Romanesque

From Nechronica Wiki Translation Project

Description[edit]

Dancing Dolls.
Princesses of the netherworld.
Corpses trapped in a tarantella.
Beloved playthings, cast away.
The specialty of this Class is adroit mobility. When they were alive, they danced for others' pleasure- dances as precise as clockwork, down to the movements of their fingertips. And now, just as they were then, they shall be beloved once again.

Designing a Romanesque[edit]

You can play special roles in various game states.

Quick movement, precision strikes, hindering enemies, dodging or repelling attacks.

You can specialise on all of them.

You should lead enemies astray with tricky movements at the front line and repeat precise attacks.

Just like your skills cover many things, enhancement parts contain all sorts of effects (attacks, defences and control over the stage).

From this combination will your place change.

Reinforcement Points[edit]

Armament Mutation Enhancement
0 0 2


Special Skill[edit]

Battle Maiden
Timing: Auto Cost: None Range: Self
Effect
Your Maximum Action Points increase by +2.
Your dance is as fast as the dead. The surroundings are all so late that this blur can barely be seen.

Skills[edit]

Caress
Timing: Rapid Cost: 0 Range: 0
Effect
Stagger.
Tickling of sensuality. If maiden's fingers crawl, the flesh of the dead will also be crankless and will tremble from the pleasure of the moment.
Clockwork
Timing: See Effect Cost: None Range: Self
Effect
When you learn this skill, you may acquire an additional Tier 3 Enhancement.
This is not limited by your Reinforcement Points, and you may regenerate it as normal.
The body is made up of gears and screws. There is little blood and meat to move you.
Dance of Death
Timing: Check Cost: 0 Range: Self
Effect
You may reroll the die for an Attack Check.
Because it is a body that enables precise movement, shoot down the place where it can be done. Ensure weaknesses of enemies with fine applications.
Tuning
Timing: Rapid Cost: 0 Range: 0
Effect
Choose a damaged Part on the target. Until the end of the Round, the target may use Maneuvers associated with that damaged Part as if it were not damaged. (However, this does not recover Maneuvers that were used up or are not repeatable.)
It is comforting to be danced even if it does not clear. You know the art of forcibly moving a broken one.
Waltz
Timing: Rapid Cost: 1 Range: Self
Effect
Until the end of the Round, every Attack which targets you receives a penalty of -1 to the Attack Check (if it is an Area Attack, the penalty only applies to hitting you.)
If this Skill is used multiple times during the same Round, the penalty does not increase.
Dance princess on the battlefield. The dancing flying attacks that are driven into you will be forgotten. It is difficult to stop dancing figures.

Dance of Distortion Skills[edit]

Deranged Gears - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
All enemies that roll a Critical Failure within the same Area as you in have their damage of the resulting attack increased by 1.
Unbelievable dance is an appropriate comedy. We can not forgive halfway abominations. I have to change it to the clown of clown that can be laughed at least.
One's Many Charms - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
The cost of your Basic Parts "Forearm" and "Foot" decreases by 1 (to a minimum of 0.)
Your limbs dance swiftly. IF you are ready to dance together, you will have a polite ball in the middle of battle.