Mutations

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Tier 1 Mutations[edit]

Legs
Adhesive Pads
Timing: Action Cost: 3 Range: Self
Effect
Move 1. "Hinder Move" is ineffective against this Movement.
There are claws and suction cups on your feet. Tricky movement is possible by running on walls and ceilings.
Torso
Albino
Timing: Check Cost: 1 Range: 0~1
Effect
Support 1
You are white flesh without pigment. Albinism is said to bring strange luck. Who knows if this is true or not.
Torso
Blood-Stained
Timing: Check Cost: 1 Range: 0~1
Effect
Hinder 1
Rotted murky blood, flowing in your body. It easily sprays out and hinders the vision of others.
Arms
Claws
Timing: Action Cost: 2 Range: 0
Effect
Unarmed Attack 2
Claws developed to tear enemies. It seems inconvenient for everyday life, but there no such thing as everyday life for the undead. Therefore there is no problem.
Torso
Heart
Timing: Auto Cost: None Range: Self
Effect
Maximum Action Points +1.
A partly artificial heart that beats in the undead body. The power of belief or lost necromancy, it allows for faster reactions.
Any
Hole
Timing: Check Cost: 0 Range: 0~3
Effect
You may only use this Maneuver when an Attack Check is made against you.
Hinder 1.
There is a big hole in your body. However, there is no hindrance to battle. It only makes you a harder target for the enemy to strike.
Any
Maggots
Timing: Auto Cost: None Range: Self
Effect
At the end of a Turn of combat or the end of the Battle Phase, if this Part has been damaged, you may regenerate it.
Myriad of worms gushing out of the body, the larvae of mutant insects. They slowly reinforce your body tissue.
Torso
Patchwork
Timing: Auto Cost: None Range: Self
Effect
At the end of the Battle Phase, if this Part has been damaged, you may regenerate this part and one basic Part.
Seams running longitudinally and transversely throughout the body. Individual parts with different colours and sizes. Your body is a patchwork of patches.
Head
Slurper
Timing: Action Cost: 2 Range: 0
Effect
Unarmed Attack 1.
When you damage an enemy Part with this attack, you may regenerate one of your broken Entrails Parts.
Tubular long tongue. You can puncture it into enemies and literally suck up their meat or organic computer parts.
Legs
Tail
Timing: Auto Cost: None Range: Self
Effect
Maximum Action Points +1.
The tail of a beast or reptile is upon your butt. It balances the body, makes you agile and is pretty cute.

Tier 1 Dance of Distortion Mutations[edit]

Torso
Slippery - Dance of Distortion
Timing: Check Cost: 1 Range: 0
Effect
You may only use this Maneuver when an Attack Check is made against you.

Hinder 1.

You may use this Maneuver any number of times per Turn, but only once per Attack.
The mucus that covers your skin is extremely uncomfortable, but it is not uncommon that enemy attacks slip off it.
Torso
Slime - Dance of Distortion
Timing: Damage Cost: 1 Range: 0~1
Effect
You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage.
Unarmed Attack 2.
Body fluid of strong acid flows inside you. It splatters over the enemy who hurt you and melts their body.

Tier 2 Mutations[edit]

Head
Animal Ears
Timing: Auto Cost: None Range: Self
Effect
Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
Your ears were torn off and the ears of a beast were put on your head. The perceptive power of a destroyed beast. It is an organ that enables rapid reaction. Cute.
Any
Bone Spear
Timing: Action Cost: 2 Range: 0
Effect
Unarmed Attack 1 + Chain Attack 1
Some bones of the body protrude like a spear and penetrate the enemy. Suddenly, there are few foes who can avoid a constant attack.
Any
Boy
Timing: Auto Cost: None Range: Self
Effect
When you make a Conversation Check, you may add +1 to the die roll.
Your body is a young girl, but you also have male features. Anyway, a man with rare value is going to be played.
Arms
Extra Arms
Timing: Rapid Cost: 0 Range: Self
Effect
You may perform one Action Maneuver of your choice as if its timing were "Rapid".
Your arms are not two. An additional arm has been attached. It is difficult to master it, but the range of tactics widens a lot.
Any
Extra Eyes
Timing: Check Cost: 1 Range: 0~1
Effect
Support 2
Several additional eyes are attached. A wide field of view makes it possible to react quickly, but it feels unpleasant.
Torso
Scales
Timing: Damage Cost: 1 Range: Self
Effect
Defend 2
Covering the body is thick scales, furs, shells. Organic armour. It does not have any cute value, but one cannot deny it is powerful protection.
Head
Slobber
Timing: Check Cost: 2 Range: 0~1
Effect
Hinder 1 + Stagger
A grotesque long tongue that keeps slurping. It shoots out as a surprise attack and it slows the movement of the opponent.
Any
Stinger
Timing: Action Cost: 3 Range: 0
Effect
Unarmed Attack 3
There is a poison needle somewhere on your body to inject a strong acid that melts the enemy's insides.
Any
Tentacles
Timing: Rapid Cost: 1 Range: 0~1
Effect
Hinder Move 1
The tentacles grabbing and squirting are perfect for hindering the enemy's behaviour. It is a bad taste as a thing growing up from the body, but complaints can not be said
Any
Vine
Timing: Check Cost: 0 Range: 0
Effect
Support 1 or Hinder 1
Flowers bloom even in the destroyed world. Poisonous flowers and stretching vines cover your body. They will help you and hinder the foe.

