Mutations

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Tier 1 Mutations[edit]

Location Name Timing Cost Range
Legs Adhesive Pads Action 3 Self
Effect Move 1. "Hinder Move" is ineffective against this Movement.
Description There are claws and suction cups on your feet. Tricky movement is possible by running on walls and ceilings.
Location Name Timing Cost Range
Torso Albino Check 1 0~1
Effect Support 1
Description You are white flesh without pigment. Albinism is said to bring strange luck. Who knows if this is true or not.
Location Name Timing Cost Range
Torso Blood-Stained Check 1 0~1
Effect Hinder 1
Description Rotted murky blood, flowing in your body. It easily sprays out and hinders the vision of others.
Location Name Timing Cost Range
Arms Claws Action 2 0
Effect Unarmed Attack 2,
Description Claws developed to tear enemies. It seems inconvenient for everyday life, but there no such thing as everyday life for the undead. Therefore there is no problem.
Location Name Timing Cost Range
Torso Heart Auto None Self
Effect Maximum Action Points +1.
Description A partly artificial heart that beats in the undead body. The power of belief or lost necromancy, it allows for faster reactions.
Location Name Timing Cost Range
Any Hole Check 0 0~3
Effect You may only use this Maneuver when an Attack Check is made against you.
Hinder 1.
Description There is a big hole in your body. However, there is no hindrance to battle. It only makes you a harder target for the enemy to strike.
Location Name Timing Cost Range
Any Maggots Auto None Self
Effect At the end of a Round of combat or the end of the Battle Phase, if this Part has been damaged, you may regenerate it.
Description Myriad of worms gushing out of the body, the larvae of mutant insects. They slowly reinforce your body tissue.
Location Name Timing Cost Range
Torso Patchwork Auto None Self
Effect At the end of the Battle Phase, if this Part has been damaged, you may regenerate this part and one basic Part.
Description Seams running longitudinally and transversely throughout the body. Individual parts with different colours and sizes. Your body is a patchwork of patches.
Location Name Timing Cost Range
Torso Slime Damage 1 0~1
Effect You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage.
Unarmed Attack 2.
Description Body fluid of strong acid flows inside you. It splatters over the enemy who hurt you and melts their body.
Location Name Timing Cost Range
Torso Slippery Check 1 0
Effect You may only use this Maneuver when an Attack Check is made against you.
Hinder 1.
You may use this Maneuver any number of times per Round, but only once per Attack.
Description The mucus that covers your skin is extremely uncomfortable, but it is not uncommon that enemy attacks slip off it.
Location Name Timing Cost Range
Head Slurper Action 2 0
Effect Unarmed Attack 1.
When you damage an enemy Part with this attack, you may regenerate one of your broken Entrails Parts.
Description Tubular long tongue. You can puncture it into enemies and literally suck up their meat or organic computer parts.
Location Name Timing Cost Range
Legs Tail Auto None Self
Effect Maximum Action Points +1.
Description The tail of a beast or reptile is upon your butt. It balances the body, makes you agile and is pretty cute.


Tier 2 Mutations[edit]

Location Name Timing Cost Range
Head Animal Ears Auto None Self
Effect Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
Description Your ears were torn off and the ears of a beast were put on your head. The perceptive power of a destroyed beast. It is an organ that enables rapid reaction. Cute.
Location Name Timing Cost Range
Any Bone Spear Action 2 0
Effect Unarmed Attack 1 + Chain Attack 1
Description Some bones of the body protrude like a spear and penetrate the enemy. Suddenly, there are few foes who can avoid a constant attack.
Location Name Timing Cost Range
Any Boy Auto None Self
Effect When you make a Conversation Check, you may add +1 to the die roll.
Description Your body is a young girl, but you also have male features. Anyway, a man with rare value is going to be played.
Location Name Timing Cost Range
Any Cold Light Action 1 Self
Effect Until the end of the Round or until this Part is damaged, all Horrors and Legions on the Stage of Battle receive a -1 to Attack Checks made against targets other than you. This effect does not stack.
Description You can freely release pale light that blinks from the body. It seems to be a signal that attracts lower form of undead.
Location Name Timing Cost Range
Arms Extra Arms Rapid 0 Self
Effect You may perform one Action Maneuver of your choice as if its timing were "Rapid".
Description Your arms are not two. An additional arm has been attached. It is difficult to master it, but the range of tactics widens a lot.
Location Name Timing Cost Range
Any Extra Eyes Check 1 0~1
Effect Support 2
Description Several additional eyes are attached. A wide field of view makes it possible to react quickly, but it feels unpleasant.
Location Name Timing Cost Range
Any Horn Auto None Self
Effect When you make a Critical Hit against an enemy with a Range 0 Unarmed Attack, you may add either the Chain Attack 1 (if the attack already has it, increase the number of Chain Attacks) or the Stagger (if the attack already has it, you cannot Stagger twice) properties to the attack.
Horn works once per Count. Attacks affected by Instrument of Evil may still activate Horn's Chain effect.
Description A huge and brutal horn grows from your body. It is a weapon that can easily pierce the enemy and throw them.
Location Name Timing Cost Range
Torso Scales Damage 1 Self
Effect Defend 2
Description Covering the body is thick scales, furs, shells. Organic armour. It does not have any cute value, but one cannot deny it is powerful protection.
Location Name Timing Cost Range
Head Slobber Check 2 0~1
Effect Hinder 1 + Stagger
Description A grotesque long tongue that keeps slurping. It shoots out as a surprise attack and it slows the movement of the opponent.
Location Name Timing Cost Range
Any Stinger Action 3 0
Effect Unarmed Attack 3
Description There is a poison needle somewhere on your body to inject a strong acid that melts the enemy's insides.
Location Name Timing Cost Range
Any Tentacles Rapid 1 0~1
Effect Hinder Move 1
Description The tentacles grabbing and squirting are perfect for hindering the enemy's behaviour. It is a bad taste as a thing growing up from the body, but complaints can not be said
Location Name Timing Cost Range
Any Vine Check 0 0
Effect Support 1 or Hinder 1
Description Flowers bloom even in the destroyed world. Poisonous flowers and stretching vines cover your body. They will help you and hinder the foe.


