrosive Vomit Rapid 1 0-1
Effect The target automatically fails their next dismember check.
Description It may be disgusting, but it makes it easy to remove an enemy's limbs.
Name Timing Cost Range
Hidden Weapon Rapid 2 0
Effect You may declare this maneuver as either

Unarmed 3 + Move 1 with a Range of 0
Shooting Attack 3 + Stagger with a Range of 1-2

Description A multitude of situationally useful weapons have been crammed into you.
Name Timing Cost Range
Out of a Hat Auto None Self
Effect At the start of the round, you may declare an action check to give yourself a Tier 3 reinforcement part of your choice. If you fail, you get a Tier 2 reinforcement of your choice instead. This part is lost at the end of the round.
Description You're gifted with endless possibilities within, but some are less of a gift than others.
Name Timing Cost Range
Gas Spewer Rapid 1 Self
Effect Until the end of the Round, enemies receive a receive a -1 to Attack Checks made against targets in your zone. When attacking you, however, enemies instead receive a +1 to their Attack Checks. If hit with an Area Attack, only the damage toward you applies the +1, and no penalty is applied when hitting other targets.
Description Not the most pleasant feature, but it can help hide your friends.
Name Timing Cost Range
Change of Scenery Auto None Self
Effect Once per Round, you may declare this Maneuver after moving or being moved out of the zone where you began the current Round. You may add +1 to your Attack Checks for the remainder of the Round.
Description You hate being in the same place for too long, a change of scenery really motivates you.
Name Timing Cost Range
Disproportionate Auto None Self
Effect Add the "Oversized" part to one location. This part can be repaired as normal and is treated as a basic part for the purposes of repairing.
Description A part of your body is comically oversized compared to the rest of you. It's easy to hit compared to the rest of you.
Timing: Auto Cost: None Range: Self
When you take damage, you may choose to have the attack hit this location unless it is a critical hit.


-Landmines placed persists between rounds.

Change log[edit]

-Gas Spewer, Change of Scenery, and hidden weapon reworded for clarity
-Disproportionate now states what type of part Oversized is.
-Added Errata for Landmine