Sanguinate

From Nechronica Wiki Translation Project
Jump to navigation Jump to search


Description[edit]

Hemophiliac Dolls.
Scarlet-eyed flowers.
Offerings upon the altar.
Arteries opened to the heavens.
The specialty of this Class is blood sacrifice. Their presence on the battlefield heralds a crimson tide.

Reinforcement Points[edit]

Armament Mutation Enhancement
1 1 0


Special Skill[edit]

Name Timing Cost Range
Reign in Blood Auto None Self
Effect During the Battle Phase, whenever you would break Basic Parts as the Cost of a maneuver, you may break 1 less Part (minimum 0). You may use this skill only once per Maneuver per Count.
Description True dominion of the sacrificial arts. The world itself bleeds at your command.

Skills[edit]

Name Timing Cost Range
Anemia Auto * 0-1
Effect As the Cost of this maneuver, break 1 Part. You may declare this maneuver whenever a target within range breaks Parts to perform a maneuver. The target must break an additional Part or the maneuver is negated. You may declare this maneuver only once per Count.
Description In your presence, enemies harm themselves more severely than they intend.
Name Timing Cost Range
Bloodbath Damage 0 0
Effect You may use this maneuver only when a target within range receives damage. Repair two Basic Parts of a different target within range.
Description Some say that bathing in blood is a way to maintain one's beauty. To you, this is undeniably true.
Name Timing Cost Range
Gateway of Gore Damage 2 Self
Effect You may use this maneuver only when a target on the battlefield is Annihilated. Transport yourself to the Annihilated target's Area. This does not count as a Move maneuver.
Description Their deaths are a summons. You need only answer.
Name Timing Cost Range
Hemorrhage Action 3 0-1
Effect Target an Area. All combatants within that Area break 1 Part (Legions take 1 damage). If you have the Reign in Blood skill, you may ignore this effect toward yourself.
Description The ground runs red. All will surrender their lifeblood at your command.
Name Timing Cost Range
Laceration Rapid 1 0
Effect Select a target. The next attack that hits the target gains the Dismember property. If the attack already had the Dismember property, this maneuver has no effect.
Description A vicious technique which severs the bonds of flesh and blood and bone.
Name Timing Cost Range
Red Blossom Damage * Self
Effect As the Cost of this maneuver, break 1 Part. You may break an additional Part to extend its Range to 0. Add +2 to the damage of the target's attack.
Description Red like roses, and just as thorny.
Name Timing Cost Range
Rusting Wall Damage * 0-1
Effect As the Cost of this maneuver, break 2 Parts of your choice. Defend 1 + Negate Area Attack.
Description Your blood hardens into a fortress, if only for a moment.
Name Timing Cost Range
Sacrifice Check * 0
Effect As the Cost of this maneuver, break 1 Part. Support 1. You may use this maneuver any number of times per Round, but only once per Count.
Description An offering made to the spirits of warfare as preparation for the violence to come.
Name Timing Cost Range
Sanguine Spear Rapid * 0-1
Effect As the Cost of this maneuver, break 1 Part. Melee Attack 3. Add +1 to the die roll of the Attack Check.
Description A weapon conjured forth from blood. It appears in an instant, though its shape can't be maintained for long.