Stacy

From Nechronica Wiki Translation Project

Description[edit]

The most conventional of Dolls.
Corpses that move even now.
Soldiers that are dead even now.
And yet they walk even now.
The specialty of this Class is immortality. They are designed foremost for the stoutness of their bodies. All the menace of the walking dead are embodied in the Stacies.

If you're wondering about the name of this class, it's a reference to a film.

Designing a Stacy[edit]

You are the wall of the sisters. The shield that protects your hurting sisters. You mustn’t fear being hurt. You shall stand in the 「Purgatory」 and acquire many ways to regenerate, defend and hinder to negate the enemies’ attacks as much as possible. Also, if you gain effects that ativate when you take damage, chain them to activate even stronger effects.

Of course, you may not forget that the strongest defence is an attack. You should also wield an appropriate means of attacking from what you can gather.


Reinforcement Points[edit]

Armament Mutation Enhancement
1 1 0


Special Skill[edit]

Crawling Flesh
Timing: Check Cost: 0 Range: 0~2
Effect
You may only use this Skill while you are damaged.
Hinder 3.
Cut off, blown away, even torn off pieces of meat. They will wiggle at your will and stop enemies.

Skills[edit]

Made to be Broken
Timing: Auto Cost: None Range: Self
Effect
Add +1 to all die rolls for Attack Checks and Dismemberment Checks. However, at the end of the Battle Phase and each Round of combat, you must damage one of your own Parts of your choice.
This cannot be manipulated by Maneuvers that affect Costs.
You are excellent, but a clear failed work. The body will collapse as battle rages on.
Meat Shield
Timing: Damage Cost: 0 Range: 0~1
Effect
If the damage received by the target is caused by an Attack Maneuver, you may negate any number and combination of effects other than damage of your choosing of an attack (Area, Chain, Dismemberment, Explosive, Stagger, and more specific effects are included).
Instantly use yourself as a shield and counter the aftermath. Is it because of your preparation or is it a dull sense of despair?
Protect
Timing: Damage Cost: 0 Range: 0~1
Effect
When the target takes damage, you may take that damage in her place.

You may use this Skill any number of times per Round.

However, this cannot be used against the damage caused by the "Area" attack effect.
You are always a shield for everyone without hesitation. You can defend our sisters.
Remain Dead
Timing: Rapid Cost: 0 Range: Self
Effect
Regenerate a Basic Part of yours that was damaged.
Wherever there is a lost part, by reconnecting it is restored. Your body will not stop being you. Surely, forever.
Unfazed
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, if your Parts are damaged, you may continue to use Maneuvers they enable until the end of the Round.
Your body keeps on functioning even if it becomes disjointed. This does not hinder it from killing in battle.

Dance of Distortion Skills[edit]

Corpse Style - Dance of Distortion
Timing: Check Cost: See Below Range: 0~1
Effect
As the Cost of this Skill, break one of your Basic Parts.
Support 2 or Hinder 2.
Grab the opponent with his own arms. If you are dead and throw your jaw to bite people from afar, it's a natural tactic.
Organ Donor - Dance of Distortion
Timing: Auto Cost: None Range: See Effect
Effect
At the end of the Battle Phase, you and all of your Sisters can regenerate their damaged "Entrails" parts.
I do not want to imagine what kind of body this is. Your body will regenerate only the organs in a short time. Even if it hollowed out, baked or eaten.