Toybox
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Description[edit]
A spoiled child with many toys.
Always eager for more, despite their plenty.
You may only take a skill from this class in character creation if it is your main class, and only one then. Skills may be purchased normally with favor.
Reinforcement Points[edit]
Armament | Mutation | Enhancement |
---|---|---|
1 | 1 | 1 |
Special Skill[edit]
Name | Timing | Cost | Range |
---|---|---|---|
Overzealous | Action | 0 | Self |
Effect | Once per round, you may declare this maneuver. You may declare up to 3 different action timing maneuvers this count. | ||
Description | With so many toys, how can you wait to show them all off? |
Skills[edit]
Name | Timing | Cost | Range |
---|---|---|---|
Mix-Up | Auto | None | Self |
Effect | +1 to the attack check if the attack is of a different type than the previous one you used (ex: Unarmed when your last attack was Melee). | ||
Description | "You have so many options, you just can't resist using a different one every time." |
Name | Timing | Cost | Range |
---|---|---|---|
Many Toys | Auto | None | None |
Effect | When you learn this skill, you may acquire an additional Tier 2 Reinforcement part of any type.
This is not limited by your Reinforcement Points, and you may regenerate it as normal. | ||
Description | It may not be the most extravagant, but you've never been one to say no to a new toy. |
Name | Timing | Cost | Range |
---|---|---|---|
Run from Consequences | Rapid | 0 | Self |
Effect | You may declare a move maneuver as if its timing was rapid. | ||
Description | Sometimes your toy breaks a window, sometimes it breaks someone's face. Both of these may call for a hasty escape. |
Name | Timing | Cost | Range |
---|---|---|---|
Duplicates | Auto | None | Self |
Effect | Pick a non-auto-timing part. You now have a duplicate of this part that may be placed on any hit location. | ||
Description | You accidentally got the same toy twice. At least you have a back up. |
Name | Timing | Cost | Range |
---|---|---|---|
Cause a Commotion | Check | 1 | 0-1 |
Effect | Support or Hinder 1, this may be used multiple times per round but only once per check. | ||
Description | Your multitude of parts make you very good at encouraging people, or being a distracting bundle of noise. |
Name | Timing | Cost | Range |
---|---|---|---|
Swap Accessories | Auto | None | Self |
Effect | You may only be use this maneuver when the attack you declare is a different maneuver from the previous one. You may apply one property from your previous attack to the attack you just declared. This can only be declared once per round. | ||
Description | Taking parts from one toy and putting it on another can lead to fun outcomes. |
Name | Timing | Cost | Range |
---|---|---|---|
Tantrum | Damage | 1 | Self |
Effect | You may only use this Maneuver when you take damage. You receive +1 to attacks checks and +2 to damage of your attacks. This bonus lasts until you successfully deal damage. | ||
Description | "Losing your precious toys can throw you into a fit." |
Errata[edit]
Many Toys- When damaged, you may replace the part obtained through this skill with a T2 part of any reinforcement type.
Changelog[edit]
06.06.20 Changes to wording in a number of skills to better explain and added Errata Section