Tier 3 Mutations[edit]

Location Name Timing Cost Range
Legs Animal Legs Action 2 Self
Effect Move 1~2
Description Your feet have been cut off and replaced by those of a beast. It is terribly distorted modelling, but it is not a manner of running fast.
Location Name Timing Cost Range
Torso Chameleon Action 2 Self
Effect Until the end of the Round or until you use an Attack Maneuver, Horrors and Legions cannot make you the target of Attack Maneuvers.
Description An unnatural mimicry. You change to be almost transparent and melt into the surroundings.
Location Name Timing Cost Range
Any Corpse Mushroom Check 0 0
Effect Hinder 2
Description Fungi adapted to the devastated world, living in your body. They can dull the enemy attack with a tremendous spore cloud.
Location Name Timing Cost Range
Any Cracked Flesh Damage 0 Self
Effect Defend 2
Description The film of deadly flesh. The wing of the dead angel. The wings that protect the sky cannot fly but protect the body like armour.
Location Name Timing Cost Range
Head Extra Head Auto None Self
Effect Maximum Action Points +2.
Description On the shoulder there is another head. Two beings that are somehow doing something somehow do it quickly.
Location Name Timing Cost Range
Legs Extra Legs Auto None Self
Effect If Parts located upon your Legs other than this one have been destroyed, you may use their maneuvers as normal.
Description You have more than two legs. Like centaurs, like octopi, you have been given multiple legs.
Location Name Timing Cost Range
Any Flesh Whip Action 3 0~1
Effect Unarmed Attack 2 + Chain Attack 1
Description A thin, long and tough tentacle can strike the body of an enemy like a whip. Over and over again.
Location Name Timing Cost Range
Head Happy Pills Damage 1 Self
Effect You may only use this Maneuver when you take Damage.
Remove one Madness Point from a Fetter of your choice.
Description When you get hurt, it's murky in your head. Let it flow out. It makes you forget something disgusting.
Location Name Timing Cost Range
Any Liquid Rot Action 3 0~1
Effect Unarmed Attack 1 + Explosive + Stagger
Description You will be able to spoil your opponent who you can spray with the poison inside your body.
Location Name Timing Cost Range
Any Meat Snake Action 3 0
Effect Unarmed Attack 2 + Chain Attack 2. During the Attack Checks (from the declaration of the attack to the end of the action) you may reroll a single die.
Description Countless ugly horrors are hiding inside you! Even if you attack the enemy by yourself, they devour it.
Location Name Timing Cost Range
Torso Quadruple Amputee Auto None Self
Effect When you take damage to your Arms or Legs, you may divide that damage among all your Locations as you wish. This effect does not apply to damage with the "Explosive" effect. If you need to make a Dismemberment Check, choose one Location to make it for.
Description You have no hands and no feet. There is no pain being shoved into your body at those missing parts.
Location Name Timing Cost Range
Torso Skinny Auto None Self
Effect Once during each Battle Phase, you may declare a Check to be immune from "Hinder" Maneuvers.
Description A body that looks like wasted meat and malnourished. While looking unhealthy, it is good to catch enemies off guard.