Original Salemite

From Nechronica Wiki Translation Project


Description[edit]

Girls granted special power and knowledge from a source few understand.
Once, girls accused of having these gifts would be executed.
Now the dead call on these strange abilities to save them from worse fates.

Dolls of other classes cannot acquire Skills from the Salemite Class using Favor Points

Reinforcement Points[edit]

Armament Mutation Enhancement Occult
0 0 0 2


Special Skill[edit]

Name Timing Cost Range
Occult Power Auto None Self
Effect You can now declare an occult maneuver again even if it hasn't been resolved yet and you can now apply a single auto timing maneuver that increases damage to occult reinforcements that would normally be invalid.
Description Only those who have dedicated themselves fully to the occult arts can hope to understand how to subvert their limitations.

Skills[edit]

Name Timing Cost Range
Astral Projection Action 1 1
Effect Target an Area. For the next 5 Count, treat yourself as occupying that Area and count as being in that Area for the purposes of declaring and being targeted with Attack maneuvers, including Area Attack maneuvers. This maneuver cannot be declared again until its effect ends. Maneuvers that make use of your current Area for properties other than Range are applied to your actual location
Description "A ghostly projection that you can take actions from. While certainly useful, the ritual does carry certain risks."
Name Timing Cost Range
Quick Spell Auto None Self
Effect You may choose to have a -1 to the count delay before an Occult reinforcement activates or its duration, to a minimum of 0.
Description Being able to casts spells as quickly as possible, or knowing the corners to cut in a ritual, is quite the handy ability.
Name Timing Cost Range
Prepared Spell Rapid 0 Self
Effect Declare a maneuver from an Occult reinforcement at rapid timing.
Description Taking the action to have something ready to go when its needed has rarely failed to pay off
Name Timing Cost Range
Polymorph Action 1 Self
Effect Change a reinforcement part to a different reinforcement part of the same type and tier. The part must be intact. This lasts until the end of the phase and can only be declared once per phase.
Description Your occult prowess can do many things, why not be able to change parts of your own body?
Name Timing Cost Range
Dispel Rapid 0 0-2
Effect Negate all Auto-timing maneuvers a target has applied to their own Attack maneuver on this Count, or negate all of a target's Auto-timing maneuvers which would affect attacks aimed at them during this Count.
Description Those who know how to create enchantments also know how to destroy them.
Name Timing Cost Range
Familiar Auto None Self
Effect You acquire the Familiar reinforcement part.
Description A magical creature that is also a faithful companion. It aids you in your work, but if harm befalls it, it would be devastating. This counts as an occult reinforcement for the purposes of repairs.
Location Name Timing Cost Range
Any Familiar Auto None Self
Effect +1 to attack checks with Occult parts. When this part is damaged, gain a madness point on your treasure fetter. This cannot be repaired during the battle phase.

Changelog[edit]

Nothing to report