Text Character Sheet
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Name: Age: Premonition: Position/Class/Subclass: Starting Zone: Total Body Integrity: 12/12 AP: 9/9 ARM: 0 / MUT: 0 / ENH: 0 HEAD: 3/3 -Brain Maximum Action Points +2. -Eyeballs Maximum Action Points +1. -Jaw [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1 ARMS: 3/3 -Fists [Timing: Action/Cost: 2/Range: 0] - Unarmed Attack 1. -Forearm [Timing: Check/Cost: 1/Range: 0] - Support 1. -Shoulders [Timing: Action/ Cost: 4/Range: Self] - Move 1. TORSO: 3/3 -Spine [Timing: Action/Cost: 1/Range: 0] - One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily. -Entrails [Timing: Auto/Cost: None/Range: None] - None. -Entrails [Timing: Auto/Cost: None/Range: None] - None. LEGS: 3/3 -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1. -Bone [Timing: Action/Cost: 3/Range: Self] - Move 1. -Foot [Timing: Check/Cost: 1/Range: 0] - Hinder 1. SKILLS: P1: C1: C2: S1: Fragments of Memory: 2 1 2 Fetters: Treasure: Dependent (X) (X) (X) () Chargen: Name + Age (1d10+7 or choice) Premonition (1d10 or choice) 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own) Choose Position and 1 Skill from Position Choose Primary Class and 2 Skills from Primary Class, + gain Primary Class's Reinforcement Points Choose Secondary Class and 1 Skill from Secondary Class + gain Secondary Class's Reinforcement Points Add 1 Reinforcement Point to a category of your choosing and gain 1 Treasure part (roll or choose) Spend Reinforcement Points (Reinforcement Parts must be in sequence and be 'supported' by previous tier E.X.: T1 -> T2 -> T3, not T1 -> T3; T1 -> T1 -> T2 -> T2 -> T3, not T1 -> T2 -> T2 -> T3 -> T3) Starting Zone (Eden/Elysium/Limbo) Fetters for each other PC (1d10 or choice toward each), each with three madness.