Mutations
Tier 1 Mutations[edit]
Legs | Adhesive Pads
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Timing: | Action | Cost: | 3 | Range: | Self |
Effect
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Move 1. "Hinder Move" is ineffective against this Movement.
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There are claws and suction cups on your feet. Tricky movement is possible by running on walls and ceilings. |
Torso | Albino
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Timing: | Check | Cost: | 1 | Range: | 0~1 |
Effect
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Support 1
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You are white flesh without pigment. Albinism is said to bring strange luck. Who knows if this is true or not. |
Torso | Blood-Stained
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Timing: | Check | Cost: | 1 | Range: | 0~1 |
Effect
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Hinder 1
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Rotted murky blood, flowing in your body. It easily sprays out and hinders the vision of others. |
Arms | Claws
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Timing: | Action | Cost: | 2 | Range: | 0 |
Effect
|
Unarmed Attack 2
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Claws developed to tear enemies. It seems inconvenient for everyday life, but there no such thing as everyday life for the undead. Therefore there is no problem. |
Torso | Heart
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
Maximum Action Points +1.
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A partly artificial heart that beats in the undead body. The power of belief or lost necromancy, it allows for faster reactions. |
Any | Hole
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Timing: | Check | Cost: | 0 | Range: | 0~3 |
Effect
|
You may only use this Maneuver when an Attack Check is made against you.
Hinder 1. | ||||
There is a big hole in your body. However, there is no hindrance to battle. It only makes you a harder target for the enemy to strike. |
Any | Maggots
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
At the end of a Round of combat or the end of the Battle Phase, if this Part has been damaged, you may regenerate it.
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Myriad of worms gushing out of the body, the larvae of mutant insects. They slowly reinforce your body tissue. |
Torso | Patchwork
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
At the end of the Battle Phase, if this Part has been damaged, you may regenerate this part and one basic Part.
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Seams running longitudinally and transversely throughout the body. Individual parts with different colours and sizes. Your body is a patchwork of patches. |
Torso | Slime
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Timing: | Damage | Cost: | 1 | Range: | 0~1 |
Effect
|
You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage.
Unarmed Attack 2. | ||||
Body fluid of strong acid flows inside you. It splatters over the enemy who hurt you and melts their body. |
Legs | Tail
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
Maximum Action Points +1.
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The tail of a beast or reptile is upon your butt. It balances the body, makes you agile and is pretty cute. |
Tier 1 Dance of Distortion Mutations[edit]
Torso | Slippery - Dance of Distortion
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Timing: | Check | Cost: | 1 | Range: | 0 |
Effect
|
You may only use this Maneuver when an Attack Check is made against you.
Hinder 1. | ||||
The mucus that covers your skin is extremely uncomfortable, but it is not uncommon that enemy attacks slip off it. |
Head | Slurper - Dance of Distortion
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Timing: | Action | Cost: | 2 | Range: | 0 |
Effect
|
Unarmed Attack 1.
When you damage an enemy Part with this attack, you may regenerate one of your broken Entrails Parts. | ||||
Tubular long tongue. You can puncture it into enemies and literally suck up their meat or organic computer parts. |
Tier 2 Mutations[edit]
Head | Animal Ears
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
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Your ears were torn off and the ears of a beast were put on your head. The perceptive power of a destroyed beast. It is an organ that enables rapid reaction. Cute. |
Any | Bone Spear
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Timing: | Action | Cost: | 2 | Range: | 0 |
Effect
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Unarmed Attack 1 + Chain Attack 1
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Some bones of the body protrude like a spear and penetrate the enemy. Suddenly, there are few foes who can avoid a constant attack. |
Any | Boy
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
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When you make a Conversation Check, you may add +1 to the die roll.
| ||||
Your body is a young girl, but you also have male features. Anyway, a man with rare value is going to be played. |
Arms | Extra Arms
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Timing: | Rapid | Cost: | 0 | Range: | Self |
Effect
|
You may perform one Action Maneuver of your choice as if its timing were "Rapid".