Tier 2 Dance of Distortion Mutations[edit]

Any
Cold Light - Dance of Distortion
Timing: Action Cost: 1 Range: Self
Effect
Until the end of the Turn or until this Part is damaged, all Horrors and Legions on the Stage of Battle receive a -1 to Attack Checks made against targets other than you. This effect does not stack.
You can freely release pale light that blinks from the body. It seems to be a signal that attracts lower form of undead.
Any
Horn - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
When you make a Critical Hit against an enemy with a Range 0 Unarmed Attack, you may add either the Chain Attack 1 (if the attack already has it, increase the number of Chain Attacks) or the Stagger (if the attack already has it, you cannot Stagger twice) properties to the attack. Horn works once per Count. Attacks affected by Instrument of Evil may still activate Horn's Chain effect.
A huge and brutal horn grows from your body. It is a weapon that can easily pierce the enemy and throw them.

Tier 3 Mutations[edit]

Legs
Animal Legs
Timing: Action Cost: 2 Range: Self
Effect
Move 1~2
Your feet have been cut off and replaced by those of a beast. It is terribly distorted modelling, but it is not a manner of running fast.
Any
Corpse Mushroom
Timing: Check Cost: 0 Range: 0
Effect
Hinder 2
Fungi adapted to the devastated world, living in your body. They can dull the enemy attack with a tremendous spore cloud.
Any
Cracked Flesh
Timing: Damage Cost: 0 Range: Self
Effect
Defend 2
The film of deadly flesh. The wing of the dead angel. The wings that protect the sky cannot fly but protect the body like armour.
Head
Extra Head
Timing: Auto Cost: None Range: Self
Effect
Maximum Action Points +2.
On the shoulder there is another head. Two beings that are somehow doing something somehow do it quickly.
Legs
Extra Legs
Timing: Auto Cost: None Range: Self
Effect
If Parts located upon your Legs other than this one have been destroyed, you may use their maneuvers as normal.
You have more than two legs. Like centaurs, like octopi, you have been given multiple legs.
Any
Flesh Whip
Timing: Action Cost: 3 Range: 0~1
Effect
Unarmed Attack 2 + Chain Attack 1
A thin, long and tough tentacle can strike the body of an enemy like a whip. Over and over again.
Head
Happy Pills
Timing: Damage Cost: 1 Range: Self
Effect
You may only use this Maneuver when you take Damage.
Remove one Madness Point from a Fetter of your choice.
When you get hurt, it's murky in your head. Let it flow out. It makes you forget something disgusting.
Any
Liquid Rot
Timing: Action Cost: 3 Range: 0~1
Effect
Unarmed Attack 1 + Explosive + Stagger
You will be able to spoil your opponent who you can spray with the poison inside your body.
Torso
Quadruple Amputee
Timing: Auto Cost: None Range: Self
Effect
When you take damage to your Arms or Legs, you may divide that damage among all your Locations as you wish. This effect does not apply to damage with the "Explosive" effect. If you need to make a Dismemberment Check, choose one Location to make it for.
You have no hands and no feet. There is no pain being shoved into your body at those missing parts.
Torso
Skinny
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, once for each Check, you may negate 1 Hinder attempt against it.
A body that looks like wasted meat and malnourished. While looking unhealthy, it is good to catch enemies off guard.

Tier 3 Dance of Distortion Mutations[edit]

Torso
Chameleon - Dance of Distortion
Timing: Action Cost: 2 Range: Self
Effect
Until the end of the Turn or until you use an Attack Maneuver, Horrors and Legions cannot make you the target of Attack Maneuvers.
An unnatural mimicry. You change to be almost transparent and melt into the surroundings.
Any
Meat Snake - Dance of Distortion
Timing: Action Cost: 3 Range: 0
Effect
Unarmed Attack 2 + Chain Attack 2. During the Attack Checks (from the declaration of the attack to the end of the action) you may reroll a single die.
Countless ugly horrors are hiding inside you! Even if you attack the enemy by yourself, they devour it.