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NC p73 Thanatos.jpg


Dolls made for battle.
Warriors that fight eternal.
Incarnations of death and destruction.
Leading roles upon the stage of slaughter.
The specialty of this Class is combat power. They are corpses made weapons, designed completely for their offensive ability. Burning with fury despite the chill of their dead flesh, they are as storms of destruction.

Reinforcement Points[edit]

Armament Mutation Enhancement
1 0 1

Special Skill[edit]

Name Timing Cost Range
Unlimited Destruction Damage 0 Self
Effect Only usable on a target to whom you deal damage.
As long as your current Action Point value is not zero or less, until the next Count, you may use all your available Attack Maneuvers once each against the same target at their original Timings, aside from the Maneuver that dealt initial damage (ignore the difference between your current Action Point value and the Count).
Description An undead technique of throwing all your strikes upon an enemy to destroy them completely.


Name Timing Cost Range
Calamity Damage 2 Self
Effect You may only use this Skill when you deal damage with a Melee Attack.

Add the "Area Attack" property to this damage. You do not take damage from this "Area Attack."

Description Your existence is a tornado of death. Weapons and madness raging in places where you cut and you'll be drawn into a whirlpool of destruction.
Name Timing Cost Range
Dead on Target Auto None Self
Effect During the Battle Phase, if you roll 6 on an Attack Check, you may choose which Location to deal damage to.
Description The blow that always gives a fatal injury to the enemy. It is an inevitability rather than a coincidence.
Name Timing Cost Range
Drama of Death Auto None Self
Effect During the Battle Phase, if you use an Attack Maneuver on a target that another Sister has successfully targeted and performed an Attack Check on this count, you may gain +1 on the dice roll on your Attack Check and add +1 damage against the same target.

(Your sister must perform their attack first.)

Description Even with breathing stopped, bodies that observe timing and maximize effect with simultaneous attacks. It is meaningful to breathe together.
Name Timing Cost Range
Instantaneous Auto None Self
Effect During the Battle Phase, when you declare an Attack Maneuver, no one other than you can perform Maneuvers at the 'Check' and 'Rapid' timings in response.
Description Ultra high speed blow. It is impossible for anyone to prevent it.
Name Timing Cost Range
God of Death Auto None Self
Effect When making an Attack Check with a Melee Attack Maneuver, you may add +1 to the die roll.
Description Sprint and hit. Your arms, eyes and brain were scrutinized and polished to bring about death and destruction.
Name Timing Cost Range
Judgment - Dance of Distortion Check 0 Self
Effect Use this Skill only during your own Melee Attack Maneuver's Attack Check. The die result of the Attack Check becomes 6, and no effect can change this result.
Description There is a blow that cannot be stopped. Liberated from bad luck, it will bring an ending.
Name Timing Cost Range
Queen of the Underworld - Dance of Distortion Auto None Self
Effect 'Hinder Move' Maneuvers used by Legions have no effect on you.

Furthermore, Legions must roll a 7 or higher on Attack Checks made against you to hit.

Description No matter how many they arrange, their dead fingers cannot even touch you.