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Your arms are not two. An additional arm has been attached. It is difficult to master it, but the range of tactics widens a lot. |
Any | Extra Eyes
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Timing: | Check | Cost: | 1 | Range: | 0~1 |
Effect
|
Support 2
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Several additional eyes are attached. A wide field of view makes it possible to react quickly, but it feels unpleasant. |
Torso | Scales
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Timing: | Damage | Cost: | 1 | Range: | Self |
Effect
|
Defend 2
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Covering the body is thick scales, furs, shells. Organic armour. It does not have any cute value, but one cannot deny it is powerful protection. |
Head | Slobber
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Timing: | Check | Cost: | 2 | Range: | 0~1 |
Effect
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Hinder 1 + Stagger
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A grotesque long tongue that keeps slurping. It shoots out as a surprise attack and it slows the movement of the opponent. |
Any | Stinger
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Timing: | Action | Cost: | 3 | Range: | 0 |
Effect
|
Unarmed Attack 3
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There is a poison needle somewhere on your body to inject a strong acid that melts the enemy's insides. |
Any | Tentacles
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Timing: | Rapid | Cost: | 1 | Range: | 0~1 |
Effect
|
Hinder Move 1
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The tentacles grabbing and squirting are perfect for hindering the enemy's behaviour. It is a bad taste as a thing growing up from the body, but complaints can not be said |
Any | Vine
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Timing: | Check | Cost: | 0 | Range: | 0 |
Effect
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Support 1 or Hinder 1
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Flowers bloom even in the destroyed world. Poisonous flowers and stretching vines cover your body. They will help you and hinder the foe. |
Tier 2 Dance of Distortion Mutations[edit]
Any | Cold Light - Dance of Distortion
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Timing: | Action | Cost: | 1 | Range: | Self |
Effect
|
Until the end of the Round or until this Part is damaged, all Horrors and Legions on the Stage of Battle receive a -1 to Attack Checks made against targets other than you. This effect does not stack.
| ||||
You can freely release pale light that blinks from the body. It seems to be a signal that attracts lower form of undead. |
Any | Horn -
Dance of Distortion
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
When you make a Critical Hit against an enemy with a Range 0 Unarmed Attack, you may add either the Chain Attack 1 (if the attack already has it, increase the number of Chain Attacks) or the Stagger (if the attack already has it, you cannot Stagger twice) properties to the attack.
Horn works once per Count. Attacks affected by Instrument of Evil may still activate Horn's Chain effect.
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A huge and brutal horn grows from your body. It is a weapon that can easily pierce the enemy and throw them. |
Tier 3 Mutations[edit]
Legs | Animal Legs
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Timing: | Action | Cost: | 2 | Range: | Self |
Effect
|
Move 1~2
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Your feet have been cut off and replaced by those of a beast. It is terribly distorted modelling, but it is not a manner of running fast. |
Any | Corpse Mushroom
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Timing: | Check | Cost: | 0 | Range: | 0 |
Effect
|
Hinder 2
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Fungi adapted to the devastated world, living in your body. They can dull the enemy attack with a tremendous spore cloud. |
Any | Cracked Flesh
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Timing: | Damage | Cost: | 0 | Range: | Self |
Effect
|
Defend 2
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The film of deadly flesh. The wing of the dead angel. The wings that protect the sky cannot fly but protect the body like armour. |
Head | Extra Head
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
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Maximum Action Points +2.
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On the shoulder there is another head. Two beings that are somehow doing something somehow do it quickly. |
Legs | Extra Legs
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
If Parts located upon your Legs other than this one have been destroyed, you may use their maneuvers as normal.
| ||||
You have more than two legs. Like centaurs, like octopi, you have been given multiple legs. |
Any | Flesh Whip
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Timing: | Action | Cost: | 3 | Range: | 0~1 |
Effect
|
Unarmed Attack 2 + Chain Attack 1
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A thin, long and tough tentacle can strike the body of an enemy like a whip. Over and over again. |
Head | Happy Pills
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Timing: | Damage | Cost: | 1 | Range: | Self |
Effect
|
You may only use this Maneuver when you take Damage.
Remove one Madness Point from a Fetter of your choice. | ||||
When you get hurt, it's murky in your head. Let it flow out. It makes you forget something disgusting. |
Any | Liquid Rot
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Timing: | Action | Cost: | 3 | Range: | 0~1 |
Effect
|
Unarmed Attack 1 + Explosive + Stagger
| ||||
You will be able to spoil your opponent who you can spray with the poison inside your body. |
Torso | Quadruple Amputee
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
When you take damage to your Arms or Legs, you may divide that damage among all your Locations as you wish. This effect does not apply to damage with the "Explosive" effect. If you need to make a Dismemberment Check, choose one Location to make it for.
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You have no hands and no feet. There is no pain being shoved into your body at those missing parts. |
Torso | Skinny
| ||||
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Timing: | Auto | Cost: | None | Range: | Self |
Effect
|
During the Battle Phase, once for each Check, you may negate 1 Hinder attempt against it.
| ||||
A body that looks like wasted meat and malnourished. While looking unhealthy, it is good to catch enemies off guard. |
Tier 3 Dance of Distortion Mutations[edit]
Torso | Chameleon - Dance of Distortion
| ||||
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Timing: | Action | Cost: | 2 | Range: | Self |
Effect
|
Until the end of the Round or until you use an Attack Maneuver, Horrors and Legions cannot make you the target of Attack Maneuvers.
| ||||
An unnatural mimicry. You change to be almost transparent and melt into the surroundings. |
Any | Meat Snake - Dance of Distortion
| ||||
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Timing: | Action | Cost: | 3 | Range: | 0 |
Effect
|
Unarmed Attack 2 + Chain Attack 2. During the Attack Checks (from the declaration of the attack to the end of the action) you may reroll a single die.
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Countless ugly horrors are hiding inside you! Even if you attack the enemy by yourself, they devour it. |