Psychedelic

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NC-WB p37 Psychedelic.jpg

Description[edit]

ESPer Dolls.
Diversiform distortions.
The anamneses of madness.
Abilities beyond comprehension.
The specialty of this Class is the paranormal. Their powers essentially distort the laws of nature. Amongst all the pallor of the dead, the Psychedelics shine singularly bright... like jewels ripe for the taking.

Reinforcement Points[edit]

Armament Mutation Enhancement
0 0 1


Special Rule[edit]

Dolls of other classes cannot acquire Skills from the Psychedelic Class using Favor Points.
Nor can enemies be given Skills from the Psychedelic Class.

Special Skill[edit]

Vortex of Destruction
Timing: Rapid Cost: See Effect Range: See Effect
Effect
Unavailable until the end of the first Turn. As the Cost of this Skill, add a Madness Point to all of your Fetters that are not in a state of Madness. Each being on the Stage of Battle chooses and breaks four Parts. (Legions are completely annihilated.)
"The most Terrible Thing" that was suppressed inside you will overflow and destroy everything that is visible to you. Even yourself.

Skills[edit]

Distorted Power
Timing: Rapid Cost: 3 Range: 0~2
Effect
You may use this skill even if completely Annihilated.The target chooses and breaks two Parts belong to it. (Legions simply take 2 damage.)
The most obvious destructive supernatural ability distorting what we have seen with the power of will, twisting, invisible violence of splitting overrun the enemy and turn it into meat blocks or scraps.
Embrace of Souls
Timing: Action Cost: 2 Range: 0~2
Effect
You may use this skill even if completely Annihilated.

The target may remove a Madness Point from one of their Fetters.

Afterwards, add a Madness Point to one of your Fetters that is not in a state of Madness.
Your soul cannot be caught in the cage of flesh. Gently slip out, you can touch the soul of the precious person directly. Cuddling to share that suffering.
Pawn's Gambit
Timing: Action Cost: 2 Range: 0~1
Effect
You may use this skill even if completely Annihilated.

Move 1.

The target of the Move loses 2 Action Points (even if the Move is Hindered.)
Power of strong will, blow away the target opponent that has a special influence even to gravity with a gust of force. Beat on it, even miserable sense of upside down shows a big gap?
Shared Loss
Timing: Rapid Cost: 3 Range: 0~1
Effect
This skill is only usable on Horrors.

Choose one of your Hit Locations.

For every broken Part of yours in that Hit Location, the target chooses and destroy a Part of its own.
The destruction that I received is projected onto the enemy's ego and misunderstood... Effective attacks only for those with only a very low self are not destroyed and they can not be used.
Throne of the Void
Timing: Auto Cost: None Range: Self
Effect
You may ignore Hinder and Hinder Move effects originating from the same Area as you are in.
Slightly, but your body is always floating, making sure that your body does not get caught out in movements, such as undocumented handouts.
Twist of Fate
Timing: Check Cost: See Effect Range: 0~3
Effect
You may use this skill only when you are the target of an attack.

As the Cost of this Skill, add a Madness Point to a Fetter of your choice.

Regardless of the result of the Attack Check, the attack is considered a failure.
Eyes to see the future. Power too heavy for the mind in one's heart. At the price of pain to the soul, the power to avoid only the worst crisis
Will to Refuse
Timing: Damage Cost: 2 Range: 0~1
Effect
You may use this skill even if completely Annihilated.

Defend 1.

You may use this Skill any number of times per Turn, but only once per Attack.
You can bounce off the unexpected future that produces results just by thinking. Do not let the blade ease your important things to bullets.