Thanatos

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NC p73 Thanatos.jpg

Description[edit]

Dolls made for battle.
Warriors that fight eternal.
Incarnations of death and destruction.
Leading roles upon the stage of slaughter.
The specialty of this Class is combat power. They are corpses made weapons, designed completely for their offensive ability. Burning with fury despite the chill of their dead flesh, they are as storms of destruction.

Designing a Thanatos[edit]

Means of melee attacks that use strength and skill are your centre. You should attain melee attacks as powerful as possible. Then, to destroy approaching enemies, we recommend to be in 「Purgatory」. Raising your maximum action points and getting ways to support should also help your attacks a lot. You should focus on going around dealing as much damage to enemies as you can. In addition, most enemies will hold on to their means of attack until they are completely destroyed. Without forgetting to end each one, decimate the enemy one after another.

Reinforcement Points[edit]

Armament Mutation Enhancement
1 0 1


Special Skill[edit]

Unlimited Destruction
Timing: Damage Cost: 0 Range: Self
Effect
Only usable on a target to whom you deal damage.
As long as your current Action Point value is not zero or less, until the next Count, you may use all your available Attack Maneuvers once each against the same target at their original Timings, aside from the Maneuver that dealt initial damage (ignore the difference between your current Action Point value and the Count).
An undead technique of throwing all your strikes upon an enemy to destroy them completely.

Skills[edit]

Calamity
Timing: Damage Cost: 2 Range: Self
Effect
You may only use this Skill when you deal damage with a Melee Attack.
Add the "Area Attack" property to this damage. You do not take damage from this "Area Attack."
Your existence is a tornado of death. Weapons and madness raging in places where you cut and you'll be drawn into a whirlpool of destruction.
Dead on Target
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, if you roll 6 on an Attack Check, you may choose which Location to deal damage to.
The blow that always gives a fatal injury to the enemy. It is an inevitability rather than a coincidence.
Drama of Death
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, if you use an Attack Maneuver on a target that another Sister has successfully targeted and performed an Attack Check on this count, you may gain +1 on the dice roll on your Attack Check and add +1 damage against the same target.
(Your sister must perform their attack first.)
Even with breathing stopped, bodies that observe timing and maximize effect with simultaneous attacks. It is meaningful to breathe together.
Instantaneous
Timing: Auto Cost: None Range: Self
Effect
During the Battle Phase, when you declare an Attack Maneuver, no one other than you can perform Maneuvers at the 'Check' and 'Rapid' timings in response.
Ultra high speed blow. It is impossible for anyone to prevent it.
God of Death
Timing: Auto Cost: None Range: Self
Effect
When making an Attack Check with a Melee Attack Maneuver, you may add +1 to the die roll.
Sprint and hit. Your arms, eyes and brain were scrutinized and polished to bring about death and destruction.

Dance of Distortion Skills[edit]

Judgment - Dance of Distortion
Timing: Check Cost: 0 Range: Self
Effect
Use this Skill only during your own Melee Attack Maneuver's Attack Check. The die result of the Attack Check becomes 6, and no effect can change this result.
There is a blow that cannot be stopped. Liberated from bad luck, it will bring an ending.
Queen of the Underworld - Dance of Distortion
Timing: Auto Cost: None Range: Self
Effect
'Hinder Move' Maneuvers used by Legions have no effect on you.
Furthermore, Legions must roll a 7 or higher on Attack Checks made against you to hit.
No matter how many they arrange, their dead fingers cannot even touch you.