Hemophiliac Dolls.
Scarlet-eyed flowers.
Offerings upon the altar.
Arteries opened to the heavens.
The specialty of this Class is blood sacrifice. Their presence on the battlefield heralds a crimson tide.
During the Battle Phase, whenever you would break Basic Parts as the Cost of a maneuver, you may break 1 less Part (minimum 0). You may use this skill only once per Count.
Description
True dominion of the sacrificial arts. The world itself bleeds at your command.
You may use this Maneuver only when another Maneuver causes a target to break Parts (or causing a Legion to lose members), excluding Damage from an Attack Maneuver. Increase the number of Parts broken by 1 (Legions lose an additional member). This maneuver may be declared any number of times per Round, but only once per Count.
Description
In your presence, enemies harm themselves more severely than they intend.
Name
Timing
Cost
Range
Bloodbath
Damage
0
0
Effect
You may use this maneuver only when a target within range receives damage. Repair two Basic Parts of a different target within range.
Description
Some say that bathing in blood is a way to maintain one's beauty. To you, this is undeniably true.
Name
Timing
Cost
Range
Gateway of Gore
Damage
2
Self
Effect
You may use this maneuver only when a target on the battlefield is Annihilated. Transport yourself to the Annihilated target's Area. This does not count as a Move maneuver.
Description
Their deaths are a summons. You need only answer.
Name
Timing
Cost
Range
Hemorrhage
Action
3
0-1
Effect
You may only use this Maneuver once per Round. Target an Area. All enemies within that Area break 1 Part (Legions instead take 2 damage). All targets in the Area receive a -1 to their next Check.
Description
The ground runs red. All will surrender their lifeblood at your command.
Name
Timing
Cost
Range
Laceration
Rapid
1
0-1
Effect
Select a target. The next attack that hits the target gains the Dismember property. If the attack already had the Dismember property, this maneuver has no effect.
Description
A vicious technique which severs the bonds of flesh and blood and bone.
Name
Timing
Cost
Range
Red Blossom
Damage
*
Self
Effect
As the Cost of this maneuver, break 1 Part. You may break an additional Part to extend its Range to 0. Add +2 to the damage of the target's attack.
Description
Red like roses, and just as thorny.
Name
Timing
Cost
Range
Rusting Wall
Damage
*
0-1
Effect
As the Cost of this maneuver, break 2 Parts of your choice. Defend 1 + Negate Area Attack.
Description
Your blood hardens into a fortress, if only for a moment.
Name
Timing
Cost
Range
Sacrifice
Check
*
0
Effect
As the Cost of this maneuver, break 1 Part. Support 1. You may use this maneuver any number of times per Round, but only once per Count.
Description
An offering made to the spirits of warfare as preparation for the violence to come.
Name
Timing
Cost
Range
Sanguine Spear
Rapid
*
0-1
Effect
As the Cost of this maneuver, break 1 Part. Melee Attack 3. Add +1 to the die roll of the Attack Check.
Description
A weapon conjured forth from blood. It appears in an instant, though its shape can't be maintained for long.
07.18.2020
-Corrected Reign in Blood. Changed from "only once per Maneuver per Count" to "once per Count". This was an error that slipped through between skill rewrites.
-Redesigned Anemia. Previously too niche and depended on the GM being generous with enemy reroll mechanics to ever be relevant. The new version interacts with the adjusted version of Hemorrhage, as well as certain abilities from other classes.
-Adjusted Hemorrhage. The previous reusable version dealt pathetic damage for its AP cost, hurt allies, and had no interaction potential. Now it should have more tactical value.
-Adjusted Laceration. Due to suggestions and comparisons made to certain other skills, this maneuver's range has been adjusted from "0" to "0-1" so as to improve team compatibility.
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